Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hello all, and salutations. I know there is a thread for Irow Warrior Tactica but I have a very specifc problem I need addressed int he form of a horribly effective Iron Warrios list. Long time friend of mine has started and Iron Warriors army..and now is ready for his IW and my SM to do battle. Here si what is giving me trouble-
Daemon Prince (140 Pt-ish)
9! yes count 'em 9! Obliterators.
I play an all infantry list, witht he exception of somethimes putting my HQ in a rhino. (Thought not against this list)
1850-2000 pts is our normal game size.
I have all infantry, all types of infantry. I can field however many Heavy weapons or whatever type. Assult/bolter/Special weapon marines. Any type squad with any kit. I have models for them all (Conversion became my fav part of the hobby not too long ago lol).
Urban City terrain, pretty dense. 4-6 board with about 12 buildings and plenty of ruins. Majority of buildings are 2 story.
Last tiem we played it came down to my Chapter Master/Librarian/Chaplain command squad (Just those three left) to dispatch his obliterators and one badly mauled infantry squad. I fell jsut short, barely. The Librarian failed to do his Force Weapon justice bu not wounding them. (Despite Furious charge) And the Chaptermaster's powerfist can't do 6 wounds per round so he invariably gets forced inot his 4+ invulnerable save. And Chaplain well, he's lucky to do 2 wounds against theri T5.
Please, any advice is appreciated.
What is the obliterator weapons similar to, how are oblits in HtH, what is their save like?
Also, does he hide his Defilers?
Without knowing this I think your best bet would be a combination of things.
First of Assault Marines with a PF vet sarg, and 2x plasma pistols in the squad would hurt his Oblits and deamons.
To deal with the defilers (I think 3 is kind of cheesy) if they are in the open I would suggest heavy weaponing them to death first turn. However, I doubt that this is the case that they would be in the open. This would mean you would want to get one of your assault squads of there with the PF to smoke it. Or you are going to be forced to Drop pod next to each one with a Melta gun (make sure your sarg in these squads has a PF as well) in the squad and try to melta them.
The deamon prince will be tough but you should be able to kill it with 1-2 of your squads with PF. I would suggest taking your Chaplain with a Jump Pack and group him with the Assault squad. Do the same with your Librarian. Send the Chaplain after the oblits and the Librarian after the Deamon. What will most likely happen with the deamon is it will kill your Librarian but you sarg with PF should be able to kill him in the same turn (you should PP the bugger on the way in dealing him 1-2 wounds hopefully). I would say this is one of the cases where worrying about your drop pods showing up together is not as big of an issue. Since any troops you will have will most likely get killed if they are in the open for very long.
As far as tactics go you will want to hug the terrain with your Jump Pack Troops so the Oblit etc can't see them. Then drop pod in and melta his defilers and Basilisk. The key there is that you should be to close for him to use the basilisk or the defilers to its full effect. Heck you might even get lucky and have one of his template drift onto his own troops.
Also, if you have them Skimmers with Meltas or even AC/HB combo might help out. You would want to make them go 12" then melt something of his. This will draw a lot of fire and they have an ok chance of surviving and are cheap.
Let me know if that helps.
Last edited by LordMephiston; August 15th, 2006 at 22:24.
Well, first things first: with your foot-soldier army, your best bet is numbers. Focus your firepower, and make sure your men stay behind cover. Thats it. Regardless of what he's got, enough bullets will stop anything. Stay at a distance, and keep your units together, as any gap in defense will dedicate too many unneccesary CC rolls.
have you concidered infiltrating your entire force...?
(this might not work so well in cities of death, since i dont think there are infiltrators)
In normal games, this will put you 2 turns from assault, not bad..
Anyway, a lot of lascannon tactical squads will be a headack for oblitz, if you can gaurd all the firing lanes, you can attempt to shut him down.
Lascannon makes pretty short work of oblitz.
However the way id defeat this army is with mass melta guns.
Id drop pod as many tactical squads, with clenase and purify, dual melta guns, this way, i can cut down oblitz pretty quickly, and slaugther the defielers.
