Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
What are some of the best ways to kit out a Cannoness?
I'm looking at hopefully a Blessed Weapon and a bolt pistol weapon load out, but how can I equip her to fill different roles?
CC monster (more or less)?
The cannoness really has only one major viable use: as a character killer. She lacks the capability to take on hoards in close combat but she has an alarming capacity as a suicide killer of HQs
Kit list for this role varries but contains some sore components and some optional:
Close combat weapon: either a blessed weapon or an eviscerator
Armour: cloak of st Jo, optional: the mantle
wargear: jump pack, optional: littanies of faith, and possibly rosarius but that is usually the unbelievers
You use the jump pack and zoom her at their HQ, you use faith to make her 2+ save invulnerable (litanies mean this doesnt cost you faith first turn)
By turn 2 you are in combat, you lay in there, using faith to maintain a 2+ inv save and increase your faith
By the second round of combat she has usually killed the opponent, at this point you raelise that whilst she can slaughter hoards, you would have burn your faith to do it, so you accept that she is a strategic loss and the faith you have spent so far, plus her points were well worth it to kill your opponents HQ and you let her do as much damage as she can to the bodyguard without burning any more faith, generalyl she may take out a few but she will get dragged down (her death returning some of the faith she has spent)
There are other uses but above is primo number 1
other uses include tank hunting (give her an eviscerator and an inferno pistol and a jump pack) or leading a squad of Celestians (what I do because my army is mechanised but considerably less effective than primo number 1 use)
Everything you have been told is a lie!
Thanks for that Chered.
But can one increase her kill-iness by attaching her to some Seraphims? Will it only help marginally or greatly?
I usually outfit my Cannoness with:
cloak of St. Aspria
Mantle of St. Ophelia
Brazier of Holy Fire
Not a lot of gear, I realize. I stick her with a Celestian retinue of 8 HvFlamer, Flamer and a VSS with Evis., Brazier, and a Book of St. Lucius
Then I stick em all in a Rhino with Smoke and Extra Armor.
Drive up, jump out, DG on, Flame on, charge! or blast away with guns.
The DG flames soften up most anything. then the Blessed Weapon and Evis. are to pound away. Extra Bodies are there to soak wounds, Book of St. L keeps the girls more or less fearless.
Most of the guys I play against are wary of this unit. it chews stuff up.
I just have a hard time giving the canoness a Jump pack, when I can get a lot more girls there to party with a Rhino.
Leader of a convent of Sisters. Her skills are superior to those of her sisters and her faith is just as unmatched. Compared to the Inquisitor Lord her combat abilities are roughly the same, however she is granted unique equipement which only she has access which bolsters her killing powers. She is one of the cheapest HQ choices around so if you're scrap for points this is the ideal character to take.
Because of the vast choices in wargear a Heroine has access to she is able to take on many roles such as combat based or shooting based, supportive or purely offensive. In any role she takes it's always a good idea to limit how many points you spend on her. Her toughness value is always a reminder of how frail she really is and is subject to instant death. Because of this always have her supported by a squad making use of the Independant Character rule or have her will hidden from weapons Line of Sight if she's a lone character.
A Blessed Weapon and Cloak of St. Aspira is a popular choice since both of these boosts her stat line. An alternative would to give her an Eviserator instead of a Blessed Weapon. Her low initiative means she strikes at the same time or last most occasions, the Eviserator improves strength and ability to destroy tanks (especially when combined with "The passion" act of faith).
There are two ways you could use a combat Heroine. The first would be to have her join a squad so she can lend them her combat prowess. This is useful for counter attacks and leadership. The second would be to give her a Jump Pack so she can hunt down small squads or aided by Seraphim act as shock troopers. This is good for reacting to unexpected threats and bogging down enemy infantry whom you wish not to shoot. The second option is more versatile than the first.
When shooting offensively mobility is a key part in success as most weapons available is short ranged. Using mobility it increases the chances of the Heroine shooting weapons like Flamers or Melta weaponary before opposing squads have a chance to react.
A popular choice with a Shooting canoness would be to give her either a Brazier of Holy Fire or a Combi-Flamer with her mounted in a transport or given a Jump Pack. Both choices allows her to use a flamer combined with "Divine Guidance" although the Brazier is a more practical choice seen as it's one handed so she benefits from an extra attack when combined with a power weapon. This set-up lends itself to aiding other squads which concentrate more on the shooting aspect weather they are regular squads mounted in transports or jump infantry such as Seraphim.
Shooting Offensive also lends itself to the anti-tank role. Given a Jump Pack and Inferno Pistol a Heroine can be turned into a fast crack tank hunter. You may even Master-Craft the Inferno Pistol so you can re-roll misses for a more certain kill.
A less popular choice would be to arm her with a Storm Bolter and Power weapon. This choice is more useful in a static advance on foot. It is often not expected for troops to beable to move and shoot 24". More useful if the squad she joins excel in Storm Bolter usage as massed numbers of shots can cause some unexpected casualties.
