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With all this talk of Assasins, i felt as if i was left out, knowing that the Vindicare was the coolest, yet not realizing he could be used with Imperial Guard Army list. I would like to use him, but i dont know how....could You people, with all of your infinate wisdom, point me in the right direction? Where can i find the rules, for allies, Assasins, and such? I would like to have a Vindicare, but i dont know how thank you for your help...
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
Rules for assasins can be found in both the Witch Hunters and Daemon Hunters codexes.
... only triumph could turn pooing his pants into a good thing..
To make it simple you have to take and inquisitorial or daemonhunter lord oas your second HQ in order to field the assassin in the only available elite slot.
But since there is always a downsides, the lord requires a retinue that can be found in the witch hunter or daemonhunter codex, I personally like daemonhunters with their psycannon but witch hunter are coooler for fluff reasons, in reality they are pretty much the same except daemonhunters are better agaisnt chaos.
With the HQ taken, you can only field a single assassin, it can be either calidus, vindicare, eversor, or culexus. Calidus is a CC deepstriker, vindicare is a sniper, eversor is a simple drachon with agoniser and self destruct and culexus is psycker killer. Which ever one you take depends on your reasoning, opponent and fluff reasons.
Go to this website, its a codex about assassins and will explain everything word to word I just dont feel like typing it all up...
[DELETED BY THE INQUISITION]
Better thought - go buy the Witch or Daemon Hunters codex and get the rules the correct way. ~LN
Last edited by Lost Nemesis; November 11th, 2006 at 04:45.
although it is necessary that you take an inquisitor lord, meaning you have to pay more points for the lord, the retinue, and finally you get the assassin
and callidus(sp?) assassin is not for deepstrinking, it comes in as reserves at any boardedge, so its not quite as good as DS, but its still a nasty surprise:shifty:
There are some good things about fielding a callidus. Your opponent will stay on his toes knowing that you have a deepstriking CC beast that can do serious dmg with his template weapon and then in assault can take down whatever is left from the squad, sort of like a stronger lictor without scatter roll. Also, in IG its always a good idea to keep your enemy at range, when assassin ties a squad in a CC he does it for about 1-2 turns depending on who he is fighting. The longer he can keep the enemy squad occupid the better for you since that squad will not be able to assault your line for those 1-2 turns. That time can be spend blasting apart other units while the assassins plays around with whoever he attacks, word in ear ability is very useful in the sart of the battle, a smart choice from you can be the diffirence between the enemy unit attacking you in CC by turn 4 instead of turn 3, or who knows maybe even later. Overall calidus are one shot units for me personaly, he appers, kills some stuff, keeps the enemy occupid, and dies while I spend those few turns firing my guns at other things that are moving closer to my units.