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Sinse there is no current active tactica thread, ill make this post individual. If a new one pops up soon, ill just put this in there.
Dont those walking bags of bolts look scary as they get back up after you've shot them down? Well, ive learnt a few things that can help you aviod that. Necrons rely on theyre we'll be back rolls, deny them that, and the army will soon enough hit 75% casualties and phase out. The trick is, is to concentrate all your firepower at one squad at a time. Daemonhunters have GREAT anti-infantry units, that can mow through necrons. Necrons loose theyre well be back rolls if there are none of the same units within 6" of them or unless there is an orb on a lord within 12" (unless im mistaken). to be on the safe side, try to take out his lord 1st with either a vindicare assassian (if you have one) or any other long range weapon. If the necrons move towards you, and they usually do, get your grey knights (if you have some) and shoot at them as they move, remember, you have assult 2 24 inch storm bolters, that have rapid fire weapons, if they move, they wont get a shot off at you. If things start to look sticky, move up to assult, but beware, necrons have some nice weapons, so only assult them if you think you have a chance of getting there without being blown to bits! This tactic is intended for 400 to 100 point games after that, people start taking monoliths and it becomes alot more complicated.
Last edited by Skorch; October 8th, 2006 at 16:46.
Thanks. My buddy and I have an 1850 game DH v. necrons this weekend.
He takes 2 lords with res orbs. no veil of darkness, so no teleport. he takes 1 monolith and the rest are warriors.
My take all comers list looks liek this:
1850 DH List
1 =I= Lord [PC + Psychic Hood + Auspex] (97) + Retinue [1 PC Servitor, 2 HB Servitors, 2 Sages, 1 Mystic] (121)
1 =I= [PC + ET] (65) + Retinue [3 HB Servitors, 2 Sages, 1 Mystic] (101)
1 Callidus (120)
1 IG Platoon (265)
Platoon HQ [JO, PG, LC] (75)
Squad 1 [PG, LC] (95)
Squad 1 [PG, LC] (95)
1 =I= ST Squad [Sgt, 7 HG, 2 MG] (120)
1 =I= ST Squad [Sgt, 7 HG, 2 PG] (120)
1 =I= ST Squad [Sgt, 7 HG, 2 PG] (120)
1 =I= ST Squad [Sgt, 7 HG, 2 PG] (120)
1 FAGK Squad [Justicar, 9 Troopers] (275)
1 FAGK Squad [Justicar, 7 Troopers, 2 PC] (325)
I've got some stuff I can drop, like the psychic hood and the PC's on the FAGK squad. I think a third GK squad against crons would be appropriate. Or a coupla dreads. Might opt for dreads in lieu of the inducted guard. Got any ideas?
Last edited by OverchargeThis!; October 9th, 2006 at 04:34.
ok, think about getting your callidus into combat with those lords, they will give you some pain. the monolith.....its weakness is tis 12 inch range. KEEP YOUR PLASMA CANNONER ALIVE! your gonna need him. you could even uase thsoe heavy bolters against the lords. try to keep your guys out fo line of sight of the warriors. it'll force him to move them. if your feeling real lucky, deeps trike ur FAPG in to take them out. But only f theyre deployed away fomr the monolith. Or keep those melta guns alive, and try to get it to the monolith. If all else fails. Kill all the warriors you can and try to get him to 75% casualties.
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The main issue with Necron is targeting priority. A poor Necron general is easy to beat, but a good one is very hard. They usually beat us with movement. A Lord and the Viel of Darkness and a squad of Immortals is a nasty squad. We get into CC and they fly teleport away! Necron Destroyers put out withering firepower, and all Necrons kill tanks, so leave the Landraider at home.
It is important to also focus your fire on one Squad at a time. If they don't have the same Necron to replicate itself with, they can't WBB or "get back up".
I like to DS around them and move in, "circling" them to eleminate there places to get away from us.
The Monolith is a matter of conjecture, if you should put any fire on it, or focus everything against the troops to get a Phase out. I try and kill all of his Destroyers first with my Dreads or IG Lascannons, and if I have them left after they are killed, I will Focus fire on the Monolith. If you do take out a Monolith early, you should win the game. They are VERY hard to kill however, and wouldn't try it with anything other than a Lascannon or Thunderhammers.
Phase out is generally the best way to beat Necrons.
My two bits.......
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I'll agree with the monolith being tough to kill. I play Tau, and a Monolith survived at least six (We don't play turn limits at our game shop) turns of shooting from a full unit of broadsides; For those of you who are uninformed, that's three TWINLINKED RAILGUN STR10 AP1 shots a turn. It's an incredibly resilient tank, and it's got some nasty abilities on it too.
