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Having just a decent force on the table, I was wanting to further expand my arsenal of weaponry for my army.
So my pick was the hellhound, but is it worth the points and investment $$ wise?
I was thinking of maybe taking 1 - 2 of them against Tyranids, orks, and what not.
But they are 100+ pts each... are they worth it to you? Any tactics or ways you use them effectively?
Against the right opponent they can work wonders,as you say thay work well at killing large numbers of low save troops and are a perfect against orks and nids.
They have good armour but will not stand up to lascannon or railgun fire and sould be given smoke to help them on that all important first turn before the hellhound can get within range.
Aslo a lot of players like giving there hellhounds heavy stubbers as because all the hellhounds weapons are S6 or lower they can fire off 3 heavy bolter shots,3 heavy stubber shots and fire the inferno cannon all on the move.
Not as useful when fighting marines or other high save troops,in this case a leman russ is the better choice but it can still toast any infiltrating scouts:shifty:
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
The hellhound, is the thing I fear the most on the table. I'm an eldar player, so I rely heavily on cover. Since templates ignore cover and the HH fires a high strength template at range, it means DEATH for my dandelion eaters. :cry:
Oh yeah, even when it misses it still hits. :x
"It was a magnificent display of trained and disciplined valour, and its assault failed of success because dead men can advance no further"Originally Posted by rat of vengence
-refering to the Royal Newfoundland Regiment at Beaumont-Hamel after they took 90% casualties in the assault
Hellhounds are even good against MEQs. They are far more accurate than a Russ, so while they give armor saves, they make them take a lot of them!
I always have Extra Armor and Smoke Launchers on my Hellhounds. If I have an extra 12pts, the Stubber is a worth while add on.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
i have to agree with everyone, my guard army isnt a guard army unless i field my hellhound. When a Enemy sees to kill 15 models in one shot, you know that something is good with it.....
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
Hellhounds are great little things ain't they? Even vs MEQ armies, they are fairly decent. ( a kill or two a turn maybe) Don't forget that you get to roll to hit twice with them, which is really nice when the dice gods are being fickle, because you always will get a kill normally. ANd like everything else with guard, they work best in pairs.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
Am I missing something? How does the Hellhound gun allow you to roll to hit twice? Heh. Sounds fun, I gotta load up some hellhounds here and there then.
It' pretty good, you roll to hit using the Tank's BS. If you hit, all models touched by the template are automatically hit. If you miss, all models under or touched by the template are hit on a 4+Am I missing something? How does the Hellhound gun allow you to roll to hit twice? Heh. Sounds fun, I gotta load up some hellhounds here and there then.
So when you hit 6-7 models, even if you miss with the initial roll you're likely to hit something anyway. :yes:
... only triumph could turn pooing his pants into a good thing..
Hellhounds are great! The can really wreak havoc and makes your friend fear the Guard. (as they should!!)
- Strength 6 weapon (wounds most things on 2+)
- Never misses completely (unless your VERY unlucky)
- Hits multiple models
- No cover save what so ever
- Can put the template any way you want (LOS and range applied)
- Medium range
- Mediocore armor
- More often than not a firemagnet
Its gruesome! Eldar, Orks, other Guardsmen and Nids just cry if they see one of these buggers. SM and CSM player often think the Hellhound is not a threat, but it does what the Guard does well, force LOADS of armor saves. Little example:
10 men Marine Squad ---> You hit them all (which happens 50% of the time)
8.34/3(33.3% chance of save)=2.78 Kills
When it misses it hits 50% of the men fired at.
So SM player won't like this bugger either
Hope it helps
Just to play the devils advocate for a second hellhounds cost almost as much as a Leman Russ (about 30 points usually right?) and a russ has a much bigger gun and far more armour.
I'm no guard vet but I would just like to see the retaliations to that.
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