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in our clubs matches i notice almost everyone starts there armies placed across the long side of there table side. I have read that tacticly it is more sound to start your army on 1 quarter. Which is the better way to go ? or is it dependant on the games scenario ?
I never set up my army the same way. Different game types make you change your deployment becuase certain units you may want closer to an objective or table quarter. Also, the way your opponent is setting up makes you change your deployment to even out the field and give your army support where its needed. There is no "best" way of setting up becuase every game is going to be different. However I have one IG player that sets up a certain army list the same every game he plays becuase hes never lost a game with that setup and believe you me, it works. It all depends on your army, style of play, and the scenerio.
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first of all - army placement is dependent on the scenario you are playing. The rules are very specific with regard to deployment zone. some scenarios (like cleanse) give you table quarters, others give you the long edge. Check the scenario section of the main rulebook.
Secondly - you are free to place your army anyway you like withing these established limits. so depending on your armies strengths and weaknesses and your opponents army. It also depends a bit on the terrain you are using. it might be a good thing to not use your entire deployment zone and set up in tighter formation, i.e. when fighting a horde army. at other times you might want to set up in a broader formation, maximizing the number of shots you can fire at the onrushing enemy.
Does that answer your question?
Shut up and play.
Though I agree that the above is true, there most certainly are specific setups that exist and can be used to maximum effect with certain armies.Originally Posted by Lamenter
^ Take a look, and I suggest that to everyone. You might find something useful.:sleep:
The answer depends on a lot of factors, your opponent, the terrrain, the mission, and your army.
Because of this any clear answer is impossible.
Generally use terrain as an ally. Think ahead for the first 3 turns, and what you want to do.
Deploy mobile things out of LOS (ie dreadnoughts/tanks/speeders foot sluggers/bikes/assault squads/ext.) Deploy imobile things suchs (devs/troops) in cover, with good LOS.
Remember to deploy so as to give yourself the best chance of wining the objectives.
Deploy to stop your opponent from deploying how he wants to.
Deploy so that you control the board is possible. Deploy useful terrain features, maybe large rock is outside of your deployment zone, you might put an assault squad near this rock, moveing them up first turn, to behind the rock. There by keeping them out of LOS for 2 turns.
If you want to laod on one side of the board this will only work against hord armies, or bad opponents, the reason for lining up on one side of the board is to only fight 1/2 of your enemies army at any one time. Armies like dark eldar/Speed Freeks/Ravenwing/eldar/mech tau can tear formations like this appart. Because they are so fast they can get into you line very quickly, with better asssault troops, or they are so mobile they can use the magorety of the board that you dont control to carefully pick you apart.
Of your deploying all you troops in a line across the board leaves you vunerable to flanks, and getting seperated, against any opponent.
Generally i like to deploy with a two strong flanks (usually held my some landspeeders.) And a chaplain led assault squad goes up the middle, devs deploy in good cover, anywhere.
I advance with everything but the devs, but stay out of LoS. (this makes deployment extemely important for half my army, but makes it easier because only half has to deploy, so they get the best spots)
So typically 4 landspeeders and a chaplain led assault squad are half way across the board, and out of LOS by the end of the first turn. My devs have usually be shot to peices, but mauled some heavy units in return.
half my pods arrive, and bolterize the opponent, along with 4 LSTs, and a charge from an assault squad. Generally things attack breaks the opponents back.