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Hopefully this is the right forum. I wanted to bounce an idea of you guys for a trait chapter. I mostly play choas, but I got my hands on a tactical squad, and I have the Captain Sicarius model and wanted to do something. I came up with a SM chapter idea. To start it's just the commander, tactical squad and a scout squad with snipers and ML, for a 500 force. Any expansions will be 1 more tactical squad, more scouts with both snipers and maybe some with shotguns, and devistator squads.
Name. Emperor's Ghosts
Colors: Fortress Grey, and Badmoon Yellow trim
Traits: See but don't be seen, They shall stand alone.
Fluff: Emperor's Ghosts are a small chapter, new chapter. Because of this they have small numbers and mostly fill their ranks with scouts. Because of this, they rely on stealth and lots and lots of guns, so they don't sacrifice to many in combat.
A force will consist of mostly scouts, with at least 1 tactical squad, but not more then 2. They also will use devistator squads with heavy bolters and plasma cannons. All infantry will infiltrate in and lay down lots of fire towards the enemy.
Player Tactics: Infiltrate everything in, holding the tactical squads back some with a CC HQ waiting to support them. Scout squads all over, firing into all of the terrain openings to slow things down. In larger forces, use some scouts with shotguns to assault into undesierable units. Use infiltrating devistator squads with all heavy bolters or all plasma cannons and hold them back firing down the lanes.
What do you all think? Sound interesting and fun to play? I'm really looking for a "win at all costs" army, just some fun and interesting to play for a change up, or an army for a gaming visitor to play at my house.
I use that trait too. I have 2 scout squads and 2 tactical squads, each with a heavy weapon. That way I can fire the first turn. In addition I have a veteran squad w/ infilitrate. The only problem is if you get stuck on a mission that does not allow infiltrate, then you basically wasted those 3 points per model.
It's a good idea, and a very effective army, as long as your mission allows for infiltrate. However, I would urge you to take bp/ccw scounts instead of shotgun scouts. Crunch the numbers and you will see that bp/ccw almost always perform better.
I have to wonder if a new chapter with low numbers would have much access to tech like plasma cannons - or a willingness to use them. After all, with a limited number of marines, frying one for the sake of holding a big gun might not be the most enticing prospect.
Of course if it's a "win at all costs" thing, go for it - they could have religious zeal, pride or mere stupidity on their side - so while they try to keep the scouts alive to become marines, the marines themselves, believing themselves to be superior, or considering themselves honour bound to carry such dangerous weapons could recklessly risk their lives.
Sounds good overall - sounds like it could be fun to play.
Apathy is its own reward...
I am going back and forth on the assault scouts, either using shotguns or BP/CCW. I know you get the extra attack with the pistol/CCW combo, but I get 2 shots off first, before assaulting with the shotguns. Which goes with my theme of lots of bullets.
In theory, a squad of snipers shoots at the ememy unit before the charge, so in hopes of pinning them, or at least reducing numbers. You know how those theories go. I might just try a couple games both ways and see what I like.
I also had that same thought of the plasma weapons and low numbers. That is the logical way of thinking about it. But I like your thought of some kind of "superior heroics" for the space marines using plasma weapons. Thanks for that.
I do plan to have a missle launcher in each tac squad, and in each sniper squad. So no lack of heavies there. I personally would use autocannons in place of the plasma, but ISM don't get those.
If I ever get this army up to 1000 points, I'll add a command squad and set them up for close combat and infiltrate.
Not a bad idea for a chapter, and traits can easily support it.
See, But Don't Be Seen is an obvious advantage, but I don't know what sort of disadvantage you would take. No psykers? No allies? Most minor disadvantages are just characterful choices to flesh out your chapter.
An all infiltrating force can work, but make sure you have the ability to play without infiltrating. Long ranged weapons, speedy backup units (assault marines, speeders, bikes), and the like will make sure that not playing with infiltrate won't cripple you.
As for the shotgun vs bp/ccw, I see no point to shotties at all. The bp/ccw gives you one shot with better S and AP, in addition to even more attacks in combat at a higher S. Shotguns are purely for show I==M==HO, there are very few situations in which you'd want a shotgun over a bp/ccw. However, you can mix and match to get a little of everything (just remove shotgun scouts in combat so you still get lots of attacks).
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My disad is "they stand alone" which just means I can't take allies. I figure it fits with the fluff, because these guys are loners and seperatists, and it's an easy disad.
Maybe a mix of bp/ccw and shotguns would work, like 3 shotguns in a squad of 10 scouts.
As far as worrying about playing a mission with no infiltrate, I may never make it to a tourny with this army. Also, that's not a big deal, just line up a firing line and keep shooting until they assault me. I play alpha legion now and I run into the games with infiltrate, doesn't effect me to much really. If I do make this army bigger, I'm thinking a bunch of speeders would go with the theme. Can't infiltrate those, but they can deploy way back behind cover and move up out of no where. mwuahahaha
Alright got my 2 troops and HQ completely painted and ready. I experimented with some speed painting on these guys, got all of them done in about 12 hours total, from bare plastic to painted and based. For me anyway that is speed painting. They look decent, have 5-6 colors on them, and the bases are turfed.
I went with an HQ that has a pair of LC, master crafted and a jet pack. Figured since he can't infiltrate, better get him into CC fast and do some damage. The tac squad infiltrates and has an auspex. I'll post some pics in the modeling section.
You can't tease like that. You painted 'em, you got's to show 'em.
Yes, there are female marines and my Sunhawks will let you know in a major way.
Not all the Emperors Children turned coat. We will redeem our name.