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Hmmm... i was flicking through the codex recently, making my shopping list :shifty: , and i noticed that attack bikes are almost exactly the same as landspeeders.
both 50pts each
both can have a multi-melta upgrade for 15pts
But it is also obvious that landspeeders are far more durable, and dont have as tough as a time in terrain. (not to metion assault cannon upgrades, etc). Taking this into mind, why would you have an attack bike in your army, when you can have a landspeeder, which is better in many aspects, and is the same price.
im sure i've misunderstood some rule along the line, making bikes better in some cases, but i fail to see it :wacko: if not, then attack bikes should be bumped off for a landspeeder.
"In dedicato imperatum ultra articulo mortis"
well im not sure if im right, coz i dont have the rulebook with me, but probably there are two things which make attack bikes better than LSs.
1.This is the one im unsure about - Land Speeders, as skimmers, ignore ALL terrain effects right? So u cant make them obscured...Attack Bikes on the other hand can gain cover saves, which, added to T5 and 3+ Sv make them quite incredibly survivable.
2.Attack Bikes, while offering less firepower than LSTs, do better in an all-round sense than the LST. the LST murders some armies (e.g. Orks, Assaulty Nids) but gets eaten alive by others (e.g. IG, Tau). However the Attack Bike can survive the massed shooty armies such as IG and Tau by GETTING INTO CC, where their high T and Sv will murder the poor T3 little figures.
That's all i can think of for now...tho of coz there's also the psychological impact to consider. everyone knows how deadly LSTs can be and will be gunning for them...but they may just let ur attack bikes be in peace and gun away!
Personally I prefer Attack Bikes. Good save, higher toughness and 2 wounds. A single Bolter can take out a Landspeeder, whereas a single bolter wouldn't take out an Attack Bike.
That said, 20 imperial guard lasguns could destroy 3 attack bikes, but LS would be invulnerable against them.
Just preference for me, using 3 attackbikes with Multi Meltas and who can assault alongside my infiltrators or jump packers.
That, and I really don't like the LS model. The old lead one was much better.
I can't say I've seen it all but I live for the things that keep me hollow.
I like Speeders, but then in the Dark Angels (Ravenwing) we can get the Jink save â€“ effectively a save for AV vehicles. Weapon options are also better on Speeders too as you can have both a heavy bolter and an acannon (in the RW thats a multi-melta and an acannon if you want it) and both weapons can fire provided you don't move more than 12". All hits against count as glancing if you moved more than 6". Then there's the game-winning "Speeder Rush" â€“ last turn zoom out and use that movement range to grab table quarters. They can also Deep Strike, but can't fire on the turn they arrive.
But, attack bikes can assault in an emergency which can be dead useful.
For me Speeders win hands down. Provided you keep them moving, in cover and out of rapid firing bolter range.
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Some people prefer the skimmer (ignore terrain, fast) others the bike (can go into HTH, can use terrain to block LOS better, not killed by one shot). And it is true that each on does better against certain armies than the other.
But from what I can see ultimately it comes down to personal taste and how it fits in with the rest of your army.
Shut up and play.
Also, armor saves become invulnerable when bikes move over 18" in a turn. I'm pretty sure landspeeders can count as obscured as long as they arent on top of said terrain, but usually just being a fast vehicle is more useful.
Speaking as a tau player, I'd much rather you take a LS against me. But as a Warhammer player, the LS will serve you better in most situations.
One point that should be brought up is the fact that an Attack Bike can be attached to an existing Bike Squad. This will give the Bikers more punch, be it infantry with a HB or a MM for tanks. This, in my opinion, makes an Attack Bike more versatile than a LS. Plus, with turbo-booster, the +1 toughness (minus instant kill weapons), and the ability to use cover makes it more durable.
As StevenSane said, the save will become invulnerable if you Turbo Boost - that's 2 Wounds, Toughness 5 with a 3+ Invulnerable save!
As mentioned above, there is the infamous "Speeder Rush" tactic where you go 24" in the last turn to secure table quarters - this can also be done with the Attack Bikes, except you cannot go over terrain.
Just a thought.
I use Land Speeder Tornadoes for anti-infantry, but when it comes to specialist tank hunting its Ravenwing Attack Bike time.
Attack Bikes are smaller and better able to use terrain features to hide as they turbo-boost up the field to nail the enemy armour.
They also benefit from enhanced resilience when Turbo-Boosting, a LS gains nothing going 24" compared to 12". A Plasma weapon will kill a non-turbo'd Bike pretty easily, but it will also at least stun a LS.
As for the points on Lasguns being able to kill Attack Bikes but not LS's, well it statisticaly takes 72 las-shots to drop an Attack Bike, what IG player is going to commit that?
When it comes to other small-arms 9 Bolter shots (mathematicaly) will cause a glance on a LS with a 1/3 chance of shooting it down, a 1/2 chance of rendering it useless and a 2/3 chance of stopping or killing it.
9 Bolter shots would cause 2 wounds on an Attack Bike, with a 1/9 chance of failing both 3+'s to die it's demonstrably more survivable.
I also use my Bikes as bait, sacrificing a fairly cheap unit to get an assault. Alot of Khorne/Tyranid players will fall for assaulting a 'carelessly' advanced Bike. I lose 50pts and gain a charge/round of rapid fire shooting. With LS's the player is less likely to fall for the bait.
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Depends on what you want.
Attack bikes work great in a squad of bikes, they arent so hot when used alone
Landspeeders with ACs are great, Landspeeders with multi meltas arent so great.
Id generally go with landspeeders.
They are weaker, but far more deadly.