Give each sgt a powerfist.
This way, you can defend the lord off, and assault the oblitz next turn, which should finish them off-
4 melta shots + a powerfist will ususally do the trick.
Although you will lose a lot of marines the turn he gets to shoot you.
Anyway, good luck.
Listen to these guys. Drop pod everyone. Standard 10 man squad with Sgt PF and melta and some frags because it is a city thats about 240pts. Bring a big(500) point command squad with apoth/standard bearer/extra chaps etc. You can't miss with a DP. Land behind his armor and use your pods to block LOS and cut down his fire lanes. On a 4x6 board, the Basi can't indirect you in anything but the first turn. It has a minimum range of 36" so does the defiler in indirect mode. In 2000 pts you can bring 6 almost full tactical squads a huge HQ to the field or four tact squads and 2 huge HQ's. If you win first turn. Let him take it. Let him move and try to fortify his position. You don't do anything in your phase. He rolls for DS if he is doing it or moves all his crapola....then BAM you are in....blasting away.
You like to model/convert. Make some freaking drop pods and you will totally dismantle this guy.
I don't know why your PF were not working. D-res does not stop instant death. Every wound that was unsaved by the 5+ invul was death to an oblitorator.
Chapter masters can do five wounds a round. If they are in base to base with him and they choose PF's as their option of attack, the master should and would have killed them all(3 man squad) since he is with the Chaps and can reroll misses.
I could not agree more with that. Drop pod-ing would be the answer.Originally Posted by Davesnothereman
Also get a few dreadnaughts to drop pod next to his tanks and watch him cr@p his pants!
Black Templars 3000 points
Tau Empire 1750 points
Tyranids 1500 points
Hordes of Chaos *Coming soon*
Well other than drop podding (which is probably best overall), another thing that could screw him up is take some attack bikes, give them multi-meltas and smoke a tank a turn. You might want to start them in terrain or some other way to keep them from getting blasted if he gets first turn. But really, if you get attack bikes into striking distance, he'll be toast, or he'll have to divert a ton of fire power to take them out.
The bad thing about artillery is the minimum range. If you can Drop Pod all your troops in close, he'll have to move out from behind cover to shoot you and if your squads are equiped with melta guns and multimeltas you'll tear those defilers apart as well as the basalisk. Also, bringing along a predator or two with Hunter Killer Missles allow you a quick first strike against his artillery and gives great firepower against those Oblits. The Iron Warriors player I regularily face usually takes the Vindicator, a Defiler, and 4 or 5 Oblits and shear troop firepower usually takes them down esppescailly the Oblits since they have to roll a D6 everytime they move to see how far. As far as the Daemon prince goes, I'm guessing he equips it with a Dread Axe allowing no saves of any kind. A nice counter to this is a Librarian with jump pack, force sword, and Familiar, in a nice big Assault Squad. With the added inititive from the familiar, you strike first and if you pass the phsychic test and score at least one wound on him he will have to make his invulnerable save or he goes down in one shot. The assault squad gives him something to hide behind while advancing towards the prince and the jump pack makes him move fast so getting there isn't hard. Hope this helps,
W-1 L-0 D-0
Imperialis,Originally Posted by HumanusImperialis
Why on earth would you feel the need to take a Chapter Master, Librarian, and a Chaplain all in the same game? And at only 2,000 points? This command squad alone probably runs you, what, between 400-500 points? Probably one quarter of your available points are invested into 10 guys? Just take one of these HQ choices and spend the saved points on all of those meltaguns, lascannon, and drop pods that you need to win this battle.
Well I take the Command Squad advisors to be a CC monster. And the unit actually only costs about 350-375. And I don't know about the rest of you, but if I am the Iron warrios. Foot sloggers with meltaguns won'tg et near me. The Defilers I can dealw ith easy enough, I've got tons of heavy weapons. Basically, how to fight the Obliterators which no one h as yet addressed lol. I am wondering if it can be done.