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Does Anyone Have And Good Info On Betting The Tau!!!!@!!!!!!
A pair of Basilisks. Kind of ironic as you said you cannot make them pay for themselves.
Basically, a pair of Basilisks will negate the Tau player's ability to shoot 'n' jump safely, because you'll just spend the game gleefully dropping shells on his expensive suits.
Wait, let me dig up a post.
EDIT: 'Ere we go.
The questionMy answer.--------------------------------------------------------------------------------
ok well soon i have a tournament with a tau player. i have faced tau before and i have lost!. this tau focuses around a skyray platform about 30 fire warriors 3 pathfinders 2 hammerheads an ethreal and a bunch of other random tau crap that all the tau uses aka battlesuits stealth teams...
ANYWAY if anyone has really good info about how to woop tau good with imperial guard TELL ME! i am desperate
P.S.- THOSE TAU ARE GONNA DIE!!!------------------------------------Indirect Ordonance will make any Tau player's game hell. I suggest two Basilisks so they can cover one another's blind spots. I also recommend bringing a pair of cheap Chimeras. Yes they will get blown so why bring them? Answer is to guarrantee that you can hide the basilisk from a wide range of angles. If you can't manage two Basilisks because of model restrictions, the next best option is to take one and a Chimera, and then use a couple of deepstriking Veteran units loaded with plasmaguns to cover the Blind spot the Basilisk has.
For you Infantry, I suggest sporting about 5-6 anti tank guns (Take down the hammerheads first although be wary of any pirahnas trying to get markerlight shots at your Basilisk) and then make up the rest with Heavy Bolters.
Oh, you should leave the russes at home if you already aren't. Yes, you can win with a bunch of Russes but it makes the job that much harder.
If you're willing to take risks here's an alternative. If it pulls off you basically end up laughing through the rest of the game.
2 hammerheads skyray platform
Ok, so that forms his anti-tank right? So once you neutralise it, he can't really attack your tanks.
So load out on tanks, as many as you can fit into 750 pts, I'd reckon you could get about three Russes and three Hellhounds into that. Now hide them as well as you can on the board. A Basilisk is still an A+ choice.
Next, Load out on Lascannons and Rockets. The idea here is that you neutralise his tanks faster than he can neutralise yours. If you can do it, the Tau player is most likely completely and utterly screwed. You have a ****eload of Tanks, he has no anti tank weapons barring his smouldering wreaks. So now retreat the infantry to where it cannot be shot, and let the tanks run loose with impunity. Just be careful as Crisis suits may still be able to damage the side armour on some vehicles.
Click here for the whole thread
Last edited by Triumph Of Man; November 11th, 2006 at 03:13.
... only triumph could turn pooing his pants into a good thing..
Well, the reason i do not like the Basalisk is because my army is based off to fight in a city, particularly during the Medusa V campaign and the Demolisher saved me many a time. The Tau armies that i continue to play at least always have a hammerhead and 3 Battle suits. The Autocannons i have in a number of my squads always pick them off whenever they show thems but the hammerhead is the only problem that i have at the moment. I usually use the plasma cannons and the lascannon on the Hammerhead and troops if not in range and thats why i think the Demolisher is better because you have a weapon for shor, medium and long and Tau players always have a hard time finding ways to shoot at other targets without exposing themselves. my personal opinion and nice article on how to be Tau.
then why ask for help if you already know how to beat them?
But I agree that Basalisks are a great weapon against tau, or any other shooty army, and perhaps 2 of them could help turn the tide of battle.
Last edited by Marious; November 11th, 2006 at 19:42.
Ist doch so gut gewürzt und so schön flambiert und so liebevoll auf Porzellan serviert Dazu ein guter Wein und zarter kerzenschein Ja da lass ich mir Zeit Etwas Kultur muss sein.
