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Hi all, I've finally gotten the basics of my Imperial guard army. So far I've bought a box of cadians and the battleforce.
So I have...
3 heavy weapon teams (lascannons)
Leman Russ battle tank
I have around $180 AUD to spend and I'm only sure on a few things so far. So far it's looking like this.
1. Cadian box set (total 60 men)- $50
2. Heavy weapon team box- $55
3. More Cadians or 10 Kasrkin($55) or Chimera APC($55) or more heavy weapon teams
Any advice would appreciated greatly. And how many normal guardsman is good for 1500 points (all flak armour)? I'm thinking 60 is about right.
Anyway, I better stop blabbering now and let you answer the damn question.
Well, defintely get the Senior Officer Command Squad and a couple of Junior Officers. You need them for the basic mission requirement. Get the Imp. Guard Codex so you can better plan your army and thus your purchases.
60 men is fine, personally I have an army of 50 plus men (8 of which have been allocated to the respective command squads) but I've only started as well, so I'm pretty sure I'll include Conscripts sooner or later. I have Rough Riders coming, so yeah.
Enough about me. 10 Kasrkins to go with the Chimera is a good bet, makes a good Elites choice. Of course people will debate about it vs the H.Veterans, but it's up to you. Just remember that Kasrkins don't count as Guard Infantry, thus no doctrine can affect them (except the Grenadier and Stormtrooper Squad doctrines, of course). They do however benefit from free frags (that didn't sound right) and kraks and carapace armour.
Heavy Weapons are a must for the Imperial Guard. We'll leave the Support Squad v.s employ in Infantry Squad debate till another time, yeah? (personally, I've learnt my lesson. The latter is better. Let the flames begin.)
So yeah. 60 men is fine, it's just that make sure your doctrines make up for it. Get the Imp. Guard Codex, yeah.
i'd skip on the metal officers and convert them from the plastic cadians. and bearing in mind that you could have 3 LC, 3 ML and 3 HB out of the battleforce set, you'd not have to buy another heavy weapon box set. as you already have a leman russ from the battleforce i'd suggest you buy another one (and maybe convert it into a demolisher) as having a songle vehicle in an army is very risky. a general rule is, either have many vehivles or non.
(i dont count a chimaera here as its armour value is too low --> LC and the equivalents would target the russ and weapons with lesser strengh the chimaera)
If the chimera is low then what's the Sentinel...
Welcome to the Guard, bud! A few tricks and tips.
As has been said, convert some plastic guardsmen into your Lieutenants. In my army, unless you're an officer, you wear a helmet, so that's how I can easily pick out my vets from say, my sergeants.
Your heavy weapon sprues have enough parts to make atleast two, if not more, heavy weapons. The problem, however, is basing them. I'd recommend making Missile Launcher and loaders on regular infantry bases. Not only does it save the big bases for bigger guns, it looks better if all your line squads are on the same bases. xD That's why almost all my line squads have a missile launcher and a grenade launcher.
Use the big bases for your other heavy weapons. There's parts to make any weapon but to make it as standard, you only have one gunshield and one tripod. Of course, these are guardsmen! I have a lascannon that I stuffed ontop of left over tank treads. You can modify it so that it looks like your guardsmen are lugging your heavy bolter up to position. The actual parts that limit you are the gunner arms and the squatting legs. HOWEVER, you have two squatting legs, and you can get a pair of gunner arms from the vehicle accessory sprue. You can also get a pair of triggers from the sprue for any "lugging it" units. However, as I said, the limitting factor is the bases. If you get creative, feel like modding stuff up, you can get some three heavy weapons out of every sprue.
Oh, and if you want Mortars, plenty of mortar pieces leftover. Personally, onlything I'd use a mortar for is to decorate an ork or chaos base, but that's just me...
Well, my 1500 pt guard army has some 5 line squads (50 men), 3 command squads (15 men) , a full squad of hardened vets (10 men), two squads of 6 storm troopers a piece (12 men) plus an Anti-Tank Squad (6 men) which gives me a full 81 men in my firing line and 12 men in the drop-zone for a total of 93 men. Of course, I only roll with a Basi, two Sentinels and a Leman Russ... So I'm pretty infantry heavy.
