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So I've been reading on LO for quite some time now, but this is my first post. Some of them might sound like newbie question but here goes.
1) I see the acronym MEQ quite a bit. What does it stand for?
2) I know there is a limit on strength and leadership but what about others or should I take it as 10 is the given limit for all values. ( Was brought on buy my WH friend who asked what would happen if a cannoness assaulted into cover with frags then used a faith point to increase her I)
3) Do the Land Raiders (Crusaders) of the DH have machine spirit? because in the transports they don't but in the WH codex it does because of RaW same for the eversor assault range clarification.
4) If an alcolyte take a wound for an inquistor does he take it or can he take his save?
5) if you remove hench men do they remove the benefits not on stats?(two sages re-roll, mystics free shots, etc)
1)MEQ is short for Marine Equivilient. so a stat line of mostly fours and a three plus save.
2)Ten is the limit for all values except toughness which is limited to eight.
3)Tricky question, frequently argued about.
5) you lose the benift of have two sages in your retinue(which you need to use that abiltiy, but not the bonus to you stateline.
Could you tell me where to find the rule fore the stat line limitations?
i hope this helped. besides the acoyle information, i am pretty sure i got everything right. gl man, have fun.
For the eversor to clarify it was for charging through difficult terrain, the WH codex explicitly states its charge rule
1: Its stands for Marine Equivalent, as said before. Basically if someone mentions "meq save" they mean 3+ save, because thats the save of a regular space marine. (The profile for a marine is found on the games workshop site with the summary sheets, if you dont really know the stats)
2: The limit is 10 for all stats, str and Ld are just the 2 most common ones with possibilities of going over. Another one that comes up is number of attacks - mainly on khorne lords, although others can come across, as well. the only thing to my that strikes before initiative 10 is something in the dark eldar codex, in which it says "always strikes first". Toughness caps at 10, its just no unit exists with a toughness greater than 8 (as far as i know).
3: I would say so. General rule you should establish before game is stuff like this. Mainly everyone uses the stuff from the latest codex ( space marines ) and that includes things like this, as well as the assault cannon. Even Imperial Armour grey knight land raiders have the ability (deus ex machina)
4: basically, if your inquisitor were to take a wound (After failing his save, as far as i can tell) then he may instead elect that the acolyte takes it, in which case the acolyte dies without a save because the inquisitor already failed. I may be wrong here, though.
5: you lose any special abilities henchmen give the unit once they die.
... There's no place like 127.0.0.1
Just extra clarification on the other's answers.
LO member-created DH FAQ, which you can find linked from the LO DH index at the top of this forum. Read down far enough, and you'll find references to several posts where this issue is discussed ad nauseum. One detail that isn't present in the FAQ or those discussions is the fact that in at least one foreign translation of the DH codex -- the French one -- the rules for the land raider tanks and other wargear items is actually different from the English codex. The rules there match those found in the space marines codex. Discussion in this thread.If you pass a wound from the inquisitor to the acolyte, then the acolyte must make the saving throw. He's the one being wounded! Nothing unusual or shifty going on here.Originally Posted by cl30003000The inquisitor's stats don't change. Effectively, they get set before the game begins, and a model's stats normally can't change through the course of the battle, so they remain even after the last sage or warrior henchman is removed. However, any game-play benefits those models brought to the squad get lost (e.g, free shots at deep-strikers, rerolls on ranged to-hit attempts, etc.).Originally Posted by cl30003000
Last edited by number6; December 20th, 2006 at 12:40.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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