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I've recently completed collecting the 3rd Company Dark Angels and have a question about the amount of vehicles per company.
I have what it says on the tin - 6 tactical squads (4x10 and 2x6), 2 assault squads and 2 devastator squads. Does each squad require a Rhino or Razorback?
I have 2 ten man command squads (one each for a captain and librarian) and a 'wandering' chaplain with a jump pack.
Is it viable to put these in a land raider, or do companies not have access to such things?
Given I can't really have any elites thus far (no veterans and all termies being in DW), would 3 dreadnoughts per company be reasonable or overkill?
Lastly, should the Captain, Librarian and Chaplain all be members of the deathwing or not?
Ta mucho matey moo's :rolleyes:
I can't say I've seen it all but I live for the things that keep me hollow.
The 3rd company listing has Rhinos, listed as part of the squad makeup. So, I would read that as each squad has access to it's own rhino(it woldn't do any good to only have half the force be able to move around fast, now would it).
But, stating that, I wouldn't expect the entire company to bring their entire group of rhinos on every mission. Space marines aren't big on wasting resources.
As for other vehicles, All companies can draw from the armory (which contains all the other vehicles), they take what they expect they'll need and what their company is best suited to use, so that's a matter of personal preference.
Dreadnoughts are also a part of the company, but dreadnoughts are used in a very different way (fluff-wise). A company could have anywhere between 3-30 dreadnoughts (this number depends apon the resources available to the chapter), but they'll only ever wake-up a set number at a time (usually 1 venerable and 3-5 regular dreads).
Also, not all DA dreadnoughts are deathwing, though they might have been inducted into it at one point, while still "alive".
Hope that helps.
Land Raiders tend to be attached to the Deathwing, being as all the terminators are in that company. But being that HQ's are part of the Deathwing, (and are the commanders) they can easily pull a Land Raider for their use.Not sure where you got this. 6 squads of 10 Tac Marines. For each battle company, they just organize differently sometimes.Originally Posted by distortiondave
But other than that, the Chapter's armoury is communal, every one has acess to it.
Free love....er...I mean armour. Yeah, armour...
I've been doing the same sort of thing with the Ultramarines 4th company. If you've got a copy of the last but one space marine codex it gives you a list of companies on the last page, one of which is said to be at full strength. Most of this should be the same for dark angels. You will need ten rhinos and three dreadnoughts for a full strength battle company, but at least you can forget about bikes because of the Ravenwing. Ultramarines have to have access to 25 bikes per battle company.
As far as i know, ordinary company captains are not part of the deathwing (and hence not in on the "dark secret") but i would think librarians and chaplains would be. As Carot mentioned, other vehicles would be part of the armoury and available as required.
Good luck with your almost complete company. Got a long way to go with mine.
Jager bombs. Very efficient at wiping out friend or foe.
All commanders are part of the Deathwing, including Company Masters (read: captains).
Just curious, how do bikers contribute to the 100 man company count. Are they simply assault marines with bikes instead of packs?
I got 4*10 and 2*6 from Codex DA. It says 6 Tactical Squads, 2 assault squads and 2 devastator squads. It makes no mention of squad composition, and 6 ten man tactical squads would virtually nullify the use of Razorbacks in a company.
3rd ed Codex Space Marines listed man for man the company composition, whereas 4th ed changed it back to the above.
2nd ed Angels Of Death listed it as 6 Ten Man tactical, 2 ten man ass and 2 ten man dev.
Given that each transport vehicle should be marked with squad numbers, including razorbacks, why would a squad be issued with both a rhino and a razorback? Surely it wouldn't? Therefore, I presumed that it's entirely conceivable to have a six man tactical squad in a razorback counting against the total of 6 squads.
I can't say I've seen it all but I live for the things that keep me hollow.
Razorbacks are not a squad/company designated vehicle, they get marked with their own battle honors, like dreadnoughts, i.e.:
The razorback, Righteous fury, took part in the Viniculus crusade, 3rd war for Armageddon and saw various use in the Eye of terror campaign.
As such it would have markings according to honors received in those actions, but not what squads it transported. The captain/commander of the force requisitions their use from the armory, and assigns it to squads he sees fit, sending excess members off on kill-team actions etc.
Only Rhinos and dreadnoughts are permanently attached to squads/companies. And often don't get used as much in battle but are usually used to transport the squads between battlefields.
As for squad composition, the back of my DA codex states: 6-tactical squads. It makes no mention of how many per squad. The max would obviously be 10, but could be obviously less due to casualties, or members being sent off to partake in Inquisitorial business, etc.. Some squads that are below strength (5 or less surviving members) usually get sent on smaller missions (less risk) until new marines/trainees become available through the scout company.
All commanding officers (librarians, chaplains and captains) were at one point in the deathwing, before being assigned to command a company, etc.
A battle company is traditionally organized into:
Six Tactical squads of ten Marines each.
Two Devastator squads of ten Marines each.
Two Assault Marine squads of ten marines each.
Each Tactical and Devastator sqaud has a Rhino attached to it.
In addition: Dreadnaughts and Landraiders can be found in Company armouries as well as Chapter armouries--that is, there are likely to be Second and Third (and so on) Company Dreadnaugts as well as First Company Dreadnaughts, in addition to Company Landraiders.
Each company also has one Brother Captain and usually one Chaplain (of indetirminite rank) assigned to it. Librarians (and Chaplains as well, actually) have their own, separate organizational structure, and it is rare for a Librarian to be considered a "Company Librarian."
Command Squads are not, generally, considered to be their own squads--adherence to the codex astartes places strict limits on the number of Marines in each company, discounting command personel, but having extra marines (beyond one hundred) around for Command Squads is not generally considered acceptable. Rather, Command squads (and associated personel) are generally drawn from other squads in the company--leaving the occasional squad slightly under-strength.
That's my understanding anyway, formed in no small part on the basis of the description of the Ultramarines chapter organization found in the current Space Marine codex.
Is there a special rule that DA have? If two HQ each have a command squad it sounds like to separate choices. Then if you have another who is unattached (and 'wandering' implies unattached in my mind), that makes 3 HQ...
What have I missed...?:wacko:
Once a Marine, always a Marine.
As with any army, marine chapters will fluctuate with troop levels. The likely hood of a chapter ever having 1000 marines exactly is rare to say the last. Its more likely, they ocationaly have to many marines, and ocationaly have to few.
Companies will be more stable, or at least the battle companies - as they are suplmented with the reserve companies, but during any large scare crusade or battle company numbers can change a lot.
I would think it rather lame and very boring for all marine companies to be 100 marines.
However if your interested in building a company, at full strength, thats fine, but make a unique. Building it to the extreme average sounds fairly boring.
If your using DIY chapter, then anything you want can make up a company.
If your using DAs, then follow the guidlines in the back of the book.
Which has been posted severial times.
All bikes/Landspeeders and terminators for DA armies are either the first or second company.
As are most dreadnoughts - considering that its very rare to be made a dreadnought - it would probably be a member of the deathwing - such as some slain master.
I wouldnt go crazy with this, sounds like a lot of marnes, which will cost a lot of money, and may not have great battle field effect.
I also dont think command squads are pulled from tactical marines, they are more likely members of the first company - which are trained with the one of the battle companies.
This also doesnt account for veteran squads. I really dont think this is a good way to reprosent a company of marines.
Instead, i would use 3000 points - and make a company out of that. Above 3000 points GW suggested using a second FOC, thus its likely that at 3000 points you could take 100 marines - realistic wargear, and have an effect, charactor filled list, with a theme.