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I not sure if i have understood this part correctly so here goes -
If I choos my mariens as fast attack, making them able to deepstrike, am i forced to do so?
It came to my mind that i could be of strategic value to be able to deploy some of your force last in the deployment face, and decide whether or not the shall deepstrike.
Besides it would be a nice featue to deside if you would drop them down in a artillerybattery ore they should stand and hold the line against anythin nasty.
Just a thought, Any comments ?
No, you aren't forced to DS them if they're in a Fast Attack slot. It's a pretty common tactic to put as many PAGK squads into FA slots as you can legally fit, just for that reason.
Be warned, though, you must make the choice about DSing or deploying them normally *during* your deployment. Once you've passed on putting them on the table during deployment, they MUST Deepstrike - you can't just have them march in from one table edge on turn three or anything like that!
Originally Posted by graeses
Also remember that putting your PAGK's in a Fast Attack slot allows you to deploy them a little later than you otherwise would, but it means that you have to deploy your Elites and HQ choices earlier than you otherwise would, thus giving your enemy an advantage as far as the placement of more of his units with respect to your expensive Elites and HQ.
Let me give you an example: Lets say you've got the following units in your army - 2 dreadnoughts, 4 squads of Grey Knights, a Grey Knight Terminator squad, and a GM with retinue. Players take turns deploying a unit at a time in their deployment zone (Missions, BG, so if you don't choose to make two of the PAGK squads into FAGK squads the deployment might look like this (depending on which mission you're playing on what you rolled on a d6 for setup):
1. Dreadnought 1
2. Enemy Unit 1
3. Dreadnought 2
4. Enemy Unit 2
5. PAGK squad 1
6. Enemy Unit 3
7. PAGK squad 2
8. Enemy Unit 4
9. PAGK squad 3
10. Enemy Unit 5
11. PAGK squad 4
12. Enemy Unit 6
13. GKT Squad
14. Enemy Unit 7
15. GM with Retinue
16. Enemy Unit 8
17.... Any remaining Enemy Units until all his units are down (you don't have any left, so you just watch).
If you choose to make two of your PAGK squads into FAGK squad (which is the most you can do in this example, as you have to have two Troops choices), then you have just bumped your GKT's up from slot 13 to slot 9, and your GM from slot 15 to slot 11, thus allowing two more enemy units to deploy after your Elite and HQ choices. This might not matter much, but if I were your enemy I would much rather be able to place my forces in reaction to your expensive/higher threat forces, than the two regular PAGK squads.
If you don't plan on deepstriking, then I recommend that you do not put your PAGKs in the FAGK slots.