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I am trying to think up effective, fun variations for scouts.
9 Bolters, Vet Sarge w/Lightning Claw and Combi-Melta
8 Bolters, 1 ML, Vet Sarge w/PW and Combi-Flamer
7 BP/CCW, 2 Shoties, Vet Sarge w/BP and Power Fist
Opinions? What do you use?
A while back I considered getting myself a 10man scout squad, and I was thinking along the same tracks as you.
I don't know about fun and effective, but the standard 10man BP&CCW + v.serg w.PF is the most effective CC composition I could think of. I played around a bit with the idea of 1 or 2 shotguns but it doesnt really cut it compared to the bolt pistol for two reasons; no extra attack in CC, and weaker gun. I also discarded the idea of combi-weapons early on because theyre too much of a gamble for me. Infiltrating a squad with bolters and perhaps a Heavy Bolter to set up a fireposition early on in the game could pay off. In the end it pretty much depends on what you usually face, and what you want the squad to accomplish. I face MEQ's often so I would go with the BP/CCW/PF setup for CC purposes. I ended up not getting one after all mainly because I could accomplish what I wanted with the marines I already had.
I love scouts, I reckon the best combo I ever had was 10 scout Snipers, always made a mess of things lol, and was fun to use
I thinkt that a full CC scout squad is the best setup.
1) Scouts have the same basic stats as a Marine, but a lower save, which isn't that bad, especially up against Khornate Chainaxes and Choppas.
2) Having access to the Bolt Pistols and Close combat weapons, they get more attacks than a basic marine, making them deadly on the charge.
3) The veteran still gets access to the armoury, which doesn't leave out the hidden powerfist.
4) Most people ignore scouts, because they think "Oh, they're just scouts. What can they do." They make a good shock tactic and psychological hit.
A squad that I've been toying with lately is a very basic one -
Six Scouts total, five with Bolters, one with a Missile Launcher. Comes in at a very cheap 88 points, for the following benefits:
- Scoring unit
- Infiltrating Missile Launcher
- Infiltrating to mess up enemy's deployment
- One of your comulsory Troops choices, if you don't want more than two
It's a very good unit, in my opinion - few will shoot at it, simply because it's so small and cheap. If they do, you only lose 88 points of your total army.
This unit is, in my mind's eye, great for picking off pesky things... that tank's side AV, those JSJ Crisis Battlesuits (instant death, anyone?), etc.
Try 'em out.
Nice ideas guys...
I guess I am looking for a good Marine unit to Infiltrate and move around threatning and firing whenever possible. I am trying to avoid the static approach. I see three different roles:
1) Deploying forward, or on the enemies flank into defensive terrain. Then either hold and fire, or manuver to pester.
2) Join a large multi-unit force of regular Marines with infiltrate to overwealm a flank with fire and CC. Possibly reinforced with other mobile units.
3) Counter a superior infiltrating/hoard enemy, and deploy defensively.
I think having good CC capability in a Vet Sarge, essential, to gain the cheap hidden power weapon effect. I also think some deterent/offensive capability to threaten armor important.
Anyone have any ideas on this?
The two best roles for non-Sniper Scouts, in my opinion, is for a CC squad, or for a fire support squad, either with Heavy Bolter or Missile Launcher, as I had above. Shotguns really don't cut it, mainly because of their low strength.
Scouts without Heavy Weapons, or that aren't kitted for CC, are kind of silly, to me. Tactical Squads at least get special weapons to counter this - Scouts don't. It's either Bolters, or you stand still. Infiltrate really helps with this, though, so it's not that big of an issue, in my opinion.
Scouts are quite good, but they aren't the end-all-be-all, and Tactical Squads (especially with Infiltrate) have a bit more tactical flexibility than they do.
You guys are big fans of See But Dont Be Seen......not that it isnt cool!
Myself, though, I don't use it... but if it is being used, Scouts are a great complimentary unit, they just aren't nearly as flexible (tactically) as an Infiltrating Tactical squad, simply because they don't have access to all of the heavy weapons Tac squads are, or special weapons at all.