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Having re-read Megalo's most excellent tactica, I'm curious: Anyone actually give their Inq. Stormtroopers' Veteran Sergeants power armor? This suggests some interesting conversion possibilities, and since I'm scratch-building my IST squads anyways...
Not worth it.
IST Vet Sergeants are "invisible" inside their squads, meaning they may not be specifically targeted (like Independant Characters may be). So it won't keep him alive longer versus melee OR ranged attacks.
As for mixed armor saves, you start distributing wounds to the majority saves first. If you had 10 IST, including the Vet, you'd distribute them to the regular IST first. If that unit recieved 10+ wounds, then the Vet'd get one anyways. If they recieved 9 or less wounds, he would be exempt. BUT, if the Vet didn't have power armor, and the squad recieved 9 or less wounds, you could skip him over in the allocation of wounds anyways.
Literally, the only way he'd benfit from the armor is if every other IST in the squad died except the Vet. At which point, he'd be a 30+pt T3 W1 model - which'd be a waste anyways.
EDIT: Just realized: if by "IST Vet" you were referring to the Vets you may purchase as part of an Inquisitor or Lord's retinue, those guys may not take power armor at all. Just in case thats what you meant.
agreed! save ur points.
or, failing that, dont use ST
LO RULESOriginally Posted by Jaffar_Hasad
Maybe I should just post an "if I had the money to buy all the models..." list and see what you and others think.
Junior Inquisitors and inquisitor lords are VERY useful to the DH army, if played right.
Elite Inquisitors primarily fill the roll of fire-support, since they don't come stock with anything fancy and in this role they are effective from turn one.
I personally don't like using independent Inquisitors because they rely on the bonuses from their retinue to be worthwhile. Attatching independents to squads in transports can also get nerfed by Escalation. I try and avoid these things.
HOWEVER the big Inquisitor Lord is a good buy, especially if you're looking for cheapo assault punch at less than the price of a GM, or simply because you aren't fielding lots of GK. Either way, the cost looks like this:
Inquisitor Lord w/ Lightning Claws, Terminator Armor, Holocaust (because you can) 110 pts
+1 Warrior, +1 Familiar, +1 Mystic 22 pts
...so for 132 pts (still less than GM bare-bones) you get an HQ that's perfectly capable of carving up most infantry in the game. He can be insta-killed, sure, but so can a GM, and the Inquis is cheaper. With 5 attacks base at I 5 WS 5 re-roll wounds, he will do LOTS of damage aginst MEQ, and is useful against horde because of Holocaust. Long story short, I really like this configuration and have used it before to great success.
Of course he can't really stand up to Marine or Eldar characters, but these are both far more expensive and far more than just Human. You can make the Inquisitor even longer-lived by giving him acolytes, which quickly up his cost but I recommend using them bare-bones. The warrior can be given a nifty assault weapon, too if you wish. Holocaust really isn't necessary and so could be dropped, making the economy of price obvious.
Speaking of that, I bet it actually would be very helpful to all if you would be willing to go back into your old tactica and edit/update it based on the new edition and you additional experience since publication. I certianly think a 2nd edition tactica would be worthwhile, provided you had the time to invest, of course.