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Are armies with two of the same HQ choice cheezy or even fair for that mater?
I have a Chaplain on a bike attatched to a bike squad I run but I'm adding a squad of ten Vetrans with CC loadouts and a LR Crusader. The thing is, I had the idea of attatching a Chaplain to the Vets too but I don't really want to part with my Bike Chaplain.
The Bikers have proven to be game winners for me with the Chaplain with them, while the Vets haven't actualy seen a real game yet. The second Chaplain still is in the air as to wether I should put him in or not.
Now, I value the spirit of the game so I'm wrestling with the problem here. Two chaplains, while the effectiveness is obvious, it feels a bit cheap in my view, not to mention the fluff concerns.
Do you guys have any opinions on this?
People who don't know how to use artillery are using artillery, and that scares me. -TacJack
Bring out the Bikes!
just do what you want. it depends on your opponent i guess. if its a friend who's playing for fun then they'll understand.
there are much more cheesier ways to be cheesy like LST's and stuff anyway, so just do it.
I used to run a dual chaplain BT list, and it was both fluffy and fun (I chose one as the highest level, and one at the lower level, to represent the hierarchy). I got tired of it though, because it can limit your effectiveness and tactics a bit if you aren't careful.
For instance, I did miss out on the leadership bonus of the marshal/commander. It's OK, though, and no-one should cry cheese because of 2 chaplains (just make up a fluff reason, to back up your choices, and have it handy).
"Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash
"I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
I have a tendancy to have two of each HQ type in my master army list (a Captain and a Chapter Master for example - not you know - two Chapter Masters!!).
I've never fielded both choices at the same time mainly because I love the fluff of a Space Marine army, the idea of a Captain and his learned advisor (Librarian) or his priest (Chaplain) going to war together is too nice to ignore.
That being said the idea of a Librarian and his underling going to battle is also a good image (arcs of lightning everwhere).
I don't feel that, as long as you have a themed army, this is a cheezy option. But I'm a big fan of fixed lists (ie the same wargear on a character every game) and if I was going to do it I'd do it a lot and paint up the army to reflect this.
I've always thought a fully converted Command Squad with conversions and a paint scheme to match a Chaplain would look fantastic.
I agree with Y'he Sha'is - go for it - just fluff your army so it works
I always have different HQ types, but game size and opponent are usually the determining factor. In games up to 1500 points I only use one HQ choice. In bigger games I usually add a second one.
Having two Chaplains will benefit a close combat oriented Chapter. But I always use shooty armies, so I get more out of Commanders and Librarians (as the second HQ choice).
I usually use a single Chaplain together with an Assault squad in games up to 1500 points. For bigger games and depending on opponent I add a Librarian or Commander/Chaptermaster.
Shut up and play.