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him thinking of starthing a ravenwing army im buying the DA in 2 days. I know that they bikes get a 6+ save 4 moving and they have skilled rider but expet that not much. i like the idea of a all bike and speeder army its sounds like fun. but my main questions are the competative enougth and if a could have any tip 4 playing them. it would be really helpfull .
Death is only the beginning
Yes! Ravenwing are definitly worth it. Land Speeders and Bikers are both very powerful, and it can be a fun army to play.
Also keep in mind that a new Dark Angel codex is coming out soon, but I'm not sure when. Sometime in 2007 I think.
I also suggest you check out the following links for more information: Space Marine Bike Tactica 1: What you need to know about bikers, Space Marine Bike Tactica II: What to do with your bikers, and SM Speeder Tactica: Swift Retribution of the Emperor.
Ravenwing Speeders are under priced, but 4th edition comparativly hurt Ravening Bikers.
You get Skilled Rider and a 6++ jink.
Trait SM Bikers get Skilled and Furious Charge.
I have never used the 6++, let alone passed one. You ought to be
b) In combat
c) Not exposing yourself to ap2/3
SM Bikers went down in pts in the last codex. Ravenwing remained the same despite jink becoming (comparativly) worse with turbo-boost.
5 Bikers with 2 Melta's and a powerfist Vet Sgt come to 251pts, for the same you could get a squad of Terminators, so they're not exactly cheap.
However, that squad hits hard, can melt tanks and bolter many units appart.
They require a set purpose but can be absoloutly devastating, especialy against Tau.
Last edited by Silver Wings; October 5th, 2006 at 11:24.
They are a bit of a fringe army but can be quite effective.
they are unbalanced, no question, effectively this is an army of fast attack choices, but no one can really complain.
Unbalanced armies tend to be more sucessfull against one type of opponent and less against others
But based on experiance with whitescars, all bike armies are very fun to play
Everything you have been told is a lie!
The only thing I'd advise against is playing against anything with a Psycannon, Psycannon Bolts and Incinerators.
They'll all negate your 6+ jinks and all of your turbo-boost saves. Not very fun, IMO.
*my speeders fell to incinerators*
I hate that rule.
When I drive slowly my armour works against that gun, but if i'm faster and harder to hit....oh i'm dead because the bullets are holy.
Against GK though, you don't have to Turbo-boost very much, they lack very much ranged ap3-.
If you want a speeder force, play ravenwing - if you want a bike force, use the standard codex with traits.
if you have 5 or more landspeeders, play ravenwing - otherwise they arent worth the cost + restricted HQ choices.
Standard space marines bikes, with reliatvely the same stills are 6 points less a model, and have frags. (i don think ravenwing bikes can have frags - not sure on that)
Playing a trait army would allow you to field anything you want, along with bikes and speeders.
Triat marines are the more assaulty of the two - while ravenwing have special rules to help with shooting, and more durable landspeeders, for free.
Thus if you mass landspeeds - you make up for the over expensive bikes.
Plus, on a side note, the trait bikes can have veteran skills. Very nice.
Forged, yes, ravenwing bikes come auto with frag grenades.
EDIT: WOO! 1000th post.