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I have been trying to decide on the best way to fit out the Russ. I have always leaned more towards the bare bones approach with the basic hull HB at a minimum point cost. However recent topics have raise a couple of ideas of mobility (namely the thought provoking tournament deployment by MattL).
Is the full 12 dice machine gun tank worth it's salt. One battle tank with 3 heavy bolters, a heavy stubber, a battle cannon with all the trimmings comes in at a considerable 182 points, but does it perform to expectation...?? The survivability increase is one of the great selling points IMO. But what do you all think? What has worked best for you??
Well, I think the best way to fit a russ out is an exterminator with pintle Heavy stubber, ebnabling 14 shots per turn while moving up to 6"...
Sierra Company, 74th Noctan Strike Regiment - The Meatshields!
Yes the exterminator would be perfect for high volumes of fire on the move, it is cheaper than a standard russ isn't it...??
Yeah it is. But if you're looking for some ordnance as well, the Conqueror allows to fire the Battle Cannon and the defensive weapons as well.
Personally I prefer a Demolisher with Plasma Cannons Sponsons. When the Demolisher is moving to it's 24" firing range the Plasma Cannons can do some damage without fear of scattering (of course there's the fear of missing)
the common tank always seen is a standard russ with 3 heavy bolters and the battle cannon. if were going into forgeworld models, the best one IMHO is the exterminator. as one said.. 14 shots on the move = lots of death to the enemy.
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Origin, I used to go for totally barebones - just a single hull heavy bolter, but for 10pts the extra 2 heavy bolters is well worth it. The Russ is essentially an anti-infantry tank. It is versitile enough to fill other roles but don't let that lead you to beleive it is anything but an infantry killer. If you give it 3x Heavy bolter shots then it is an absolute demon at taking down light infantry as well as heavy. In many situations the Heavy bolters are more effective than the cannon.
As for the Heavy stubber, I would disagree with the trend and say absolutley not. You are paying 12 points for 3 Str4 shots after you have just paid 15 points for 9 Str5 shots. This is just extra firepower for the sake of it, the weapon itself isn't much better than an infantry gun, only take it if you have nowhere else to spend the points.
The exterminator is a very cool tank, Origin, it's probibly the best (and definatley the most cost effective) IA tank around, but it dosen't have the same fear element as a battletank or MEQ killing capabilities. I would only take one of these tanks in an army to support a russ, but personally I haven't got any exterminators as I play a lot of codex only tourneys.
If I were to take guard, I'd bring a Demolisher with Plasma Cannons and a hull mounted Lascannon.
Sit back, and let the shots fly, and watch your opponent fry.
That's a solid tank, but the problem is, if it moves it can only fire one of it's weapons, and if the D-cannon is out of range you generally want to be moving forward, as such a highly armoured tank is perfect for objective taking.Originally Posted by Adrian_MalSeraph
The situation where it does come into it's own is where you can afford to sit still and wait for them to come to you, however if that is your tactic it can be quickly outmanuvered by a good player. It's a very nice combo, but you have to consider the points sink, if your opponent forces you to start moving that tank it's a lot of points thrown away.
Erm... plasma cannons can't be fired on the move?
Yeah, I know what your saying. That was a fantasy Russ.
But in all seriousness, I'd take a regular Leman Russ kitted with Heavy Bolters. The battle cannon to do the damage, and the Heavy Bolters to rack up the wounds.