I can't comment there as I don't play CoD, but what sized board do you play upon?Well, the reason i do not like the Basalisk is because my army is based off to fight in a city, particularly during the Medusa V campaign and the Demolisher saved me many a time.Ehhh, why autocannons? They still allow armour saves? Then again you're playing CoD which has a rediculous amount of cover so perhaps a rocket launcher is not so useful. And why on earth are the suits showing themselves? Most Tau players will refuse to give you good LOS to their suits.The Tau armies that i continue to play at least always have a hammerhead and 3 Battle suits. The Autocannons i have in a number of my squads always pick them off whenever they show themsHah, here's your problem. You don't bring a tank to kill a tank (barring some specialised pieces of equipment which IMO aren't cost effective). Use Lascannons and Rockets based in your infantry squads to take down the Hammerhead. Use your demolisher specifically on the enemy infantry.but the hammerhead is the only problem that i have at the moment. I usually use the plasma cannons and the lascannon on the HammerheadEhh, I wouldn't bring a demolisher. I mean, what's the point? Barring Broadsides Tau have no 2+ saves so a regular Battle Russ is cheaper and more effective. It also has the advantage of being able to target a large swathe of the board even if it's a immobilised, where as the Demolisher, against a long ranged and mobile force such as Tau, is in trouble because of it's short range.and troops if not in range and thats why i think the Demolisher is better because you have a weapon for shor, medium and long and Tau players always have a hard time finding ways to shoot at other targets without exposing themselves. my personal opinion and nice article on how to be Tau.
... only triumph could turn pooing his pants into a good thing..
I dont know why you wouldnt bring basilisks when fighting Tau, demolisher is good but on the other hand its TOO GOOD, it has a powerful short ranged gun, for tau units you dont need much to take down firewarriors and battle suits. Also, 24 inch range will be seriously hurting you there as you want to fire as much as possible from as far as possible.
On a standard 4' by 4' or 5' by 5' battlefield, a basilisk or two will prove very lethal to any tau player. Especially if you get the first turn and fire into the deployment zone before his men get a chance to spread out, even if you miss the thing you are targetting which you possibly will with indirect fire, you will still hit something even if its not what you wanted. Same goes for the leman russ, if you get a chance to deploy it so you get a straight shot into his deployment zone on the 1st turn,by all mean use it.
I also find veterans a very useful tpe of unit to have, 3 flamer combo can ruin anyones day and completely anihilate a firewarrior squad of 12 which is most commonly used, and with tau leadership its shouldnt be too hard to force them to fall back.
I got some spare time so I'll summarize the whole thing:
- Flamer, good for tight city fight formation, even though short ranged, it does ignore cover and can inflict serious damage to firewarriors and Kroot. Very lethal when u equip your front squads with it so they burn up anything that comes close even though it still gets an armor save most of the time, very good weapon so I suggest considering it. Very useful only if there is more then 40% cover on the field. In other cases, consider more ranged weaponry.
- grenade launcher, cheap and mobile weapon, weak and even though it ignores cover with blast, the Ap is still low so in my opinion should only be used as a secondary option after flamers.
- plasma gun, ignores armor but not cover, god against almost any vehicle with Armor<14, hammerheads/suits/stealth/devilfish are all vulnerable to this weapon, however it would be a waste to target a weak firewarrior or Kroot with something like that.
- Meltagun, expensive and too darn powerful in my opinion. It doesnt take much to take down a piranha while the short range will make it useless against speedy skimmers so in my opinion even though is strong, its too short ranged and only an assault 1
- Hellhound, very powerful and effective weapon yet weakly armored. Very useful option if you have a chance to get it close to enemy infantry by the end of turn 1 but no later then 2, keep it in terran where suits cant shoot you from the sides and rear, always face the nemy with front armor. Dont get in range of hammerhead, immune to most infantry weapony but very vulnerable to ion cannons/missiles/side shots and ect. Ignores cover saves so will make short work of ANY tau infantry
- Chimera, not a wise choice if you ask me. Fairly weak as a hellhound and very vulnerable to suits and hammerhead weaponry, weak weapon and usually doent pay for its points before getting torn appart by ranged weapons. Careful, use only if you are desperate for mobility on one of your squads.
- Sentinel, in city fight only the one with a heavy flamer is of great value. Ignores most enemy armor and fairly high Str, fast and has the walker rule. Truly worth your attention, for ** points you get a unit that can wipe out a firewarrior squad with a nice dmg roll, heavy flamer ignores cover and speed makes it really mobile. Weak, open topped but for its functions, its not too great of disadvantage.
- Demolisher, too pwerful for Tau. Also too short ranged, you will be exposed to a lot of battlesuit fire while trying to get within 24" and thats not good. Also, its expensive and I see no reason to deploy such a powerfull cannon against such low T units like Tau when a simple battle cannon can do just fine if not better
- Leman russ, long range makes it very useful. Even though lacks indirect, it still has the power to lob shells along the street into the enemy deployment zone, its heavily armored and can take lots of punishment so in my opinion at least one should be included in a standard IG army.
