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well im not so sure but I beleive that the monolith counts toward phase out and well is it signifigant enough to kill and how would a BA players go around dealing with it? or should I just ignore it + I found that pariahs deal a great amount of suffering to my troops and I decided on a simple solution: 10 man scout squad with sniper rifles. would that effectively deal with em for a realitivly low point loss
Firstly the monolith does not count towards phase out. For fighting it, you should probably just ignore it and try to get into CC as soon as pssible so it cannot shoot you. Try to get phase out as quickly as possible. If you are really intent on killing it, go for 5 man lascannon squads as this will also increase your DC numbers.
As for the pariahs, I would probably just give all of my squads power weapons/fists and charge them. What with their 3+ save and blood rage it could take a while for the scouts to shoot them. The scouts would probably be a good idea if your opponent has one small squad. Otherwise try putting a power weapon/fist on CC scout sgt and own them in CC.
I have seen the Death Company: wild-eyed berserkers, who tear their enemys limb from limb, crush skulls with a single blow, snap spines and rip out organs. The Blood Angels are indeed ancient and terrible and only the foolish do not fear them.
Here are my thoughts on the Monolith:Originally Posted by Firedrake28, the best person ever
The only regular opponent I have that plays Necrons is a total powergamer, and my Angels got torn apart until I started targeting his infantry over his "heavy stuff" and "special stuff". The Codex basically lists what you can ignore: C'Tan, Pariahs, Tomb Spyders, Monoliths, and Scarab Swarms.
The Monolith can get irritating, but with a bit of strategy, you can take it out: A point-effective option might be a Dev Squad with a Plasma Cannon.
No matter how much destruction you might suffer, a Phase-Out is an automatic win. Most Necron players forget this, use that to your advantage. (because it's the only one we've got)
I shall use all of my armies to their fullest power.
My Angels are a sword to cut my own path.
My Orks are a hammer to crush my enemies.
Fear me, for I shall rule this Galaxy by my own Hand.
If you meant lascannon, I still wouldn't agree. 4 lascannons is VERY expensive in a Devastator Squad, and probably won't make up their points. Also, the BA tend to Black Rage, and that would suck with such a super expensive squad.
I think this over looks several necron tactics, which would be in place. The most important of which is WBB rules. If a model to wants to make a WBB role, it must be within 6 inches of a friendly model. This means necrons tend to run tight formations. So to ensure ones models are not left in the open, a player has two options.During the Necron player's turn, he rolls his WBB, a few get up here and there. No biggie for Khorne, right? Well, that's when the unit that the Marines are engaged with disappears in a green flash of light, and suddenly, the Berzerkers are standing in front of 2 units of Necron Warriors and Immortals. There are some flashes of green energy, some screams, and then it's pretty much all over.
First, assault 1 necron unit with 2 units, any two blood angel units should kill any single necron unit. Obviously, a 20 man squad of warriors wont be destoryed [more on this later], but a 10 man squad will be. Thus you have denied the necrons any chance of teleporting or WBB.
However this might not solve the problem of getting gunned down the next turn.
Utilizing the speed of blood angel assault troops, and the tight formations of necrons, it should be relatively easily to assault multiple units. Since only one unit can be teleported away, barring the use of multiple monoliths, or a veiled lord. In the case of multiple monoliths, playing for phase out will be quite easy.
Other armies might not be able to fight necrons like blood angels, because its unlikely they will have 30 assault marines to engage the enemy with. So even if the teleport the unit away, your marines will be able to assault next turn, since the unit needed to start at least 18 inches from the monolith.
[Resumed]: Necron units are normally I2, but have the highest LD possible. Outnumbering is the best way to make them fail a test. If you can break them in CC, you have a great chance of sweeping them. For example, if one assaults a 20 man squad of warriors, with two full assault squads, with shooting + 1 deaths from the rest of ones armies fire power, one could except to kill 14 necrons. The necrons would likely fail this moral test.Such an abuse of the quoting system!Posted by Firedrake28, the best person ever
Maybe, but I'm yet to get lucky with this consistantly. For some reason, the Necrons I play never break.[Resumed]: Necron units are normally I2, but have the highest LD possible. Outnumbering is the best way to make them fail a test. If you can break them in CC, you have a great chance of sweeping them. For example, if one assaults a 20 man squad of warriors, with two full assault squads, with shooting + 1 deaths from the rest of ones armies fire power, one could except to kill 14 necrons. The necrons would likely fail this moral test.
Also Forged, note that if you're going to be knocking out 14 warriors in a turn, the chances of the Necron player leaving models in base to base contact is slim to none. Without models in base to base, you can't run them down. That means that there's a good chance that you'll be standing in the open, eating however many shots.Abuse? Nah. Just telling the truth.Such an abuse of the quoting system!