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Hey all, been lurking for a while, first real post :w00t:
Speaking of 1ooo pt lists:
Do any of you fine folk field psycannons at all? Most of the lists dont contain them and I would think they are great anti-HQ weapons. Any thoughts? Is it the price that keeps them out of pure GK lists?
Also, I notice not many Rhinos in pure GK lists either, why is that?
Ok, looking for other stuff, I found thoughts on the psycannons just being impracticle.
What about rhinos?
You can't see rhinos used because grey knights cant use them. They can only use land raider(crusader) for transport. For the psycannon use 2 psycannon in a 5 man squad put them in cover. This works good against low armored opponents.
In 1000 point lists and higher I field psycannons. In 1000 points I field two in a PAGK squad of five. In 1500 points I still field the two psycannon squad and give one of my terminators a psycannon.
Last edited by AtlantianWarrior; October 3rd, 2006 at 02:59.
Why use science and education when ignorance and superstition will work just as well.
Doh, never noticed the Rhino limitation. Hmm. The more I read on the Daemonhunters fluff, the more like 'em, but they look really tuff to field competitively ><
However, it will be fun when I can manage to win w/them!
Last edited by Malleuss; October 3rd, 2006 at 02:36. Reason: Edit, spelling n such.
As much as it might be handy to have dedicated transports for your GKs, they don't need it. They have storm bolters. They can march around and lay down a considerable amount of firepower. So even as footslogging, basic troops choices they can hold their own quite well. What you need are distractions and/or covering fire to keep them alive until they reach their targets. Template death is really the only thing GKs have to fear.
For distractions, I like mounted IST squads. Most opponents think that anything in a tank is more deadly than anything not in a tank. Encourage that attitude. I like to play my ISTs aggressively, suicidally, even. Let them die! They just need to buy a couple of turns of GK survival so that when they arrive, they can kick butt, mop up, everything else you'd want your GKs to do.
I also like the shooty inquisitor to provide covering fire. And another distraction. A maxed inquisitor+retinue pumps out a disgusting amount of firepower for a very modest price. Make your opponent spend more of his shooting than he probably should trying to take this squad out.
AC/DCCW dreads are perfect for both roles. They are obvious distractions, and they can lay down a decent amount of covering fire, too. Use them to shield your GKs.
As for those template weapons, on vehicles like the Leman Russ, Basilisk, and Defiler, these are your real primary targets. You must take them out above all else. Send your IST melta squads their way, use your TLLC/ML dreads to pop them. Use your psycannons on the lighter tanks and transports. After the big troop-killing guns are neutralized, then you can move on to popping anything else that might give you some trouble. But in an army that is always outnumbered, you have to preserve our model count above all else first.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
kudos to you number6, excellent mini tactica. *rep*
you covered just about everything i was about to say, except for one.
well, my main strategy, especially angainst shooty armies, is deep-strike based and is taken in 3 steps. this fits into your strategy really well, and is pretty much the same excpet for the deepstriking element.
1) march forward, pretty much a standard advance for GK's
2) keep on the offensive, destroying troop killers, ect. move in a teleport homer to a critical location.
3) once the opportune moment arrives, drop in as many Gk's as you can and stab the enemy's gut. once their core is broken, mop up.
this won't always work considering missions, deep strike rolls, ect., but its loose enough to change as needed, so it usually wont be a problem.
sorry if i got a little off tangent there.
anyway, about psycannons, think of them as heavy bolters on steroids. considering that, you should also use them similarly. Aim at medium-heavy infantry (GK's got light infantry covered) as well as big beasties and light tanks, or the rears of standard ones. as an added bonus, they also ignore invuln saves, so take that into account to.
about taking them in under 1000 points, i'd say ok if your list had a decent base. There usually isn't anythihng heavy enough in that range that are too tough for PC's, so i'd say take maybe 1 or 2. Just be carefulm as you'll need to give them sufficient protection, and that can be quite expensive in a GK list.
Sweet deal, gents, awesome bit of information. I feel less ignorant already!
I'm gathering a list of models I'll need and I'm trying to be cost conscious, at least for now^^, so this stuff really helps!
Would you consider the inquisitorial retinue more efficient than the mounted ISTs? And would you mount them in Rhino/Chimera?
Last edited by Malleuss; October 5th, 2006 at 15:00. Reason: More questions^^