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Out of strange and random curiousity, could those reading this recount tales of unusual Space Marine Games.
For instance, your Space Marines did exceptionally well against an army it would normally crumble against, or your Space Marines were constantly being killed by Lasgun fire.
My most unusual game was against a Tau player. I had gone in with my usual min/maxed squads, and my Dark Angel shootiness. About turn two, I realized that I needed to do something, I began to move all of my units forward to come to grips with his Deep Striking Crisis suits. Ditched my war of Attrition plan altogether. 'Twas a good day.
I've had a Scout (war priest model) take a solid-shot Railgun in the chest and get back up, spitting out nails and saying, "Is that all you've got?".
Same game, same Hammerhead fired submunition shot at the same scout squad, level a 7 man squad to 3, then never cause a single casualty with another 2 submunition shots.
That and the complete crapness the Railgun has shown when aimed at me so far, I believe that I am blessed against Tau.
Post your army lists in the ARMY LIST section! Not that hard!
Played a 1500 pts. Night Fight (3rd Ed.) against World Eaters.
All I lost was the Stormbolter on a Rhino and had his army wiped out by turn 4. His last model on the table was his Lord, hiding in woods and taking the twinlinked Lascannon from a Razorback in the chest.
Shut up and play.
Hmm... My strangest Marine game was probably at Astronomi-con 2005, when I wound up with my Raven Guard facing off against a Blood Angels army that was probably about... oh, 75 - 80% identical to my own. It wound up turning into 2 massed waves of assault troops pouring onto the central objective, with last man standing taking the win.
Aside from the real deciding factor (depleted Shrike's Wing vs. BA commander + honour guard - winner would pretty much just plow through the other force), the oddest part of the match was watching a full BA assault squad charge 7 CC Scouts only to get themselves shredded by the Scouts shortly thereafter. Sadly the BA commander's Invulnerable save saved his hide and Shrike eventually folded (me = lose).
I still can't comprehend why they didn't give Shrike some sort of Invulnerable save... Every other special character gets one, as well as any command-level Marine in history, but not Shrike, who's guaranteed to be facing power weapons most of the time?!?
Strangest game of all time though: A GW store Mega-Battle quite some time ago. Mixed forces, but generally Marines vs. Chaos. Marines got utterly wiped off the table save for the last surviving member of an Ultramarine Dev squad holed up in a bunker sorta thing. Staring down the barrels of two Basilisks. And a Defiler. And 3 squads of Oblits. And a Predator, 6 CSM squads, and a Hammerhead. Everything on the table opened up on that one Marine - Earthshakers, Battle Cannons, Lascannons, Heavy Bolters, Autocannons, Plasma Guns, Bolters, Krak Missiles, Railguns... EVERYTHING. Once the smoke cleared, that one marine was somehow STILL STANDING!!
And this is pretty much the point that one of the Chaos players turned around, crouched behind a table, and proceeded to have a brief cry. Then everybody laughed at him.
SM's (me) vs. Necrons.
3 tact squads with PF's charging the Deceiver. In 3 rounds of combat with close 21 PF attacks by that point. Not single one landed. Lost all 3 squads by round 3 of CC. This was followed by a monolith shot (the template one) to my Chaplain led Assault squad. No scatter, insta-killed my chaplain and took 3 wounds to the assault squad. Left with 70% in the assault squad so I now have to take a leadership test which I fail. Flee 15" off the board. By turn 4 I had less 200 pts left on the board and I had inflicted a grand total of 1 wound to some Necron warriors, which of course that warrior made his WBB roll. I forfeited so we would have time to play another game.
"The internet perceives censorship as damage, and routes around it."
Last week I played my SMs against a necron army I had phased out a few weeks earlier (pretty decisivly too).
In two rounds I managed to kill 2 total necrons that didn't get back up. I LOST 2 tac squads and my Dev squad! I think I made a total of about 15 armour saves the whole game, and NEVER made a single leadership check.
Talk about bad JuJu in my dice. I need to burn them and get a new set!
Baby, when I'm the voice of reason, we've got problems!~artificerSomeone should stop
Jervis "let's make it easy enough for a 3 year old to play" Johnson
before he turns 40k into checkers~anon
I remember 3 games.