- Basilisk, not much can be said, very lethal. indirect fire, if you get the 1st turn you can lob shells into his deployment zone into the tight FW formations or whatever you target. Even if you miss, you will still hit something, 2 basilisk can inflict grave dmg on tau before his men have a chance to get into loose formation, just make sure you aim right into the center of al his units.
- Heavy bolters, multi-firing but lack Ap to penetrate armor, also units get cover save and the range is quite short compared to other HWs. Even though its not too expensive, other weapons might prove more usefull then heavy bolters.
- Autocannon, ignores FW armor but not cover, good in knocking out tau vehicles, piranha/devilfish/hammerhead wutever. Hammerhead will take quite a few good rolls but its still possible, especially with 2 shots from each gun. Long ranged, can be used to snipe things that dont take advantage of cover and those pesky skimmers.
- Missile launcher, a realistic hybrid of a lascannon and a grenade launcher, fairly cheap for tank busting purposes and pretty good at it since tau vehicles arent too strong anyway. Blast weapon isnt realy good so its a cheaper way of taking down tanks and 3+ armored units without having to pay ** more points for lascannons
P.S If you get desperate just drop a plasma equiped storm trooper/veteran unit behind a hammerhead and blast it to bits from behind.
- Lascannons, anti tank and anti 2+ armor, you wouldnt want to waste it on anything else thats why i prefer missile launchers. Lascannons are too darn specific if u ask me, missile laucher is very cheap and can prove itself more useful if Tau dont have too many vehicles. Besides their armor is usualy less then 13 so lascannons can overdo their jobs quite often and you will end up shooting FWs.
From what i could pull out of your post I think thats about it, if you fill in more details maybe we can help more.
Last edited by WraithGuardian; November 12th, 2006 at 17:55.
I've played Tau a lot, and here is what I've found are good IG tools to beat the Tech Aliens .
1> Cameoleline: Assuming you have a decent amount of cover on the board, your troops and HW squads will love :wub: this +1 cover save againt a very shooty foe. With the exception of Hammerheads, Tau don't have that good range, so your HW squads in the back or corners will last a long time.
2> Basilisks: Like previously mentioned, I would rather have two of these behind cover than three Lemans in the open vs a Railgun heavy Tau army. Oh ya, don't forget about those JSJ troops like Crisis and Stealth Suits.
3> Lascannons: Sorry Wraithguardian, I love these against Tau. Why? AP2 for Broadsides and the higher strength for Hammerheads. A Hammerhead has AV13 front, so it is hard to krak, give me the Lascannon vs Missle Launcher any day. With what else will you kill Broadsides.
3> Autocannons: Great against Devilfish, Firewarriors, and even Hammerheads.
4> Regular Troop squads with Heavy Bolters and Grenade Launchers. AP4 - 'Nuff said.
5> Hellhounds: Awesome against Firewarriors, but I only take these if I have a Russ or Demolisher on the table first. Their side armor is the same as the front, so I don't really worry about them, as long as they are in range to FLAME ON!:w00t:
6> Deep Stiking Plasma Command or Veteran Squads. These are great for Broadsides or Hammerheads on side armor.
Another tip to playing Tau is to hide your Armor for a turn or two until your heavy weapons have had time to deal with the Broadsides and/or Hammerheads.
Hope this helps.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
in my experience against playing tau, my army would have the drop troops doctrine and equiped with either flamers or plasma. first turn you have nothing on the board so he can move around and stuff, then second turn you can drop units directly where they can do the most dmg. this works insanely well with heavy flamer sent's. or you can just go the way of mortars galore (do not try this at home). tau hate it when all your heavy weapons are behind cover,where he cant see you but you can get him then use basilisks,deep striking stormtroopers, and yes, ratlings to take care of tanks and suits.
with the mortar/basilisk tactic, it helps going for his (if he has one) ethereal first. no hiding from indirect fire =)
Darks Elves 6000ptsWood Elves 500pts (WIP)
Imperial Guard 5000pts
Umm, ratlings to kill tanks? They can't even hurt hammerheads
And suits? They're only T4/3, you're much better off with other weapons, like a plasmagun or rocket launcher.
... only triumph could turn pooing his pants into a good thing..