A Heroine makes an excellant warrior to rally to when given wargear such as Purity Seals, Liberi Hereticus or/and Book of St. Lucius. These all aid the army in a less direct way, effecting their Leadership or helping their Faith Tests. Liberi Hereticus enables her to automatically call upon a Acts of Faith when it is vital one is needed, more useful if she joins a squad, this way the results also confer to the squad she joins. For example: it is normally difficult for a large squad to pass Acts of Faith that require you to roll above the squad number. The Book of St. Lucius aids the army on a Leadership basis as it enables squads nearby to stand firm against most morale based weapons or hold their lines when taking heavy casualties.
My tournement Cannoness goes like this:
Book of St Lucius
Cloak of St Aspira
Mantle of Ophelia
This Cannoness is designed in support of a 1000point Tourn list and was supposed to keep my 35 Battle Sister safe from enemy monsters and characters and help to to stop from running off the board.
The bolt pistol is to save points as it was a 1000 point list so feel free to swap it out for maybe a Blessed weapon.
The Eviscerator is used in the hope of instant kill (using +2strength from faith) characters and the like, while it also proved usefull against mosters and I figured against such things I was striking last anyway and I had some great saves to keep me alive until then.
Book of St lucius should always be taken as for its cost it cannot be beaten.
Cloak of St Aspira when used with faith against the biggest of baddies can turn the tide and can be used to make up for the low toughness of a Cannoness.
Mantle of Ophelia also makes up for some low base stats and has come into play almost every games, especially if you intend to go up against the big guys.
Rosarius is controversial, I take it to save on faith points when I'm not in a life or death situation or for when I run out of faith points, remember it only has to work once and its saved your 100+ point Cannoness for what it costs.
There is a lot of gear a Canoness can take and it depends on her role. Keep in mind, the following is suited to RTT's of 1700+ points and not applicable to lower point games. One rule I follow is that she is expendable. As such, I don't want her to cost more than say 135ish points. When she dies, your army gets two faith back which can be a game saver. She isn't a marine HQ costing 300 points or a necron lord who if lost, may cost you the game.
A second rule I use is that she has the best BS in the army. Give her something good to shoot with. And a bolt pistol isn't it. I want to hit on 2's and wound on 2's. And with ap2/3, an IP or plas pistol will fill that role nicely. :shifty:
There are two basic setups I commonly used with a Canoness.
The jump Canoness. She has great mobility and people normally will run hear near a Seraphim squad. With her high BS skill, she makes a great tank hunter with an IP. People always say you don't want to attach her to the Seraphim because they will lose their hit and run. In reality, this is true. But more importantly, the Canoness loses her ability to take faith acts based on leadership. So if you get into a CC, models in b2b contact can hit her with their attacks and if the unit size becomes too large, SoM becomes very difficult to get off unless you pay for litanies.
Gear: Cloak, jump pack, book, inferno pistol and either a blessed weapon or an Evis.
The IP is usually a good choice because she has mobility and can get within the weapon's short range. It also has the melta-like capability of 2d6 ap on armor. The Evis and BW are good because it gives her punch. Lately, I am more proned to take an evis because if she fails to blow armor with the IP, she can charge with the evis which acts like a chainfist. It also as mentioned can insta-kill T4 IC's.
optional: Litanies, Mantle, Grenades Of these I like the mantle best but its a one use protection. If it was able to be used any time there was an instakill, it would be a definite have.
Retinue Canoness She is usually in a rhino or Immo. Her big disadvantage is she is perma attached and the act faiths are rolled like any other unit. I normally use one as a secondary Canoness and as a way to field more Celestians with the Vets using holy hatred and an evis.
Equipment: Is generally the same. I normally swap out the IP for a plas pistol (witha 2+ save, she isn't in much danger from a cook off) so she gets the 12" shooting that your squad uses in a drive by.
A third type is a Canoness on foot. Which isn't very attractive unless you have a totally static army. She is your road block to tie up units for several turns. If she can't get to battle, she cant fulfill this role.
There are a few do's and donts....
1. ARMOUR: ALWAYS take a cloak of st. aspira; gotta love a 2+ invuln save
2. WEAPONRY: take a blessed weapon or for eviscerator
3. MOBILITY: I always take a jump pack to ensure i get the charge, and so that she can keep up with the rest of my mechanized army (rhinos and seraphim)
Since we lack the WS, I, and A of other HQ's, i always keep my canoness' cheap, these are the 2 ways i equip them.
1. Blessed weapon, cloak of st. aspira, bolt pistol, jump pack = 116pts (sometimes i'll swap the bolt pistol for an inferno pistol if i have the points.)
2. Eviscerator, cloak of st. aspira, bolt pistol, jump pack = 111pts
Some people like rosarius, litanies, or the mantle, but i go minimum on upgrades so i virtually never use them.
2000pts Orks 4-2-1
The Heroine (aka Canoness) I run has proven quite effective: as everyone above said, using her as a lone assaulty character/support character is the best.
Her's her kit:
Cloack of St A
Litanies of Faith
She is now a fairly quick moving, moderate STR character with a very good save. Plus she can use one act for free...so if you play right, you can sneak her up to that enemy HQ or elite unit, go Invuln and either go for more STR with an act of faith or give her more I. Thus she can either be my STR 7 monster o doom (if I know she'll strike last regardless) or she can be my moderate STR speedy sister at I6.
If you win games against Nids with flamers (aside from the Inferno Cannon on a Hellhound), you're playing against opponents with stupidity of impressive magnitude.