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Hey! I have heard lots about deathwatch in the last 11 months that I have been playing 40K, but no one could ever point me to the rules. Well most of you probably have already seen this, but GW has posted the rules to be downloaded on their website! Here is the link:
When I read the rules I thought they were so awesome! I bought some special bits and I am building a DW Kill team right now! I am planning on using a captain with LC and combi-melta, I will have 2 heavy bolters (assault 3!!), and 2 maybe three veterans with power fists. Those are 55 pts apeice (OUCH!!) but oh the fun!! The rest will be bolter totin' DW's.
Their ammo options are great! They all get melta bombs and True Grit. And you can even have a squad with 10 power fists if you wanted! CRAZY!!!
Anyway, you can probably tell I am excited about this. Would anyone else use them? I also have an IG army, and I will try the DW kill team with them too!
Once a Marine, always a Marine.
I'm glad that you're so excited about the idea of more toys to play with. :-D
I've seen the Deathwatch in action before, and used them myself. So far, I can't say I'm very impressed... with all of the goodies available, it's tempting to load up on special gear, like Veterans with power fists and lightning claws, special ammo options, heavy bolters and such. The problem with this is that they still drop just as easy as any other Space Marine, since they share a statline.
Overall, if the Deathwatch doesn't cause massive amounts of damage to the enemy army, they're probably not worth the points. Tricked out with all of their equipment, it isn't uncommon to see the unit reach 300 points. If you do choose to give them all of the bling, make sure you use them carefully, and go for the most expensive unit/model you can find and try to earn your points back before they're brought down.
Good luck, and have fun with the Deathwatch.
Well they are still fun and fluffy to use but they should be used in the manner that best suits their rules; fire support. While it may be tempting to tool them up for CC these guys scream AP4 death, and against armies like orks and nids they are damn effective, if you keep them focused. A squad like this works very well, if not a little pricey:
6 Deathwatch Marines (330): 2 heavy Bolters with hellfire ammo, Kraken Rounds
Captain, Powerweapon & Bolter, kraken Rounds
Razorback, Extra Armor
But the great thing is they can ALWAYS deepstrike for free and have access to drop pods so getting them to where they are needed isn't a problem. The probelm of course is their cost. Just a standard, but properly equiped deathwatch marine with kraken rounds, still comes out to be 25pts. As much as a grey knight with a fraction of the abilities. Not to mention there are easier ways of getting the kind of firepower they bring at much cheaper costs. But that aside they are still worth using if you want to add some flair to your army.
"Dare to be Naive"
If someone helps you, or you just like what they say, rep them
Now I have been thinking about the points you say...300. Well, my normal assault squad includes 9 marines in jump packs, 1 plasma pistol, 1 flamer, meltabombs plus a vet sgt w/ pf/bp combo. That is 281 points. It can jump and deep strike but it is almost 300 points and I use it in almost every single game I play. If you add a Master of Sanctity with term honors, jump pack, bolt pistol and frag grenades he is 137 points, and the two units together are 418 points! That is a normal load out for any battle over 1500 pts for me.
The DW kill team load out will be 426 points...a huge chunk of points to be sure!! Another thing is they can deep strike, teleport, tunnel in...whatever! So they have their advantages. They are not as good as a unit with a chaplain, (Which I COULD attach...LOL) PLUS the DW heavy bolter as an assault weapon rocks!
Anyway, it is fun to build and it should be fun to play too!
Did anyone notice how many times I use exclamation points? I do that when I get excited...!
Once a Marine, always a Marine.
Oh, I know that Assault Squads and Terminator Squads are similar in cost to a Deathwatch Kill Team. Thing is, Terminators have a 2+ armor save, and Assault Marines have jump packs to help them move around faster, so that they can do their job without getting shot up too badly.
The Deathwatch can Deep Strike, yes, but remember; after that, they're down to a 6" move per turn, maybe another 6" in the assault phase. That means that they'll be vulnerable to a real pounding, since they'll have a far harder time getting into close combat, where they can't be shot by the entire enemy army.
Also, are you thinking of taking a Kill Team in 1500 point games? If you are, you might want to do without your Assault Squad that game, as you'll have about 700-800 points tied down in those two units alone. Consequently, you have to ask yourself; "Will the Deathwatch be able to do the same amount of damage as the Assault Squad? Is it worth dropping my Assault Squad to allow room for the Boys in Black?"
If you answer yes, that's fine. Go right ahead and use them. The very last thing I'm trying to do is convince you to not try them out. I'd never do that, as they're a lot of fun to play with. I'm just making certain that you understand the tactical impact of tricking them out, and that you're aware of the risks, nothing more. If you want to use the Deathwatch, be my guest - they're a lot of fun! Plus... isn't that what this game is about? Fun?