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I know that our armor aint the best, but I tried tank shocking in my last game, and it rocked .One of my opponents brought a Night Lords Lord that could move as calvary, and pump out 6 or 7 st.7 PW attacks. He hacked his way through a full CCW scout squad after two rounds of combat, then consolidated to my Baal predator. I thought I was screwed as his turn began. He ran around and hit my rear armor with his Lord, and(thank the emperor) the tank survived only suffering the cant shoot damage thing roll. So when my turn rolled around I turned around and Tank shocked the lord.Where the lord was at the time was perfect, if he were to fall back it would have been into immpassible terrain, so he made his one measely attack, and I ground his lord into the ground, then put a Free road kill sign beside him. Bitter sweet vengance....
Has anyone else had amazing Tank Shock experices, and what did you do?
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I have never been able to do a good tank shock... ever. So I have given up entirly on shocking. Either they pass their morale test to stay, or the make a death or glory and blow the tank into itty bitty pieces. So, I try to keep my tanks out of a shocking situation.
I play my 40k with friendly fire.
Finally fixed the link!
I've only tank shocked once. My Razorback was shaken so I couldn't do anything else with it. So I drove it at the immortals that had caused the damage. They ended up failing their Ld test and falling back. It didn't really affect anything since they had assault weapons and regrouped after going through some difficult terrain.
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Quite the tale Hubcap!
I tanked shocked a Devastator squad with a Hammerhead once, it failed it's morale and where it was right next to the board it ran off... It was funny as...
'Looks around and sees what forum this is
Oh... Dang it. Just ignore I was here... :rolleyes:
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Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE
I've cornered a unit of GKs in between 2 impassable ledges and a board edge, and the space was only slightly larger then my conviently placed near-by predator. Tee-hee.
Originally Posted by Brett on Quidditch[ 1500pt. Chaos List, C&C! ]
-=W: 2 -D: 0- L: 3=-
I had a lovely time at a tournament earlier this year, quite happily chasing helpless IG squads around the table with my Predator Destructor. The table scenario placed the whole board in a sandstorm, making shooting beyond 12" or so all but useless. So while my infantry slogged their way forwards to make themselves useful, I ran the Predator forward and started alternately blasting and tank shocking everything in sight. With the IG heavy weapons just as useless as my own, the tank was basically free to rampage with no powerful weapons nearby to stop it. Great fun.
Not my TS, exactly, but I had a Rhino used as a suicide bomber against me last year at the same tournament. Basically, squad dead, rhino not, and my Termies advancing nearby. So he decided to just go for it, tank shocked the termies and got plastered with a chainfist for his troubles. Penetrating 6, it blew up and scored a hit on the entire squad. It was a definite nervous moment, as the Termies were rather vital to my battleplan at the time... Fortunately the blast didn't make it past my armour.
Tank shocks are bad.
The reason you had success with yours is, basically, because you didn't read the rules carefully enough.
"If a unit is overrun by a atank, and individual models would end up underneath the vehicle, they must be moved out of the way by the shortest distance."
There is no cap on the distance they can move, and no direction is specified. It is actually utterly impossible to tank shock a unit and have there be nowhere for it to move in order to get out of the way. If nothing else, they can always simply move out from underneath the tank-shocking vehicle to be behind the vehicle in question.
The only way your tank shock can hurt your opponent is by making them make command checks (reasonable, but not great) or by your opponent choosing to make a death or glory attack.
In the OP's scenario, his opponent made a stupid mistake. He could not have been forced to make the death or glory attack, and his attack was a bad one. Benifiting from an opponent's stupidity is never a good reason to presume that some move is a good idea.
What you have here is an example of someone making a stupid mistake because they didn't understand the tank shock rules very well--not an example of a tank shock being a good idea.
It has always been assumed, that if there is no where to move, they are destoryed. If the shortest distance they can move is 0 inches, then they are destoryed."If a unit is overrun by a atank, and individual models would end up underneath the vehicle, they must be moved out of the way by the shortest distance."
For example, if one has 4 rihnos, 3 of the rihnos move around a squad, and square it off. The fourth rihno tank shocks, the squad is killed because all directions are blocked.
I dont have the rule book with me, but this is always how i remember playing.
That's actually just silly.
The shortest distance they can move is always 0". However, the shortest distance they can move to get out from underneath the vehicle (as they're required to do) is never zero. If it is zero, they're not required to move at all, and they certainly aren't destroyed.
Simply, they can always move as far as it takes to get themselves out of the way. Whether that distance is an inch, or a couple inches, or three feet, they will go as far as necessary to get out from underneath the vehicle. They will never, ever be destroyed unless they opt to make a Death or Glory attack and fail to stop the vehicle.
This is perfectly clear in the Tank Shock rules. Try reading them again.
To address your proposed scenario, the squad has the option of moving to the spot behind the vehicle which tank-shocked them. They only need to move if, at the end of the tank shocking vehicle's movement, the tank would overlap their bases, and they can move out from underneath it in any direction--including towards the tank's rear.
Even if this were not possible, they would simply teleport through the other enemy tanks. There are no restrictions on this movement--it's like a pile-in. They will go wherever they need to go to get out of the way, no matter what.
Last edited by Bean; October 26th, 2006 at 19:48.