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I was thinking about putting them in eventually mainly for the purpose of putting them into a transport, rushing into the enemy and then have em stand there with a teleport homer and wait for reserve deep strikes.
Is this the "right way to use" them? Or am i missing something? I mean obviously they can provide a little firepower, a little distraction and a little fodder, but I could only think of one main purpose for them, and that's to rush em out and keep em standing for the teleport deep strike...
Thing is, I don't use ISTs because they take away from my GK count.
That and the fact that a unit numbering 5 with a rhino and TP cost around 120 I think, throw in some special weapons and add a couple more guys, easily over 150.
For 150 points I can get 6 GKs, IMO based on my playstyle, but also in general, the 6 GKs will do more during a game then the ISTs.
But that could be just me... >.>
That's a perfectly good use of 'em. A smallish squad with meltas, in a Rhino, and with a TP homer-carrying vet sgt (no other wargear wasted on him, though!), and you're good.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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Using them in the method you describe is what a lot of people call a "welcome mat", and it's a perfectly viable strategy. As has been pointed out, this is usually done with less than a full squad and a Rhino transport.
A variation on that idea is using a lone Elite Inquisitor geared up for melee (maybe power armor, pistol, and power weapon, plus a TP Homer). Join him to the IST squad (which has no Vet or Homer) inside a transport, and then join the Inq to the FAGK squad that comes down on that Homer - gives you a second power weapon, which is always nice.
I also like to use them as cheap firepower myself. I'll give them two special weapons (always two of the same weapon, always!) and a Chimera, and then use the Chimera to drop them off somewhere closer to the enemy. Then the IST can advance and shoot, maybe holding an objective (or at least pestering an objective :rolleyes: ), while the Chimera acts independently as a light tank. This idea works probably better with IG Armored Fists, which can take a heavy weapon in the squad and therefore can lay down more fire, but IST can do it as well.
In small games where you don't want to load up on transports, large IST squads on foot with 2x special weapons are fairly useful - you can fit a lot more bodies (and therefore wounds) into a 400 or 500pt game with IST than with GK, after all.
what you think about ist in 1000 pts games?
edit: nm that's a stupid idea.
so how many is a "smallish" squad? i was thinking 7~8 including veteran, but now im thinking that might be big. take the minimum of 5?
Last edited by INQ; October 31st, 2006 at 04:05.
Well, the same as I think of them in any other game size: useful light firepower, mobile support, potential welcome mat.what you think about ist in 1000 pts games?
It really depends on the rest of your list. I mean, if you're going to use inducted Guard, then the firepower aspect of IST is already covered. If you aren't using 2+ FAGK units, then using IST primarily as a welcome mat is a waste (with only one Deepstriking unit, I'd just trust to fate & the dice and avoid buying a TP Homer)."The rest are FAGK" is the problem statement here - how many do you think you'd be able to cram in after an HQ, two Troops squads, and a HS slot? Deepstriking tactics really come into play in larger games where you can have 2+ DSing units without skimping on the units that start the game on the table.was thinking of this myself. i thought maybe stick a rhino IST unit with homer and a mini-purger psycannnon PAGk unit in as troops, add a TLLC/ML dread and basic BC hq, and the rest are FAGK.
edit: nm that's a stupid idea.Smallish in the sense that you'll be driving them forward, landing some DSers, and then not worrying? 5-7 - the additional models are there to absorb potential casualties (if the transport is blow, etc).so how many is a "smallish" squad? i was thinking 7~8 including veteran, but now im thinking that might be big. take the minimum of 5?
If you're footslogging, or expect them to hold objectives or do any real damage, 8-10. T3 and Carapace armor, remember!
The IST squad I use for this use is an anti-tank squad. 5 guys in a rhino with 2 meltas, use the fire points in the Rhino to keep them safe and a vet. with a tp. This configuration has always proven effective.
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