It's Flux Arc isn't too bad, very random at D6 shots, but it does target every group within 12 inches so it can catch alot, especially if it deepstrikes into the middle of your forces.
It's Particle whip is a pain, it CAN pick out units in a group if it hits dead on (The unit under the center hole takes an AP1 hit that can't be allocated elsewhere).
However, it's real strength is being able to suck up units and pop them back out. This is the real danger of the monolith; Suddenly that slow, ponderous Necron army is right in your face and rapid firing it off. To make things worse, should you assault them and don't wipe them out/sweeping advance them they can just pop themselves out of close combat, get an extra set of We'll Be Backs and then charge right back into rapid fire range. The same can be said of the Lord and Veil of Darkness. It's a pain.
Here is what it boils down too; how much of a threat the Monolith turns out to be. My advice would normally be to take it out, but I'm not sure how good you guys are at takign out tanks. If you can take out their infantry, by all means do that. Just watch out for those Destroyers. They'll hurt you, especially in groups and they're almost impossible to assault.
Destroyers and Heavy Destroyers should be your first targets. Then the immortals; Do not underestimate these guys. They may look like warriors, but they will mess you up if you let them get into a good position. They are the backbone of many Necron armies, take them out and their range becomes limited. If the monolith doesn't deepstrike, take it out as quick as you can. If it does, then get ready. Most of the time a great big gob of warriors will jump out immediately and rapid fire you. Never a good thing. If that's the case, then either the monolith or the warriors have to die, or else you'll be stuck forever trying to force down all of the warriors that keep getting back up again and again.
If you can take out the monolith quickly, do so. If you can't, then try and concentrate on the soldiers as much as possible. If you have nothing better to do, don't be afraid to try and take potshots at the Big M; One lucky roll is all it takes to ruin a Necron player's day.
Hope this helps you guys. Now I'd better get back to the Tau forum before the Xeno hunters find me.
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Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE
I no longer take any vehicles of any kind against Necron players. Not even dreadnoughts. It means I have almost no means of destroying a monolith, but it does mean that my limited resources can all be put toward deploying troops and forcing a phase-out. The only consistently successful strategy against necrons is to force phase-out, and I recommend going all-out for it.
PAGKs are approximately equivalent to necrons in their shooting ability. So I just march up, shooting all the way, and try and position myself to avoid a rapid-fire shot before maneuvering in for the assault. Once in assault, 'crons, even immortals, die pretty easily to GKs.
For those zippy destroyers -- the highest priority targets on the board -- I like to have a squad of seraphim with 2x hand flamers and a VSS with an eviscerator and inferno pistol. These girls can quickly hunt them down and take them out. I also like to have a maxed out shooty inquisitor squad to target them while my Seraphim seek them out.
I've become a real fan of the eversor assassin against necrons. If he gets into assault, he will clear out quite a few warriors or immortals. And if the 'cron general wants to waste an entire unit's turn's worth of shooting to prevent that from happening, that's fine by me! It's one unit that can't be shooting at my much more valuable troops.
It's all about the pressure. The necron army is designed to be this implacable force that can just come straight at you. But we can actually turn the tables on that, and make them want to stay as far away from us as possible. Take advantage of that mismatch. Even with all that teleportation, there are only so many places they can hide, and if they want to win, they have to get within close range of us sooner or later. That's when you pounce. And if you can back them into a corner while they try and avoid us, all the better.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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As an aside -
One of the most deadly units that you can take against Necrons are the Grey Knight Terminators. Expensive, yes, but Necrons have little to no AP2 weaponry, so your GKT's will be shredding them and bouncing hits back. One turn of assault should be enough to shred up a unit of 10 or so, which is generally how many are in the squad.
I recommend people try them and see how they do. :yes:
Yes here is how you go about kicking his metalic @$$.
Terminators. Shoot pretty darn good, and they have almost no AP2 weapons. And one turn should be more than enough to shred a necron unit. here is the key to this. Because of the necrons amazing ability to pullout of combat what your are going to want to do is have multiple squads of 6. (perfect number in my opinion) That way they all charge different things and he cant pull everything out if you dont kick the stuffing out of him.
You can even teleport intobattle without loosing effectiveness cause you can shoot when you land. So why not take as many as possible.
Even mighty Terminators will go down to massed shooting, and an awful lot easier than some people might think, too. If you invest in more than a single squad of Terminators, you're just asking to get creamed - you are already going to be outnumbered, this will simply make you vastly outnumbered, which I'm not sure you can afford.
Take Terminators at your own risk.