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Hey, I just started an IG army last Sunday and I've decided to start writing some fluff for them, but I have no idea where to start! Any help with how to write IG fluff and what to write about would help alot!
The Ten Dimensions
"I read about something like this in a book." "Are you sure it was a book? Are you sure it wasn't nothing?" "...Oh yeah."-Peter and Brian Griffin
Well, what i did for my lads was i started with a pain scheme. Just to get an idea of what type of world they would be coming form. Then i picked a far flung are where a built up Imperial world could be. From there i decided on the Regiments doctrines. This give you an overall, kinda basic idea of what the world they are from is like. And from that i came up with ( briefly) a desolate ice, hive world for their home, that rest on the edges of the tau border. And I've just sort took that an ran with it. With guard its nice to have a start point when writing fluff.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
Three Companies of the 26th Vinancium
143rd Airborne Badgers (99.9% done)
159th Corsair Rifles (35% done))
69th Armored Wall Busters (95% done)
Total 197 men, 12 tanks, 4 Heavy Artillery Pieces
Each Guard player comes up with his own way of creating fluff for their army. Mine's a hive world that happens to encompas the two ways of modern combat I prefer, trench and urban fighting. So from there, I also started to think up how they would train, what weapons would be the most useful, things like that.
I'll be damned before the soldiers of the Emperor are just left to rot!
Last words of Colonel Densit from the Rahaxin 19th
"DISS NOT THE EMPEROR'S POINTED STICK, HERETIC!"
If it doesn't work with the Emperor. Then it's been officially Karmooned!!!
BEWARE THE POWER OF THE LIGHT-BRIGHT!
Greenbeard gave a solid advice IMHO. Start with the looks, then ask yourself why they look like that.
What models are you using?
Do you have a paintscheme?
Anything you really like from the codex?
Will you have allied DH/WH?
Things like this can help you quite a lot in the beginning.
Fluff can be thought up in rwo ways:
1. Select what docterines/weapons you want to use and than imagine what kind of world best suits these traits. (A feral world will probably have little to no plasma/hellguns and so on)
2. Think of what kind of world you want your force to come from and select the traits which most suits the fluff. (If they come from a hive world, they probably contain mostly infantry due to its high population)
My favorite option is the first. I usually make a list which I am confortable with. After you find a list that suits your style of play (which is very important) you should try and figuere out what is logical. For example; I have loads of armor and other techy business, so I'm going with the Forge World theme. As addition I use the following docterines:
- Close Order Drill
- Ratlings (Love your spacehobbits)
- Storm Troopers
- Iron Dicipline
Now, you can go multiple ways with this.
Little example: You can say that they are from a world with a long line of nobles who have been brought up to be natural leaders. (Iron Dicipline) They train there man to make them want the best they can be and ambitious to prove them selfs. making them a well oiled fighting machine. And because they are from a forge world they have a lot of equipment to outfit there troops with all kind of kit (Close Order Drill, Storm Troopers, Grenadeers) and come with loads of armor. Because of the gravity anomallies there are quite a bit of Ratlings, which are incoparated in the war effort. (Ratlings)
Hope it helps!
I'd second Prittstift here. Think of what kind of doctrines you want to field before deciding on looks- whilst both are important, knowing what kind of army you want to play certainly comes before deciding how they are going to look. From there, fluff really isn't that hard- as has been mentioned, it is quite easy to incorperate fluff depending on the look and doctrines of your individual army.
The guard codex offers a lot of interesting colour schemes, as far as looks are concerned. The environment an army comes from is one of the most obvious ways to start- where does your regiment come from, what is the terrain of the planet it hails from? Has it fought in any main campaigns? What opponents has your army faced, and who does it hate the most?
Fluff is hard to do wrong, although I have two more suggestions- try to be realistic. Every army suffers defeats, for one. Secondly, don't claim that your army has killed of main characters in the 40k timeline, for obvious reasons.
Hope this helped!