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Ive been wanting to add a second HQ to my prespective army. Right now what I have is a Librarian in Termie armour with a Terminator Command Squad. Now, in certain cases, like small point games, and when facing enemies with AP 2 weapons galore, this is not an attractive HQ. Since my army is a shooty one, Ive been thinking of a Commander, with his Rites of Battle and all. I guess what is a good chioce for a second HQ, one that will give me options where my first is not attractive.
absolutely go for a Commander. If you play a shooty army, you can't really make good use of the Chaplain. And for smaller point games you don't want to be using something as expensive as a Librarian, not to mention a Terminator one, with a Terminator command squad.
Also, the Commander is so flexible, there is nothing wrong with having him lead a counter-assault unit, even if the Chaplain would work better.
An alternative would be to just get a Librarian that is not in Terminator Armor.
That's what I thought. Though I do actually have an assault squad in my army, I thought since overall it is a shooty one, the Commander would be a better choice. Lot of Infiltrated units w/ plasma guns and hvy bolters, a Dev squad, etc. Course, having the Commander act alone is suicide, so I guess I should stick him with.......something.....
I disagree Sin (though you make a good point). A chaplin is always a good idea. You get a free power weapon and iron halo. Plus an assault squad with a chaplin is up there on the best choices in a space marine list. Plus all space marines shooting list need some good counter strike units. I would get a chaplin with a bolt pistol, frags, and jump pack. Then think about giving him T honors and/or making him a master. Some like giving him lightning claws or a thunder hammer but i think this is too much
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[QUOTE=Lord Spanko;809275 Some like giving him lightning claws or a thunder hammer but i think this is too much[/QUOTE]
If he's just jumpacking with an assault squad, yeah probably. But if he's leading an assault terminator squad....
Let's just say few units in game PERIOD can stand up to a chaplain with an assault terminator squad full of lightning claw loving, and a couple T hammers for good measure. (Though the points cost alone for this is most times a big deterrent.)
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Okay, so I stick him with an Assault Squad. Are Meltabombs a wise choice? Since Jump Infantry can move 12", they could potentially manage to get up to a tank. With a Stength 8 and 2D6 Armour penetration, it is conceivable that they could take down even a mighty Land Raider, though the dice gods would have to be pulling for you.
Meltabombs on an assault squad isn't a bad idea, per se, but there are things in the SM codex that are much more efficient at killing tanks.
I'd suggest a cheap power armored librarian for your second HQ if for no other reason than they challenge an opponent's psychic powers. This is great for playing against Eldar, other SM librarians, Space Wolves, etc.
We all know that lots of folks play SMs, and with the new Eldar stuff coming out, you can bank on a lot of folks playing space elves. Lots of SM folks love librarians...
I like captains/ masters for fluff reasons, and occasionally, the LD thing comes in handy, but I've gotten way more mileage out of the psychic hood than the LD thing.
We all carry on,
When our brothers in arms are gone.
So raise your glass high
For tomorrow we die,
And return from the ashes you call.
I could a second Lib. Fluff-wise, he could be the same guy. He just has access to the armoury. Sometimes he dons Terminator armour, sometimes he doesnt.