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well, i am new to 40k and fantasy (less new to fantasy, i have a full wood elves army but it has been rarely used)
Anyway, i love the witch hunters background and models. Cna't wait to get painting them.
Army wise, what should i be doing. I have no idea at all. Would allying be a good option if so with who (IG, SM, DH (i like DH and IG backgrounds too))
Or should i go completely WH and SoB
So many options. which is kinda why i choose the army
anyway. i guess just that to start with. mabye more questions to come
ooops, put it in the army list fourms
On the topic of Allies, the best advice I can give is to build up a solid core army before you consider that. At least 1000pts of your chosen army is a good start. After you've had some experience with the WH codex and the WH forces you field, you can start to consider adding in allies to strengthen weaknesses you've noticed in the WH forces you field.
I would personally suggest sticking with a single codex for your first force. This way you can learn that army better and are less inclined to split your attentions by trying to build the army in several directions at once. (Do I add more Sisters, or bulk out that squad of marines?)
The Sisters are a great-looking army, best of the luck with them...and we can keep hoping for plastics! (don't hold your breath though)
I wouldn't say lack of troops is a problem, SoB are decent cost. Compared to a lot of armies, we can put a lot of bodies in power armor down. (better toughness might be nice, but can't have everything)
I've found that lack of long range firepower is a little bit of a setback, but nothing a few armored fist squads don't take care of. Chimeras tend to take some of the heat off the Rhino chassis tanks we tend to have in abundance.
I've been toying with a 4 chimera 4 immolator army list...
I recommend seeing if your local store can do an escalation league, or a 40k in a flash league. They're both great ways to collect and learn how to work with your army. SoB is a great army to do escalation with. We don't rely on big tanks, or special elite troops, and our basic troops can be vicious as a Mech. Inf. force. In a 40k in a flash setting, there's really only 1 thing from our basic list you can't take, and that's a piece of wargear to make the Cannoness have a 2+ save.
After you've played a while, and gotten a 1250-1750pt base SoB army, try branching out based on your preferences. add IG if you like a more defensive game, or want a solid firebase to advance from... add some GK's if you want to sprinkle in some Deepstriking forces for a more aggressive force. Maybe even a Deathwatch kill team from Ordo Xenos for some Drop Pod suprise.
Sisters are a challenging army to play. Don't think you'll start off kicking everyone's rear. This is a tricky army to use and master. Expect to take a few hard knocks. Assault armies will be a challenge, as will long range maneuverable shooty armies.
It is very satisfying to win with SoB though. Your first few turns will be rough in every game, but your girls will shine once they get close.
heh. and what Space Marine or Chaos jockey likes to admit they got beat by a bunch of girls. even if they are Nuns with Guns...
I play We in fantasy so not only did i choose the ordo because they had cool models but they have the completely opposite battle tactic. WE start fairly strong but can;t play end game (unless your enemy is stupid and runs head first into your war dancers or dryads)
So i will expect to get knocked around, and i'll also expect to lose (again first time 40k) but hey it's fun.
I'll try seeing the leagues you suggested