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Hey all, it's pretty much common knowledge that Devastator and Terminator squads are the 'don't touch' category for a Blood Angel player due to our special rules. Now, I'm with those that say these units can still be used spectacularly but you need to know their limitations in a Blood Angel list.
Anyway, my question/thinking is this: would the inclusion of Grey Knight Purgation and Terminator squads be even more worthy of consideration for Blood Angels than for other SM lists/chapters?
I'm just interested to hear opinions. I play a local Nid player a lot and the Psycannon and Incinerator of Purgation squads are very useful against gribblies with 4+ or worse armor save and that really like cover, plus they are much more mobile than a Dev squad. Also, the Nemesis Force Weapons of Terminators are better suited at taking on a Gunfex than the power fists of normal terminators (as you will likely kill the 'fex if you get to strike in initiative order with that many high strength, power weapon attacks).
I don't think you can take Heavy support choices from your allies, so that rules out Purgation squads.
Unless they aren't Heavy support (not sure)...
In other news, if it's legal, do it. It'll be priceless.
Last edited by <E!_Mance>; August 27th, 2006 at 16:34.
Post your army lists in the ARMY LIST section! Not that hard!
Go for 5 GRey Knight Terminators or 9 Grey Knights if you want grey Knights, both are great choices. The Plain Grey Knights, in addition to great late game assault, can move and shoot stormbolters while backing up your assault squads. THe Grey Knight terminators, though insanely great(S6 power weapons as WS5), Are too slow in a BA army to get to the assault in time to make their points back I think. You could Deep Strike them, but that usually ends up in one turn of mediocre shooting and a wasted squad next turn.
Et imperator Invocato Diabolus Daemonica Exorcist!
Well remember, if he's playing against Tyranids, those big nasty critters will be coming toward him, for the most part. He doesn't need to be that fast to catch them if they're coming right at his lines.Originally Posted by JuliusGaiusCaesar
Nope, you can't ever use Purgation squads as allies - Heavy Support choices aren't allowed in the current Allying rules.
You can, however, put 0-2 special weapons into each standard Troops GK squad, psycannons included. And you're allowed to take 0-2 of those Troops GK squads. These are the ones on foot, NOT the ones that Deepstrike (those are Fast Attack, and are limited to 0-1).
I wouldn't suggest GK Terminators against Tyranids, either. A smart player would send in their big baddies or their Genestealers and pretty much negate that awesome armor save of the GKT.
Likewise, I'd pass on Incinerators against Tyranids. I know, it sounds like a good idea - strong template weapons that ignore half of the armor saves and all invuln saves? But consider the speed of most Nids. You'll get, IF you're lucky, one shot with that Incinerator. Psycannons and stormbolters, on the other hand, will net you a great many more shots.
And finally, I'd not Deepstrike against Tyranids at all. Let them come to you (and they will, or they'll just be shot to pieces by your better weaponry), and stand & shoot as they come. Troop GK are the best bet if you want any GK at all - put two psycannons into a max or near-max GK squad, and just shoot shoot shoot. 10 GK with 2 psycannons pump out 16 stormbolter and 6 psycannon shots per turn! Not to mention that they're still going to be a force in melee, when those Tyranids close.