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I know it is not a very competative aproach, but just for fun, how to build the best IG close combat squad? I want to try it out sometime, but I do wanna get some punch.
PS! By best i mean best regading point spent, but with a focus on close combat/counter-attack
Well, assuming you want to go %100 CC without the inclusion of Grey Knights. I'm suggesting, Hardened Vets (For hidden powerfist), Ogryns, Rough Riders, CC Comand squads and Platoons equipped with warrior weapons. The army would well and truly stink competitively speaking but you might find it fun.
... only triumph could turn pooing his pants into a good thing..
Well, the only close combat squad i use regularly is a squad of 8 vets with 3 meltas and a srage with powerfist and HI, the hidden power fist (previously mentioned by triumph) can be extremely useful, in my last game in fact it took down a carnifex (on 3/5 wounds admittedly), 2 warriors and a lictor. The reason its so useful is the fact that the enemy must chop through the rest of the squad before getting to him, and also because they simply do not expect it.
Rough riders are always a good option, the only problems here are the conversion work required, and also there one-shot nature. One charge is all you really get with these boys so placement is key.
I have tried cc comand squads in the past aswell, my favourite combination being HSO, and commissar both with powerfists.
One thing i would advise against is the kitted up sanctioned psyker (HI, force weapon), this guy looks good on paper, but in game his strength of 3 comes up as a real disadvantage, sure 1 wound on an enemy big charector could kill, but he useually wounds on 5's or 6's and dies before doing damage.
Hope this helped!!
Inquistion force WIP. Pics on posts 17 and 23.
As Triumph said, Warrior Weapons would be the way to go (never thought I would ever say that!). However, if twisted properly, that choice can represent several fluffy armies well. If you don't like the tribesman horde army, then you could easily justify your army as a prison world security force. Naturally the guard would all have pokey and proddy sticks to keep those prisoners in control. Then I would also include some GL's. As for the Warden, I think it would make most sense to use a Junior Officer. Maybe stick a combat shield and some carapace armour here or there, and voila you've got yourself a CC geared force with a nice fluffy background.
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How about a close combat command squad with all the normal guardsmen with close combat weapons and give the officer a power weapon. Now this squad isnt as powerful as the double powerfist squad that Cripsin uses but with 2 attacks each and a officer with a power weapon this squad could hold up or even beat squads of gaunts or small squads of orks.
This also stops the enemy shooting your command squad that you need for Ld as its only a 45+ points squad with no weapons and the enemy would have better things to shoot at and if i saw a double powerfist squad i would fire some heavy bolters at it as powerfists arent cheap.
Close order drill aslo makes this squad better and costs nothing.
The command squad in the codex with close combat weapons looks so cool too
Last edited by KOS-MOS; August 14th, 2006 at 16:47.
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
you could try a hardened vet squad with a mix of shotguns and close combat weapon peeps, give the sarge a power sword and perhaps even get a commisar with powersword in there too. thatd be pretty potent esp with an HI on the vet sarge (in fact when i used one it took down tyranid warriors in cc and was still a fairly ok size)
you should also invets in priests. while costly the rerolls on the charge and access to the eviscerator make them a good cc choice. if tooled up they can take down fexex and such like always worries your opponent.
For fluff, this is what I like:
Platoon Command squad in a Chimera (Command HQ already has a Commissar for Leadership and army has Close Order Drill ).
J.O. + Honorifica + Powerweapon, Carapace, Frag Grenades, and if you must a Refractor field and Mediallion Crimson. He will have I5 with Close Order Drill.
Commissar + Carapace + Power Fist + and again Refractor Field.
2+ Troops with Flamers.
This squad has taken out a squad of Assault Marines before, although it cost as much.:wacko:
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Wouldn't that only work on the JO in the infantry platoons unless that is what you mean (not too sure). As COD can only be used in Infantry platoons and conscript platoons (and armored fists though not sure...don't have the codex anymore). Though that is still pretty nice on just regualr JO and such though not as devastating unless you have Honorifca Imperilias.Originally Posted by KOS-MOS
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
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A beastmen conscript platoon with warrior weapons and a independent comissar with be most effective.
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ya, conscripts are a good choice, although they arent cc geared, they are still good