Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I am currently a Necron player, and I have always loved the fluff connection between everyone's favorite metal skellies and the Adeptus Mechanicus. So, whenever I feel I want to paint a mini that isn't totally metal, I go pick up some AdMech looking bitz and create a search party to investigate my Necrons.
Until recently, I've been using them as objective markers, but with my latest acquisitions, they look a bit like an Inquisitor and retinue.
So this got me to thinking- Would the Witch Hunters rules work for an AdMech "counts as" army? I could take an Inquisitor Lord modeled as a Mechanicus Magos, with a whole bunch of servitors for my HQ, and some suitably Skitarii looking stormtroopers for my troops. After that, I'd load up on Arco-Flaggelants and penitent engines converted to not be so 'witchy'.
My Questions to you good people are:
-Would the Witch Hunters rules adequately represent a Mechanicus Search Party?
-Would what i have suggested work tactically?
-Would Guard with Inquisitor allies work better?
I think WH w/ Inducted Guard would work better, actually.
Your idea for an Inquisitor lord and retinue could stay as is, you could make skitarii count as Inq. Storm Troopers (2 squads) and then you could induct 2 guard line platoons and a Leman Russ. Gives it a nice AdMech feel. Downside is the inducted guard are vanilla w/o any doctrines and I don't think you can buy them any transports...not sure on that one though. You could also throw in some Sister units if you wanted to too.
It really comes down to personal preference/creativity. After you have what you want you just need to find fluff ways for justifying them (IDK all the units of an AdMech army, just Skitarii and the Tech Magos...you could prolly call the guard local PDF...all up to you.)
If you win games against Nids with flamers (aside from the Inferno Cannon on a Hellhound), you're playing against opponents with stupidity of impressive magnitude.
I think inducted guard are a good idea, although storm troopers are common. You definetly can take Armored Fist squads which is a basic guard squad with a chimera, so don't worry about that. If you take two armored fist, you can also have a Leman Russ. I think this idea rules, especially the bit about arcos and penitent. Don't forget to include a priest though, as they are required in order to use either arcos or penitents.
Tactically, you're army is going to be very scary for MEQs epespecially necrons since that is a LOT of power weapon strikes. However, Arcos and Penitents have something called holy rage which makes them move an extra d6 per turn towards the nearest enemy. So they will be unpredictable and if arcos get a 6, one dies. Make sure to balance all that CC madness with a bunch of guard squads and servitors with heavy bolters.
sorry this post was entirely incoherent i just woke up
All interesting considerations :yes:
I didn't consider using stormtroopers and inducted guard- seems like too much Skitarii and not enough Machine Cult...
On that vein, I had also considered taking Guard as the base army so I could give them Cyber-enhancement and just using the Witch Hunters as allies. That, however, kind of limits my ability to take the fun stuff like Arco-flaggelants and Penitents (I think I actually wouldn't be able to get any penitents).
Thanks for the replies!
There was an article in a WD about this, US 309 I think. Dave Taylor was doing the list, and he used the LatD list. Also used a lot of necron parts to suggest a connection. Nice looking force really.