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I know what your thinking, "Auspex...what a crappy waste of points. You will never roll high enough to actually be able to get off a shot"
I agree. Or at least I did until about 10 minutes ago. I think this works. Have a squad of CC scouts with a vet sarg and power fist (a common squad for me to have in my army) Give the sarg Auspex. after all infiltrators are depolyed, use your scout move to move closer to an enemy infiltrator, and use the auspex to get a free shot.
I looked at both the rules for the scout move and auspex, and it does not specify which happens first, it only says the 'free' shots take place before the battle begins, but the scout move happens 'before you roll for first turn'
so I think the scout move happens first which would make this a perfectly legal play.
Anyone have anything to say...good or bad about this?
well it is a good enough use for a big squad of scout bikers that already have a vet serge. Few people tend to use these though. If you already do then an auspex will work.
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I have heard about the bike thing before, and yes, it does work. But I have never ever felt that the Auspex has changed the course of the game for me. I wouldn't recomend using it unless you had that exact setup. If someone has found an all-round use for the Auspex, please let me know!
You're doing this with Scout Bikers, not regular Scouts right? Sort of hard to tell what unit you specifically mean.
The problem I see is that the Scout Bikers squad is too small to be of any real effectiveness. Four Bolter shots + whatever the Sarge has (as if you're going to waste points giving him a Combi-plasma or something?) isn't a whole lot of firepower, if you ask me.
If you are already using Scout Bikers anyways, then I really see no reason not to give the Vet Sarge an Auspex. However, I don't think it's a viable enough tactic to justify using Scout Bikers in the first place.
Oh, and punted to Space Marines forum, since we're discussing existing tactics and rules, not making new ones.
Sinjin,Originally Posted by Sinjin
Scouts don't get the Scout USR, and therefore don't get the Scout move (check their army list entry and you'll find that they only get Infiltrate and Move through Cover), only your scout bikers get the Scout move. So you could give the Auspex to the scout biker Vet Sergeant, but others have already noted that this might not be worthwhile, just to get off a few pregame shots.
If there's are few points lying about, I always give my Scout Bike Sarge Auspex. With Twin Linked Bolters there's little chance of missing, and it can be amusing to pop a few of your enemy's Infiltrators before the 'real' battle commences.
The Auspex and Scouts rules don't combine like your thinking.
The Auspex works in the deployment phase, whereas the Scouts rule happens after the deployment phase. So you don't get the extra distance on the auspex. This is confirmed by GW.
On a personal note I always put at least 2 Auspexes in my army, one on my bikers and one on a basic tac squad where I'd expect infiltrators to deploy near. Also the shot negates nightfight rules applied to units like Assasins and Stealth-suits that one time. In those cases the wargear is definitly worth it.
Originally Posted by Carot
Can you please tell me where this has been confirmed by GW?
I called them about an hour ago.
But the keywords in both rules are the following The auspex states "If enemy models with infiltrate set-up...." This is refering to during the deployment phase.
While the scouts rules states "after the deployment phase", which is pretty self-explanitory.
So the auspex rule occurs in the deployment phase and the scouts rule occurs after, meaning the two can't coincide.
If you think that's dissappointing, I spent 30 min on the phone with them once bitching about whether or not I could turboboost during the scout move, It took them awhile to counter my rules lawyering(they needed 3 people on their end, hehe).
I'm sorry for raining on your idea though
Meh, it's a known fact that the people on the phone lines are often wrong. I'm willing to bet anyone could call them up and recieve a completely contradictory answer.Originally Posted by Carot
Your other arguement is a decent one, but nothing that hasn't been covered before. But I wouldn't use the Phone Trolls as a reliable source of information.It took them 30 minutes to point you to the line in the Space Marines codex that says that Scout Bikers may not turbo-boost for their Scouts move? (Page 37, last line in the Scout Bikers Unit Entry.)Originally Posted by Carot
See, that only reinforces my opinion that the people who man those lines don't particularly play or enjoy the game, and treat it as a job, rather than actually understand the rules that they're paid to clarify.