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I just got the Blood Angles codex, and would like to know just how good the death company is in a battle.
Obviously a marine that has a 50% chance of not dieing AFTER failing his Save is good, but is the Death Company so good that it makes or breaks the game?
I was thinking to do an all infantry list, keeping the squad sizes as small as possable to increase the size of my Death Company.
Is this a good stratagy? or is the death company better used as just a small "bonus"?
The death company is really quite scary. Lots of attacks, often backed up by several power fists and a chaplain. With feel no pain just in case.
It's a rare day when a death company isn't butchering its way through a good portion of the enemy army.
With jump packs, there isn't much the enemy can do about them a lot of the time.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
As a Flesh Tearer player (who is known for having an absolultey DEADLY Death Company) I can tell you a bit about them.
The Death Company have tons of Attacks, Feel No Pain, access to Jump Packs (if there is a Chaplain around), not to mention the normal perks of being a Blood Angel (the Black Rage and free Furious Charge, to name but a few). They can eat through units so fast it defies belief. They are capable of carnage that is unsurpassed in the 40K game.
But for all of that... if you hinge your battle plan on them, you will lose. The Death Company is only a single unit, and can't be everywhere at once. You can have them as a part of your plan, but don't rely on them alone for victory. Just like every other unit in the game, they need to be supported. An Assault Squad is a great start, and having a Land Speeder Tornado or Tactical Squad in a Rhino nearby can't hurt either.
Be bold with them, but don't be foolish, or 200+ points is going to go down the drain. Also, be sure to check the Blood Angel FAQ, just so you totally understand what you're dealing with when it comes to using the army.
Death Company is awesome... a few power weapons and some powerfists...
But yeah. Watch them get targeted like crazy before they get to the enemy lines. If they don't die it's all over for the enemy.
I'd say a good Death Company squad backed up with a Honour guard with Plasma & Bolters hiding in cover would kick ass.
Last edited by <E!_Mance>; October 9th, 2006 at 06:34.
Post your army lists in the ARMY LIST section! Not that hard!
Death company are gods of close combat, to really freak out an opponent you can play a pure deathcompany army using the rules in chapter approved. 6 Furious charging scouts squads with feel no pain and infiltration will ruin anyones day.
Xbox Gamertag: x Helbrecht x
The death company is the spear head of any good blood angle force. They are incredably flexable, and reasonably priced for what they can do.
There is almost no single squad that is there equal in CC.
I suggest a mostly infantry force -
3-4 5 man lascannon team with veteran sgts works great for anti tank + death company models, these guys are also good at taking objectives, because no one ever shoots at them.
2-3 scout squads are also good for blood angles, just standard BA scouts will do, 8-10 man squads work best - they form a nice annoyance force on your opponents door step for cheap, powefisted veteran sgt is a must.
2-3 assault squads, are assentual for supporting your death company.
1 chaplain, to get more DC models.
1-3 baal preditors, very good tank, excellent adition to any BA force.
0-1 Lacannon/ML dreadnoughts
Any compo of these forces will give you a solid force, with a large DC, and a very dynamic force.
Death Company are just so much fun. The random/fluffy aspect of rolling for them before the game is great. And they really butter some bread in a melee. They just crush everything. It almost disgusting to see them cleave through the enemy's retinue before liberating the heretics head from his shoulders, too! Go get some for Sanguinius!
I'm an American, religious, male and a proud Republican. You have your beliefs and (gasp) I have mine. Deal with it!Originally Posted by Wikipedia