The first was an example of ultimate futility. It was in the first edition of Rogue Trader when the eldar had shuriken catapults that had "following fire." They got +2 to hit at close range, and back then (when Marines had a T3) could wound on 3+. Regardless of saves, any shots that hit and wounded could roll to hit again.
So 20 guardians marched up the board mowing down marines, until they came within about of foot of the edge of the board. Because the first bunch of marines died without causing a single casualty, we allowed them to come back on with the help of an Assassin.
The assassin jumped a squad of guardians and killed 2 before he bought the farm. The remaining 18 guardians proceeded to mow down every single marine in a single round. So we brought on a third wave--THEY'RE MARINES, DAMMIT, BEACHHEADS ARE THEIR JOB--but you can probably figure out what happened. In about 5 turns, the 20 guardians killed about 150 marines and an assassin. SICK. Fortunately, GW has since fixed that. (On a side note, the Assault cannon used to be S8, each shot causing d10 wounds, and also had following fire--and you thought rending was the shiznit...)
The second experience was much like the first, though I was on the recieving end of an aspiring champion of Khorne whose only upgrade was an Axe of Khorne. (It was 3rd edition before the 4th Trial Assault Rules came out.) Turn 1: He and his squad of berserkers drove up in a Rhino and dismounted. I obliterated the rest of his squad with shooting, but he made a couple of saves. So he charged the nearest tactical squad in his next turn. Long story short, I moved unit after unit into assault with this guy and he munched through all of them. HE COULDN'T FAIL A SAVE. He made like 44 or 46 straight (3+) saves. On top of that, he kept rolling 6's with that damn Axe. By Turn 5, I was spent. The rest of his footsloggers pretty much just stood around and watched. He only needed that one guy to beat me, and he wasn't even a Lt or Lord! (Another side note: I began to see the value of veteran sgts with power weapons after that...)
The last game I'll mention was the first time I played against Tau. I had a flexible 1000pt list that was tilted towards shooty (that's my bent). I had a Dread w/twin lascannon, Pred Annhilator with HB's, 3 HB attack bikes, 2 flamer/missile tac squads, and my Commander w/power fist leading 5 tac marines with a melta gun in a HB Razorback. He had 3 full units of Fire Warriors, with a Broadside behind each, Aun Shi in the middle, and 3 crisis suits with the plas/missile Pod combo. He was set up in cover, with a 24" wide field of fire. I thought..."this is going to be a shooting match" until he told me that the FW's "screened" his Broadsides and Crisis suits and I couldn't shoot at them. Uhhh... tell me again why we're playing?...
It turns out that I out-ranged him with heavy bolters and just started mowing down FW's until they ran away (even with Aun Shi), revealing the broadsides and crisis suits who started dying to Twin-lascannon shots and missile launchers. But the real clincher was my Razorback that plowed straight through some ruins and wood that was anchoring his line and started rolling-up his flank. He was done by the end of Turn 4 and conceeded. I don't think he thought I would come through all the terrain...that was a stroke of genius on my part. Even I was originally thinking about how long it would take me to drive around everything, and how it would leave me so vulnerable to his shooting...heh heh. "Go around? This is a friggin' tank, Brother Kraus...drive over this $#!+ !"
(Final side note: He didn't know that Old One Calisto, my Dread, was immune to Railgun shots. In 3 turns of shooting, 2 broadsides only managed to stun him for 2 turns.)
well i guess there are two.
firstly, a deathwing assault terminator, the best of the best, dropped by a single bolt pistol shot. one bolt pistol shot took out a 45 point model.
also, i was playing in a tournament and was up against a deathwing army(all termiantors) first turn my single plasma cannon promptly got hot and died. left me with missile launchers...
the other day, i managed to kill off captain sicarius with a armless dreadnought. lol good times.
in third edition ...Back when i played IG. I fired a command squad with full plasma guns at a lone terminator sgt, causing 5 wounds. ok, he cant pass ALL those 5+ invulnerable saves. Ya well of course he did, he passed every one of them. Then quite naturally he was killed by a single volley lasgun fire. dead? i think not. using the old bionics, next turn mr terminator stands up again. I unload on him, and kill him, again. Next turn, here comes another 6, mr terminator stands up again, and i kill him again, fortunetly this time he went down for good
2000pts Orks 4-2-1