Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
First time posting.
I have recently stated playing Daemonhunters and have been really enjoying them. However i am soon to be facing a real problem, one of my friends have suddenly gone tank crazy and for an army with little to no long range weaponary i have a feeling i am about to suffer an utter defeat (another friend recently took him on a week ago and he's still picking up pieces of his mutliated men).
To give you a small taster of my pain. In a 1500 point army (he plays IG) he has 2 leman Russ's, a Baslisk, 3 sentinals, 2 customised light tanks, the list goes on. At 72" i am in range of 2 battle cannons and a earthsaker, at 48" some 20 lascannons.
I would like to use my GK but I fear that they wont make it within 24" of his line before being blown away and i have my doubts concerning deepstriking, i have had very mixed results in the past.
Melta weaponary would help but that requires me to close him down which seems questionable. The only option i can think of is either dropping my grey kinghts altogether to bring in some space marine armour and devestator squads or meeting him at his own game and piling my troops into landraiders and taking a few dreads. I am also thinking of employing a callidus assassin to infiltrate his heavy weapon teams and an orbital strike on any entrenchments.
However i still feel i am hiding to nothing from the vast amount of insta-kill high strength weapons he has to play with, so any advise on this issue would really be appreciated
Last edited by Roehug; November 3rd, 2006 at 23:38. Reason: spelling
Your friend doesn't seem to be a good sport.
One of Deamonhunters real disadvantages is out lack of hi strength special weapons.
I recommend three Dreads with Lascannons/ML combos, and a couple of IST squads with Metla Guns.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Well.... Let me tell you, you just don't get used to it. My best buddy plays IG and favors armies like your friends. I've face numerous tanks, including a baneblade. I've lost half the games, managing to draw the rest. And then only through sheer luck.
Come to think of it, I've won one, where I was completely decimated except for my GM who managed to hide for 2 turn while in possession of the winning marker... How heroic.
Again, yesterday, I've drawn a firesweep in COD. Ok, I was unlucky when my BC and retinue DS'd directly on a wall, killing the 326 pts units (in a 2000 pts game). My reszerved started arriving at turn 3 and 4 (the termies on the fifth only to die). Yet only my friend's greater back luck helped me managed the draw.
Truth is, against tank heavy forces, it's very challenging (read not very fun) to play a mainly (or pure) GK list... Little or no anti-tank, easy prey for AP3 ordonnance... Yet, the GK models and fluff are soooo cool :w00t:
I'm going to try radical soon, and will give you knews!!!!
I'd agree with Diggums with regards to the dreads. You might take a LR (prolly not crusader here) for the TLLC's, but with 20 or so LC's stacked against you... well, AV14 can only take so much. I also think your idea of an orbital strike is a good one, since it can threaten a good amount of area (especially if you pick a road or river... remember the terrain piece it's keyed to can be of any size) and can hopefully get him to shift his artillery. I'd recommend the Melta Torpedo, due to the new rules regarding blast template weapons being cut to half strength if the hole isn't on the vehicle. The extra D6 on AP rolls will come in handy if you get lucky with your scatter rolls. I also think deep striking is likely to be your only chance of getting in range of any of his troops with your grey knights.
One popular choice for anti-armor would be to ally some Seraphim: a smaller sized unit that can utilize terrain as much as possible on the way in with dual inferno pistols on 1 or 2 models, and/or melta-bombs.
Another anti-armour choice is inducting a few IG platoons for their Lascannons (give him a taste of his own medicine =D). I've never gone that route myself, so I can't really speak to its effectiveness when your opponent is dropping ord. templates like nobody's business, but it may be worth a go.
Good luck friend =)
Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
If you're intruiged by doctors who are also ninjas, then this is the webcomic for you!
try deepstriking a few squads of 5 man storm troopers w/ 2 meltaguns right behind one of his tanks. also, like said earlier, max out on dreadnoughts w/ tankhutting weapons and just concentrate on getting rid of those lemen russ's.
Unfortunately you cannot deepstrike inquisitional storm troopers, however what you can do is deepstrike two inquisitors with psycannons and terminator armor. It will give you 3 shots at strength 6 at the rear/side armor of a tank. It may not seem like much, but it will take the basalisk down, and then draw fire from the other tanks because you should be able to use your targeted tank as cover from normal units and if they can't see you they can't move to shoot you. Use your third elite slot for either a calidus or eversore--either will dominate IG heavy weapons platoons. Have two cheep melta stormie squads in chimeras that aren't meant to get shot down, but not until they take out the sentinals. If the sargents have tp homers you can then bring in your GKs by them, making sure they don't land outside of cover; Telesquads out of cover are meat for one battle cannon--however if you dump them on the back armor of a russ it is likely it wont be able to shoot for a turn so if you don't have cover go for rear armor. You can also bring a lone BC with a psycannon for his 3 shots at one tank.
It is a very hit or miss strategy, but I think it is our best chance (using only our codex) to battle the tank heavy armies.
Thanks for all the advise. I was already of thinking of taking 2 stormtrooper sqauds with 2 meltagun's apiece and the one dread, but I am begining to think an extra one will be at the very least needed and possibly a melta torpedo strike.
I never even considered deepstriking a lone inquisitor or BC behind his armour and let them open up with psycannons, to use your HQ in such a way sounds almost so ridiculous that its got to be done. I wonder how long my BC will last afterwards, 1 turn maybe, got to be worth a go.
Sometimes I think about dropping 3 terminators with 2 psycannons back there, but I just start to think that might be too spendy, but it gets you double the shots, and if you can stay out of sight of the line squad lascannons you really are in good shape for the rest of the game. The only problem that it is 3 times the cost of the inquisitor for twice the shots, and only one more wound and it uses the same slot.
Ouch... that's rough, man. Definitely one of the worst armies for DH to face. It's not necessarily totally unmanageable, though... (just so close to totally unmanageable as to be essentially the same thing... :wacko: )
After all, if my all infantry GK list can hold a full blown IG Armoured Company list to a draw (I had just started, didn't have Dreads and such yet!), your mixed forces ought to be able to make something work.
Working from my own experience, your only viable hope is to get in as close as possible, as fast as possible, and pray like crazy that the Shrouding rule likes you that day. Your troops stand their best chance assaulting thin side/rear armour or using Meltas up close, and unless your friend has a pretty good reckless streak to him, he's not likely to risk dropping Ordinance THAT close to his own assets.
TLLC/ML Dreads are definitely going to be your best friends here, and that Melta Strike could very well work wonders with the right placement and some luck. Anything to thin out the Pieplates-O-Doom landing everywhere.
Remember my GK vs. Armoured Company example? My salvation was having AWESOME luck with Shrouding and scatter in the early turns so I got into assault range mostly alive, then it just degenerated into GK's chasing Russes across the table, hacking at their weaker armour. Once I was in that close, I just had to survive the Sponson fire, as the Battle Cannons were mostly out of the action at that range. It ended up being a Draw due to almost no casualties on either side.