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I read and I research and I've found Witch Hunters players abound. Given a lifelong propensity toward playing games as characters or factions that rarely appear, I've begun collecting a purely Ordo Hereticus army; not a single Sister to be seen. Nothing against the Sororitas; it's just that purely Ordo armies seem rare at best.
I haven't yet determined exact equipment for my units, but a skeletal unit outline is determined. I'll be filling all troop choices with Inquisitorial Stormtroopers, and bringing in a few Cadian Pattern Sentinels for fast attack (in keeping with the Cadian Kasrkin/Stormtrooper theme).
My real question is whether such an army can be a real competitor. Granted, I'll be passing out the carapace armor like it was candy and filling out my Inquisitors' retinues to their maximums. I just wonder if there are any pure Ordo Hereticus players out there, and if they could let me know what I can expect from a Boys-Only Ordo army.
Last edited by Snoozy; September 18th, 2006 at 20:32.
90% of WH players here will probably say that Sans-Sisters army will fail.
True - Sisters rock and we have all heard the 11pts for Bolter and 3+ save, blah, blah, blah and you can use Faith :wacko: That is all true!
Another fact is that you are collecting your own army, and if you want not to use any SOBs - you will field one of the most uncommon and unique armies based on the WH codex :yes: Will it fare well in competitions? Let's face it - unless you play Chaos or SMs, you will always have it the hard way :yes:
It will be tuff - you will play with IG guys (stat-wise) without the IG big guns. In return, you will have access to the less common =][= units (I assume that you will not use Exos or Immolators either). To take Lemans you will need to induct IG, and still you only can take one heavy... So yes, it will be hard, but there is so much fun on the way :w00t:
P.S. I play with SOBs and only one or two IST squads for their Plasmas... I plan to go radical though (Daemonhosts, =][= with special powers etc...)
This is a concept I've toyed with in the past, it's certainly a cool idea.
If it were me I'd think about giving IG a miss altogether and stick with the WH units, which aren't as bad as some people would have you believe. My list would look something like this...
CC Inquisitor lord and retinue + Land Raider
Inquisitorial stormtroopers + chimeras
Exorcists (ok so technically they have sisters in them but I reckon just model them as whirlwinds and call them ordo hereticus artillery).
A pretty mobile mechanized force. The other way is a more sit-back-and-shoot army with inducted IG...
Shooty Inquisitor lord and retinue
Orbital strike (just for the fun of it)
"You challenge me knowing that I am Xiahou Dun!?"
how competitive are these types of lists Xiahou Dun (gotta love the eye patch)? if you have used them before how many games did you win and what are these lists weaknesses etc etc?Originally Posted by Xiahou Dun
-SONS of RUSS member-
Exiled until 5thED redo...
Nah I play marines. I've just thought about it before. This is all theory, though I imagine they'd do fine in friendly games. Certainly wouldn't want to try it in a tournament however.Originally Posted by crucial
"You challenge me knowing that I am Xiahou Dun!?"
I think it would be a fun and flavorable list. As long as you don't worry about being competitive, you will have a blast. I have tried using INQ units and if the situation works out well, they are great. Anytime you throw an unconventional list at someone, there is a chance it will throw them off their game. Here are a few weaknesses I found by trying out the various units.
Inq: Very expensive with CC gear and is still a S3/T3. Its too bad that the which hunter =I= doesnt have all the goodies that a demonhunter one does. The psycanon with 2 hb, 1 plas and 2 sages makes a great fire base.
Assassins: I've tried all but the cullex. They have some nifty things but aren't a big bang for their buck. Others will disagree, but they are just a bit too pricey. The death cult ones are a little more cost effective.
Arco's. Cool model, cool concept. Close combat monster. Until you activate and roll 6's. A shame that they aren't more like DE wych drugs. They need to be screened with a rhino or they will get shot to pieces moving across the board. If they could be transported in a LRC, they would be great!
PE's: My favorite model bar none. Actually a lot like a killer Kan but not as good or as cheap. The biggest weakness is its open topped. With armor 11, if you play any marines with tank hunters, they are vulnerable to bolters. With a glance, a 4+ roll will kill them. On a pen, a 2+ will knock them out. If you can get them into combat, they are great! Falling forward is not a bad thing with these babies.
Torpedoes: good concept except it's a reserve weapon. Nothing worse than rolling a couple of 2's on turn two and three. If you have a big terrain piece or a road/river, can be more effective.
IST: pretty good except no big shooties and are really just sisters without faith.
My suggestion is if you go this route is to induct guard platoons. Get some las canons and use your IST's to protect them. Hope it will work well for you. Let us know how they turn out.
Last edited by Redant; September 19th, 2006 at 15:05.
in order to take Arcoflagelents and penitent enginesyou need a priest, kind of the odd man out if you can only put him in storm troopers.
if you go CC dont forget the familer if you dont take an eviscerator. I5 is handy, but so is S6.
if you go shoty with the plasmacannon in Retinue take 2 sages for re-role, or take all heavy bolters and save points.
Thanks for the insight so far. I don't expect to go out and win any tournies with this plan. I do, however, feel a burning desire to loose some melta fire on the witches. Since my main adversary runs Harlequins, I'm going to love dropping flamer and blast templates on a quarter of the table.
I'm hoping that smart tactical choices will make up for my lack of any hard-punching units, but just to be sure over half of my troops will likely be ISTs w/ a veteran, grenade launchers and plasma. An army with an elites crutch is not my way (though I'll be using bunches), and I want to make sure I don't leave a very easily-overlooked gap.
Redant said it best; I'll basically be running sisters without faith. Between the armory and inquisitors' psyker powers, what do you think would best help make up for the lack of that trump card?
Last edited by Snoozy; September 19th, 2006 at 17:11.
Redant said it best; I'll basically be running sisters without faith.
ISTs are no Sisters, make no mistake about this. They might be ellites for the IG, but for WH army they are the cheapest and weakest troop choice. Taking Faith away is only part of your problem - you also loose BS, Power Armor, Bolter, Leadership and SOB-only gear....
The only way to overcome it would be to, like you said, to use an unconventional list with some of the more rare WH choices :yes: