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What makes a good Space Wolves army? Units, items to take, etc. I am asking for a buddy of mine thats losing faith in the army.
Standard space wolves are hard to play.
Space wolves make pretty good drop podders. Otherwise they will have a tough time competing.
Basically bolter wielding greyhunters in squads of 8-10 with drop pods, powerfists and a mixture of melta and plasma guns.
Plus a few bike mounted HQs, Ven dreadnought pod.
Whirlwinds, are also a nice edition to this list.
Blood claws on bikes can work with this list as well.
Scouts with WG given a powerfist or sometimes thunder hammer.
That's indeed an effective way of playing, especially in tournaments.
However, other than that there are some points you should well remember.
Bloodclaws are cool, Wolf Guard are cool, tanks are cool. However, no matter how you turn it, with SW you always come down to needing Grey Hunters (not even taking in account the rule that you must have at least 1 unit of them).
Whether you focus on Grey Hunters or not you always need at least 1 or 2 reasonably equipped GH units to solidify your army, preferably armed with bolters.
There are people who prefer masses of Bloodclaws but even they need, especially against certain foes, that GH base.
Another creed, SW are good at close combat. Whether or not you focus on close combat or not, use the ability you have. Even if you spend relatively few points on it, a powerfist or weapon here and there, it always pays off.
Don't play on an empty field. SW are neither an army excelling in long range shooting nor in rushing to close combat before the enemy gets to shoot. Therefore playing on an empty field, or a board that has some terrain at the edges but otherwise is mainly open, is suicide. Losing isn't the problem then, the problem there is the way you lose. Empty fields with SW don't make for fun games, for neither player.
For tactics etc, you can always look at our home-made tactica (Sons of Russ), in the Sons of Russ clan.
While its been a while since i've played against space wolves, the one thing i always remebered being a problem was the hqs. (granted this was many years ago) i only played black templars then and under the old rules it was someting of a challange for me.I remeber never having enough plasma weapons to take down the large mob or two of blood claws the would come rushing towards me, ld by a wolf priest or one of the other evil buggers yinz get. Space Wolves from what I've seen require s certain frame of mind to play, you can't be overly gung ho with your men, yet you can't sit on your hand for the whole game- you really need a great sense of balance and timeing to use them effectivly. One thing he can always try is mounting everything he possibly can in rhinos, even if you don't deploy in them at the vary least you have a moble screen for your men
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
Applying maximum possible violence to any situation that is humanly possible.What makes a good Space Wolves army?
I think they are good at having really cheap and really destructive CC troops.
I would build an army thats somewhere between raw CC (i.e everything geard to CC and no supporting fire) and a rapid fire army (i.e getting into 12" letting rip and sticking an axe in the head of whatever lives).
2 bloodclaw units with supporting grey hunters for fire support is a lethal combination and damn cheap on points to.
Also hidden powerfists by the truckload never hurts.
Here's what I like to do. Maybe some of these thoughts will help you and your buddy out.
I'll start with Troops, since it is where all lists should really start. Here is what I'd run: At least two full packs of Grey Hunters consisting of 7 marines with Bolters and CCW, one marine with Bolter and PF, one marine with Bolter and PW, and one marine with either a plasmagun or meltagun (depending on what you think you'll be facing). This setup with True Grit and countercharge is awesome. I take two or three of these and they work well regardless of whether you intend to be offensive (against IG or Tau) or defensive (against Nids or Orks).
Another Troops choice I'll recommend is another Grey Hunter pack, with the same options as above, but everybody keeps their bolt pistol instead of trading for a Bolter; you can also upgrade two models to have plasma pistols. This is a great assault squad, that has a better BS and WS than the Blood Claws. To make this unit even more effective, just join in Ragnar Blackmane as one of your HQ's. When Ragnar joins this squad he grants his Berserk Charge ability, which means everybody gets the bonus of +2 attacks when they charge (just like Blood Claws, but with better WS, get it?).
Ok, now that we've got our Troops figured out, now let's pick our HQ's. As has been pointed out, for a SW force between 1500 and 2250 points you have to have 3 HQs.
First, I'd pick Ragnar Blackmane; he is tough as nails, grants Berserk Charge to any unit he joins, and is reasonably priced for what you get.
Second, you have to go with a Venerable Dreadnought. He gets an improved WS, and extra attack in close combat, hits with his assault cannon and storm bolter on anything but a 1, and will help you get to go first (plus, he's hard to kill). I wish all dreadnoughts were like this guy!
For the third HQ, go with whatever you think you need. I usually grab a Wolf Priest, and bring in a 4-man Wolf Guard bodyguard, in Terminator Armour with the two Assault Cannon. Give one of the bodyguard a PF, CF, or Thunder Hammer for smashing vehicles or monstrous creatures, and give the rest power weapons or lightning claws so they can attack at I4 instead of I1.
Now for Elites: If you grabbed the Wolf Guard bodyguard, then you've already used one of your three slots.
For your second slot, you can go with another Dreadnought with TLLC and ML for some AT capability. (Extra Armour and Smoke is mandatory for all vehicles/dreadnoughts, of course).
For your third slot, I would highly recommend an Operate Behind Enemy Lines Wolf Scout pack. I max mine out at 6, and give two of them power weapons. Add plasma pistols or a meltagun if you like for additional AT capability. The rest keep thier bolt pistol and CCWs. I then like to add a Wolf Guard Battle Leader with bolt pistol and Power Fist. The meltagun and power fist against rear armour almost guarantee that they get most of their points back right away. Then they are still tough enought to hold their own against almost anything your opponent can throw at them, which he'll have to do to get this threat out of his rear area.
For Fast Attack, the LST is always a favorite choice. I have a Blood Claw unit with Jump Packs and WGL that I use occasionally, and some folks like Blood Claw Bike Packs. Either should work, just keep the numbers up if you have the points (small packs won't last long).
This is the one area where SW have it tough. I'd go with one or more of the vehicle choices over the Long Fangs, and here is why: The Long Fang pack doesn't allow you to include regular marines to soak up fire like a codex Dev Squad can. This means that every wound received will kill someone important, and most of us take away the fairly expensive Pack Leader, since he doesn't have a heavy weapon. Not only have you now lost a pricy model, the pack now has lost the ability to split fire its fire.
Drop Pod Assault:
For a couple of reasons, Space Wolves armies make really good Drop Pod Assault armies. They are already a little weak on ranged firepower, since they can't take Heavy Weapons in their 'tactical squads' (Grey Hunter packs), and as I just stated above, the Long Fangs are expensive and vulnerable. You can negate this weakness by simply podding in close to the enemy, and making use of special weapons and all of those powerfists. They all already come with True Grit, which also fits in perfectly with the Drop Pod army.
I hope this was useful,
Hes good, but expensive, and is a special charactor. Ragnar is well known, i cant imagine an opponent agreeing to his use. Tournies may also frown on him.First, I'd pick Ragnar Blackmane; he is tough as nails, grants Berserk Charge to any unit he joins, and is reasonably priced for what you get.
I wouldnt use him in under 2000