60 men is a decent number, especially if you're armor heavy, but remember, you're realistically going to need atleast 55... Two minimum infantry platoons and the command squad. You could swap for an armored fist or something like that but unless you're going really armor heavy, that seems unneccessary. 80 is a good number, though not all of those are foot sloggers. Of my 93 men, 39 were either metal, or came mostly from the heavy weapon team boxes. That includes all my Karsks, all my heavy weapon teams (of which I have 12... 4 lascannons, 2 autocannons, 3 missile launchers, 3 heavy bolters), my two veteran plasma gunners, all my officers, and my standard bearer. Anyway, I used some three boxes plus a bunch of spare sprues a friend gave me. So "60" men, is a good number to go for, especially since you'll definitely have more than 60 men.
Also, I don't know how much an AUD is worth, but don't ignore the option to go to a discount store. A number of places will sell at close to 20% off or better. Normally a full platoon (Cadian box, Heavy Weapon Box) for me would cost $70 USD, yet I can get them for $56 USD a number of different places.
The last thought I want to leave you with is the most important one... Make sure you get the Codex. It is vital.
put the lascannons in line squads unless you hate being static. 3 lascannons with 6 wounds is screaming out for a pie plate.
BURN THE HERETIC!
KILL THE MUTANT!
PURGE THE UNCLEAN!
The light at the end of the tunnel is an incoming freight train.
Well the best way to improve your overall force is to know what you want to do with it.
Now the question is do you want to use those LR's to the best of their ability?
Do you want to play heavy grunts and static turtle?
Do you want to play elites?
Do you want to use Doctrines?
Those questions aside, you've got a pretty solid core for archetypal IG but this also doesn't really tell much to how you plan on winning.
What unit or tactics do you want to use to win?
Once you decide on that you'll know better how to spend your money. Though I firmly belive you can't go wrong with more HWs or more grunts.
I'd hold off on getting the karskins until you're sure they're going to be a full part of your overall battle plans. Though alot of people really love playing elite lists and I must admit that sometimes a mechanized list is pretty cool.
Well, IMO it's a bit low. At the moment I run a 1500pts with 4 tanks (Two Russes, Bassie and a Chimera) and just under 90 men, some of who also utilise Light Infantry.Any advice would appreciated greatly. And how many normal guardsman is good for 1500 points (all flak armour)? I'm thinking 60 is about right.
... only triumph could turn pooing his pants into a good thing..
thanks for the advice guys, I forgot to mention that I already have the codex, so now you know. And I've so far converted 2 JO's and my main commander from the leman russ sprue. So at least that's covered.
Besides that, I've just arranged a 1500 point battle with some friends(2 vs.2) It's me and a necron player vs. Tau and Eldar. I know a lot about how my opponents play through the use of my marines before I got my Imperial Guard. I also know that the necron player has no monolith and the tau player has 3 railguns (2 hammerhead, 1 broadside), plus 1 or 2 bright lance for the eldar.
In other words, I have to use the leman russ to fill up the minimum points, but am afraid of it getting annhilated in the first turn. So I'm in a situation where I'll have to hole up in cover and hope for the best, or get another russ so they have trouble taking two down.
Another tactic I'm considering is keeping it completely obscured until most of the threat is over. What do you guys think? And how would me and the necrons go about removing the hammerheads etc.
The next GW shopping list should look something like this.
1. Cadian box
2. Heavy weapon team box
3. Leaman Russ no.2 OR Basilisk OR Chimera OR more men or more HWT's
I'm leaning towards the 2nd leman russ now, would this be wise?
Any thoughts on tactics and advice would be appreciated,
If you regularly play Tau or Bright Lance Eldar, extra armor probably isn't the wisest idea. The Broadside probably has the suspension addon so it'll be able to move six, fire the railgun with a reroll. That's more likely to kill your
Russ than not. Hammerheads too will make short work of your armor.
Brightlances too will eat your armor so extra vehicles, right now, probably isn't the best plan. However, against SMurfs or Necrons, the extra Russ would be lovely, so pick up what you feel is best.