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As I was muddling around in my brain, I came upon something that begs to be asked...
Why is it that the Space Marines have such great personal armor, but seem to be unable to apply this fact to their vehicles (except the Land Raider)?
So, for the fun of speculation, why do you suppose that is? Why are Space Marine vehicles so shafted in the armour department?
Because the Techmarines insist on using holy oils on the machines to bless them. The oils are probably caustic.
Post your army lists in the ARMY LIST section! Not that hard!
I'd say that it's because they need to be able to carry a lot of weight when it comes to 10 or so fully armed and armored Space Marines. The armor can't be too thick if the vehicle is to move at a decent speed.
I simply figured they wasted all that plasteel and ceramite on their own armour?
*Space Marine Commander is in the corner*
"Sir, what are you doing?"
"Are you using the ceramite again?"
"I can't help it. I'm hooked on it!"
See what I mean...
Yeah, I tended to think it's a mobility thing, the vehicles tend to be pretty well armed, but the armor's 'normal' which makes sense since the SMs are all about lightening strikes and that means sacrificing some vehicle armor for weapons and portability, I can't imagine how much fuel it must use up ferry all their stuff in an out of orbit...
its beacuse marines dont use vehicles as much as you think. when they do they use them, they use them for scouting, (land speeders) or a dreadnough for that added punch in a DP army, or rhinos and land raiders for a siege army.
marines only really use predators when they are in a position that they may be losing, example, when the black templars were doing there first drop mission on a planet during the 3rd war for armgeddon, they were getting there arses handed to them fairly badly. they sent in 50 inititaes (drop pods) to help out some steel legion, and they had to call in 4 predators to help shoot the orks down because there were to many orkses. in the end the predators just destroyed the crap out of the orks and about half the templars died, but they still won... hehe go the blackies.
even though the templars did most of there missions in pace they still helped outon the ground i think 4 times.
OR they use preds when they go in for a full blown assault. like when the crimson fists got 300 marines with alot of tanks and just stormed the ork lines and ripped the heck out of the orks.
OR they use preds for defence.
ie battle for macragge.
but they are not first on the list when choosing a supporting unit.
marines rely on there armour and the fact that they can haul a lascannon around easily rather than relying on tanks as there support. they are foot sloggers, they need only themselves, there bolters and the holy blessing of the emperor to win battles.
vehicles.. whata you talking about, bagh marines dont need vehicles.
foot slogger marines are usually more sucessful than an army full of vehicles because most units have trouble matching that of 10 man marine squad. (Not any longer, the eldar have warned the Mon Keigh, they will suffer at the hands of the doombringers, hahaha)
but yeah, marines dont care as much for there vehicles because they themselves are good enough. unlike say guard, they sacrifice themselves to save a vehicle, because its the vehicles for guard that kill the enemy, not the meat shield. its opposite for marines. even though they are both mon keigh.
whirlwinds dont need high armour because they are barrage weapons. why would you make an uber srong tank when all it dose it sit back and fire rockets from a distance?
as far as marines are concerned preds dont need strong side or rear armour because they enemy will never see the side or back of them.
i hope this jargon makes sense.
Well, it's probably all of the above. And the techmarines stink at maintaining vehicles, so they only got time to do 2 or 3 each, which means they don't have a decent amount of tanks. Unlike IG, who use a hammer and a screwdriver to fix things, techmarines insist on using ointments, blessings, and insence. No wonder those things don't work!
So instead they recruit more men; they got to have SOMEONE to haul that lascannon all across the battlefield...
"I have died a thousand deaths, and I will die a million more..."
Originally Posted by Adrian_MalSeraph
This might not directly answer the question at hand, but in examining what Space Marines have as far as both personal equipment and vehicles, one must look back into the history and development of the game.
The bolter, power armour, rhino and land raider (just to name a few) have been around for a long time in 40K. Each of these emerged very early in the game in the late 80's. In fact, back then, much of the weapons and some of the equipment were common to multiple army types (for example, jetbikes were common in Eldar and Space Marine forces). Only when developers started working on fleshing out the various forces in the 40K world did we start to see differentiation and uniqueness in the various races.
Over the years, there have been a few innovations and new additions to choices for Space Marine forces, but their age and the legacy of some of this early equipment has shaped what has been made available. The maturity of the game system and fresh thinking in development has allowed some of the "younger" races to emerge with some really fantastic stuff (the Tau are a great example). While Space Marines have been left with the Rhino, a simple designed, box-shaped Armored Personnel Carrier which was based on manufacturing capabilities of Citadel Miniatures.
What I'd love to see is a new transport option for the Marines. What would be wonderful is a mobile Infantry Fighting Vehicle that is reasonably armed and armoured, with a transport capacity of a standard marine squad (10 in Power Armour and 5 in Terminator Armour). With mobility (transport) as the primary mission, I'd want a Fast catagory vehicle, probably with an anti-gravity propulsion system, that would fill a niche somewhere between the current Land Speeder and the Thunderhawk Gunship. Additionally, the vehicle must be reasonably priced, so it wouldn't price itself out of the market, thus the vehicle shouldn't have too much offensive capability; keep the focus on armored protection and mobility, to get the infantry to the battle. That is the drawback to the Land Raider and Land Raider Crusader - they are both excellent vehicles, but with so much capability their cost rises to the point that they're too much of a risk for most players (LRC with squad becomes 600 points worth of eggs in one basket).
Just my ramblings....
A little off topic, but a good idea, nonetheless. Rep cookie.
Well good luck Valerian, if you got everything you wanted you'd instantly unbalance the SM army list.
Actually, the reason that SM tanks have less armor is not about fluff at all, but rather game balance. The fact that if SM's had IG tanks they'd be unbalanced is half the story--the other half is that there would be nothing that characterful about Imperial Guard. And if you start bumping up Armor values above 14, then you really start to screw with the game mechanics.
So don't worry about it. Predators and Rhinos are good value for what they can do.
Besides, SM's DO have the Landraider.