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OK i dont know why everyone WOULDN'T give their officers powerweapons.I don't take to the table without them all of my commanding officers carry one of these glittery impliments of death, you say "Why guard are for shooty!" i say "why not? officers in my opinion lead from the front, although this may not be tacticly sound to you, i have had one of my Junior officers kitted out with a power weapon, las pistol and carapace armor he alone fought his way to the center of a squad of necron warriors who deepstriked up in my craw, losing his vet bodyguards on the way in but as a last act of defience he killed the lord in a beautiful round of close combat (note that that lord was fully kitted out with a warscythe an 4+ invul save and psylacery, sure you may say luck but i say it was a combo of power weapons the hardened fighters docturen and sheer hot blooded courage on the officers part.
If you have the points then why not i say as apart from being really cool all you need to do is kill off one marine and you have payed the cost of the power sword 3 times over.
With the officers number of attacks and his good WS he could weaken that enemy assault by a few marines and if you have a close combat squad behind your lines then anything and can get them away from you can't be a bad thing.
I guess for the cost of a few power swords you could just by a plasma gun or two with a better chance of killing marines as now you can attack at range and still rapid fire it when they get close.
Just make sure not to equip your officer with a powerfist. He or she will be dead before the end of the round. Garunteed.
Also I would advise sticking to basic troops when choosing your targets (or crappy Lords)... attacking CC oriented troops with ANY flavor of IG is a baaad idea.
I never bother with power weapons. Sure great groovy I have two or three models who are not completely inept in combat. Great. To me considering how far back and completely buried my command squads are with my army, if something gets into close combat with them, then the battle is probably already lost. I prefer to equip my officers with a storm bolter... and thats it
. It gets you two extra shots and b4 each turn per officer for dirt cheap. Ok against MEQs its not quite as useful, but against anything else, your sure to pick up a kill an extra kill a turn, usually. Looking at it like that you have two choices, pay the points to deck somebody out for close combat, which may or may not happen. Or give him a good ranged weapon and maybe pick off 3-4 guys throughout the course of the game, and prevent the combat entirely. Your call.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
I pick the power weapon, it's shiny after all. :w00t:
... only triumph could turn pooing his pants into a good thing..
I give one to all of my officers. It's incredibly cheap, and since my command squads are filled with flamers anyway, they are certainly going to get up close to the enemy. If they kill a single marine, they are totally worth it. It makes attacks against MEQs three times more effective for very few points. Why not?
"When one man dies it is a tragedy. When thousands die its a statistic."
I say give your HSO a power weapon. Even if your HQ just has Mortar and sits in the back ranks, you never know when you'll get assaulted by infiltrating units trying to take out the master vox. Also, most people fear giving their HQ Power Fists.. Why is that? Sure, it attacks last but most enemies that assault IG attack first anyways. You also can't pick out the Commanding officer as he isn't an independant character until his whole squad is wiped anyways.
When his squad is killed off it says that he reverts to being a independant character but the codex never says that he at any point stops being independant.
The first line in the HQ choiceAfter that it go's on to tell you about what happens if the squad he is with is destroyed.The officer is a independant character