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My question on "cleanse" reminded me of another question I had regarding traits. On one of the stickied threads a forum member <E_Mance>, I believe, said that you should be absolutely sure about your traits because it will probably be binding and permanent, and you may not be allowed to change it later on. Errr, allowed by whom? Is it not permissible to realize that you've made a mistake and change your mind? You're telling me that after I spend $500 on a new army and paint it, if I pick the wrong traits my recourse is to buy yet ANOTHER army to try something different? Someone please make this clear to me. It seems an unusually harsh ruling in a hobby where the word "cheese" can apparently be applied to pretty much any army list where the game doesn't go your way.
In the light of the emperor,
I think what E! was trying to get at is that if you decide to go with the trait that let's you get six dreads, and you actually do get six dreads, it would be very difficult to switch to a different set of traits without starting practically a whole new army. Sure you can probably keep a couple of units and maybe one or two of those dreads, but if you switch to say.. Swift as the wind, you sure won't have all those bikes on hand, so in effect, yeah, you will be buying a whole new army. ^^;;
feel free to change your traits as often as you change clothes....I do. I have played with most of them. The traits are what allows you to customeize SM to a different play style to keep them from getting boring. There is NOTHING in the rulebook- or tournament play that says you have to stick with a single trait.
Ah, that is a great relief. Once I find traits I like, I probably will stick with them for all time (or at least until 5th edition ). I was just worried about possibly being locked in to something I wasn't sure about. I doubt I'll change traits often, but I might do it once or twice to get a feel for things.
I think "not allowed" is kind of the wrong phrase to use there. Pretty much what I'd think:
If you enter a tournament as a specific marine chapter, you are probably bound to the traits of that chapter for the duration of the tournament. For example, if you entered a tournament as Salamanders, and then after the second game realized that you didn't like the Never Despair rule, you couldn't switch it out for Honour your Wargear or something like that.
Also, as a convinience thing, I'd imagine. If when you start your army you're dead set on Ultramarines, get them all painted with the Ultramarine color scheme, insignia and such, then decide you like Raven Guard better, it may be a bit confusing for opponents if you have Shrike and have to explain that they weren't actually Ultramarines, or whatever.
Honestly, I think most of this can be avoided by creating a custom chapter.
I meant permaneant and binding as in, when you make your army and have the army lists done up, that the traits will grow on you.
Built army on traits + coming to understand how you play = all but impossible to change.
I never said impossible bar to say 'all but ~'.
Post your army lists in the ARMY LIST section! Not that hard!
You can change traits, but as the others have said- if you do some of them right, your models may look a little odd when said trait isn't around anymore. Take for instance that xenos hunting tac squads with dead Eldar bits all over it suddenly infiltrating against Tau.
In general, it's also considered poor sportsmanship by most people to play "tailored" lists. Tailored being- "I know you play one race, so I'll build my army to specifically combat your race." Changing traits over and over is typically regarded in the same way. "This week I'm playing infiltrators!", will probably get you some eye rolls.
So no, there's no rule saying you can't change traits. I'd suggest you play a few games and figure out what traits support your style of play and army then select them before you go buy those six dreads or whatever. But I wouldn't play a 1,500 list with a and b trait, then have my 1,850 list use x and y trait.
Although there is no official reason why you can't.
We all carry on,
When our brothers in arms are gone.
So raise your glass high
For tomorrow we die,
And return from the ashes you call.