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In my BT army, i have a squad of 10 assault terminators, 8 lighting claws, 2 thunderhammers, lead by a chappy with lighting claws and terminator armour to go with it.
When i feel the need to be extra mean i take the emperor's champion along with them too.
I always use the Vow accept any challange, no matter the odds, giving my holy army perfered enemy skill. to break that down on the charge i have
28 S5 lighting claw attacks, rerolling to hit and wound
6 S4 lighting claw attack, rerolling to hit and wound
4 S6 Black sword attacks, rerolling to Hit
If any thing lives through that they get 6 S9 thunderhammer attacks that reroll to hit.
With that in mind i would like to ask what different ways people use assault terminators, for the sake of sharing info.
the plan i have (note i have not tried it yet) is to deep strike them behind one of my squads as i charge up the center. this means they miss 3 or more turns worth of shooting and all going well my guns have removed thiers so to speak.
does anybody have a suggestion on different ways to use them or improvement on the same plan???
Question all that you see
It's expensive, but the charge out of a LRC with 8 Terms with LCs & a chaplain is just about as bad as it gets for the enemy. It also allows you to kill some guys through shooting the many guns on the LRC before you hit.
But it's tons of points, and if it blows up, you've basically hamstrung a good part of your army. But it's fun when it does hit (which is more often than not).
"Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash
"I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
I agree. it would be a much more sound plan to but them in a land raider. Altough remember the saying about them eggs in a basket!
-lurking in the shadows of LO.
Officially diagnosed by TekoreMelkhior, Necrarch Lord
As I am sure you know, terminators can not move on the turn that they deep strike. But they can shoot their guns all they---oh yeah, no guns...! That can be a problem. The turn they land they stand there very menacingly and will draw a lot of fire, plus anyone who is smart will run far away from them. You must place them carefully. If you land too far away you will spend a few turns getting there, if you scatter into the enemy...bye-bye points!
However, I have noticed you plan on using them in a hammer/anvil type of maneuver. That might work. If you have squads in front and behind, that limits where they can flee. You definitely want your termies to be the hammer and your other units to be the anvil.
I think your best bet will be to use a landraider to deliver them unto the heretics and xenos!
Once a Marine, always a Marine.
if u use drop pods and land right in the middle of the army, then their lack of guns won't hurt so much and u'll probably be able to at least assault SOMETHING next turn. however, it's still not as effective as either the LR delivery method or just using normal Termies with ACs. u may also lose much of the squad to enemy fire during the initial deployment after DP-ing.
Oh, and you got your # of attacks wrong, it would be 32 lightning claw attacks (remember 4 attacks each on the charge)
2000pts Orks 4-2-1
Last edited by phoebus; October 9th, 2006 at 05:13.