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More just to spark some discussion then anything else, what do you guys think of this idea... would it work?
Traits: Cleans and Purify, and the one that lets you turn a vet sarge into an Appothacary.
For your troop choices, have 2 plasma's in each squad, (which you rapid fire of course) and put a plasma pistol on the Seargent.
That is 6 plasma shots per turn, and as long as you don't fail more then 1 gets hot save per turn, you never lose a guy.
Take 4 or 5 squads, stick then in a drop pod, and wreak plasma death upon the enemy. Oh... and you have the added bonus of being able to ignore 1 unsaved wound during your opponents turn as well, per squad.
Yeah, people have been tinkering with this Trait combination for awhile now. It seems sound, but it looks to me like you'd be relying on getting within 12" of your enemy to do most of your damage. That can be dangerous, depending on your opponent. Also, plasma is at its most effective when used against MEQs... so if you come up against Tyranids or Orks, it might not be quite as effective as you may think. Just some food for thought.Originally Posted by Sinjin
that is a good point, but assuming a person is using full squads, which I would, you would also have 7 marines rapid firing thier bolters. that would put a pretty good dent in a hord army.
It'd be nice, but a bolter is almost as good as a plasma gun against an orc or a gaunt. Dropping spending 50 points or so for the plasma and the apothecary gear is fairly expensive just to kill an extra orc or two. Not that I'm trying to talk you out of anything.Originally Posted by Sinjin
You play your game, I'll play mine.
If I KNEW I was playing an ork or nid player, I would field a different army. but I was thinking more in terms of a general list where you don't know who your oppenent will be.
I personally think it is far too expensive to be of any practical use, especially in tournie situations.
You're spending above what is acceptable on a single model (The apothecary/sgt, who will need a power fist (in adition to the plasma pistol you want to give him), because if you are that close to the enemy then you will need some protection), when those points, across several squads, could probably give you enough for another whole squad.
At the end of the day, if you think it will be good, then try it, but I think in the end you will find that if you are looking for effeciency alone, then you won't be able to hack the points swallowed up by the apothecaries.
Just my opinions on the matter :yes:
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never knew you could actually have more than 1 special weapon per marine squad actually... i must be dumb lol
anyway it sounds good really.. playtest it first though.. maybe proxy it or something
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If you take the trait Cleanse and Purify you can add an extra melta gun or plasma gun to a tactical squad.Originally Posted by crucial
Once a Marine, always a Marine.
You use one trait to get access to 2 special weapons per squad, use another trait for the apothocary. And then go to town on MEQ opponents.
May your aim be true, and your targets plentiful.
Um personally i play tested this a couple of times and it is a serious gamble. One u have a lot of point invested in a very small amout of troops. Two your emphasis is on close range shooting.
So your opponent can really mess your plans up by doing two things. 1 kill those couple guys, yes i know it aint that easy. Or he can tie u up in cc.
However it is great fun to try this. I also like to hook up a squad with two flamers and cc weapons. It is awsome.
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