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Well, I've been ruminating on our tank-hunting options lately (some might say lack thereof), and I've come up with an idea. Of course, the quality of the idea is somewhat suspect, but here goes:
Suppose one were to dedicate a FA slot to a FAGK squad: Justicar plus 4 GK's, 2 of which tote psycannons. You'd be able to deep strike within 18" of a vehicle's side or rear armor fairly easily, and have a good 6 str 6 shots (plus another 6 str 4 shots). In perusing the summary sheets for all the races, it seems the only vehicles this couldn't touch are Land Raiders and Monoliths. They could also make a good fire base/crowd control squad, and you'd always have the option to set them up normally in cover.
On the down side, it'd take a few turns before they could deploy if you choose to DS, during which time you could be potentially pummeled by incoming ordinance, but I wouldn't leave home without my traditional tank-hunters (TLLC/ML Dread, for instance). Also, the squad would be a rather steep 200 points before any fancy doo-dads you want to give the justicar, which is admittedly almost enough to buy yourself a shiny new Land Raider. The appeal for me lies in their ability to take down a tank on their arrival, and hence there is no risk of them being taken out by enemy fire before getting at least a round of shooting in.
And also because I love psycannons :rolleyes:.
But that's besides the point. =P
Anyhoo, opinions are welcome.
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I don't see the DH list as being short on tank-hunting options at all, but that's just me.I've been ruminating on our tank-hunting options lately (some might say lack thereof),So if they're 200+pts, and they land and take out a 100-200pt tank, then are subsequently wiped out... stalemate is no way to play 40K!Also, the squad would be a rather steep 200 points before any fancy doo-dads you want to give the justicar, which is admittedly almost enough to buy yourself a shiny new Land Raider. The appeal for me lies in their ability to take down a tank on their arrival, and hence there is no risk of them being taken out by enemy fire before getting at least a round of shooting in.
I'd say that using psycannons with the intent of armor busting is a waste. They're much more effective at killing infantry, and the DH list has a great number of alternative methods to take out armor.
If you're dead-set on using psycannons for this, I'd say a 5-model 4-psycannon Purgation squad is the best method. By starting with them on the board you'll get a lot more fire out of them, and have a lot more control over where they end up. Granted, they'll be mainly effective against transports here (since they won't be seeing as much rear armor), but they'll also have a lot longer lifespan.
Well, against my many heavily armored opponents (SM, CSM, IG, Tau), their tanks are always used as static fire support. They rarely move far from their deployment spot. Which means deepstriking a unit into a favorable position where STR 6 shots stand a decent chance of hurting them is more than a risky proposition. It's practically suicide.
I've discovered that, including TLLC/ML dreadnoughts, my most effective tank-hunters are Seraphim. They come with krak grenades for free, making all but the heaviest tanks destroyable. But you can also upgrade them to melta bombs. Their advantage is that they are FAST. They can assault a tank in no more than two turns, and with so many chances to plant a grenade, I've yet to fail to damage my target.
If you're willing to use STR 6 weaponry and 200 pts to take out tanks, then you should seriously consider spending 208 pts on 8 melta bomb-equipped Seraphim. They'll do the job much better, much faster, and then you'll still have a decent unit for taking out squads of infantry. Spend only 14 points more, and you have flamers, the ultimate troop-killing weapons, too! If you know you're not going to be facing really heavy armor, save some points and don't invest in melta bombs. Your girls can easily get to the backside of tanks and krak grenade 'em open.
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What about Dominion squads? I'm planning on using DOminion squads, 4 Meltas strong.
Seraphim are better than dominions, and they take up the same slot. If you are using sisters take them over the dominions. And if you are going for Melta guns you should just take stormies...They are pretty good, and often over looked.Originally Posted by Sir_Prometheus
Oh and psycannon tank hunting can work very well...One game I had an Inquisitor lord and retinue get wiped out down to just the inquisitor on my oponents turn two by two vindicators that came in behind my unit. On my next turn I proceeded to immobilize one right in front of the other so it didn't have the line of fire he wanted, then I walked behind the other one and popped its back armor. Then the immobilzed tank was dead in the water. It took till turn 5 to be rid of the tanks, but I did it all with one psycannon...makes me think the better choice is to deepstrike an inquisitor in terminator armor. It allows you to shoot the full range the whole game, gives you a great save, and lets gets you where you need to be for 70 points...That is pretty cheap tank hunting (Mainly because it isn't the best kind of tank hunting).
Dominion squads are good tank hunters.
A squad with 4 meltas and a immolator with melta makes for a nice tank busting unit that is fairly nicely mobile.
On the seraphim front, i try to field a squad of ten with two inferno pistols. Inferno pistols are great for popping heavy infantry and when you get in closer to a target (before an assault for example) they are superb at popping tanks as well.