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Im consturcting a new GK list and Im debating between 2 Units of 9-10 GKs or 3 units of 5-6 GKs. which of the two choices is more appealing?(sp?)
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The two units of 9 or 10. The reason why is you can do more damage with a full size squad than you can with a half size squad. Look at it this way. Would you like to roll 20 dice for your storm bolters or ten dice? What the Grey Knights lack is weapons that out right kill , so we make up for it by rolling alot of dice.
Why use science and education when ignorance and superstition will work just as well.
Totally agree with atlantian about full squads. The storm bolters are far more effective in larger numbers as are all weapons. Like the saying goes, there is strength in numbers, and that's exactly what you want when you go into close combat with the NFW. With the full size squad you stand a better chance of decimating the enemy squad.
Battlesuits, putting the BS in BullS*%t.
yeah, use 2 troop of 10, you get another troop for the same cost, and if your runing into a shooting army (tau eldar gaurd etc) wih 5 troops runing at once or 10 runing forward your gona get less shreaded in one lt rather than 2 lots.
Assuming that you're running them foward, I think that the smaller squads would be better. For 2 Grey Knights dropped you lose 4 bolter shots and 4 cc attacks. With the Justicar, you gain 3 power weapon attacks and 2 bolter shots. In the end, you'd only lose 2 bolter shots and 1 cc attack, but it turns the other 3 into power weapon attacks. Also, if an entire squad is destroyed, I'd rather it be a small squad than a large one, so it can cut down on casualties. Also, you get some more flexibilty with how you use your guys. If one squad isn't enough to deal with the enemy, support them with another squad. But if you are using them for FA, then mx them out.
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For less points go with less squads but for more flexibility and maybe a little better survivability go with more squads, since if the enemy were to go with few squads they would have say... Two to go with your two and would be able to shoot both squads, but with say three on your side they wouldn't even be able to shoot all your squads.
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I think you always have to max out your GK squads. If you are deepstriking it is even more important, but it is for the same reason. Half a squad of GKs is not difficult to kill, are easily outnumbered, and can't kill enough guys to win a combat.
The reason two half sqauds are not better than one full squad is because GK are slow and your opponent is going to get to take advantage of one of your squads. If one of your half squads get asaulted by a full assault squad it is possible that it gets wiped out, especailly if there is a chaplin and a powerfisting vet present. If your squad hit and wounded with all over your attacks you wouldn't kill their whole squad (11 wounds) even if they missed every save. Now you have a whole squad gone, and your other one is consolidated into (It just lost its ability to shoot, and didn't get a chance to fight in hand to hand when you got assaulted). If your arguement is that you are facing more points just switch assault marines with genestealers, then they will dominate you before you can strike them, and then consolidate and do it again the next turn.
All of the flexability you gain by splitting your squad is also gained by your opponent as well because they are going to be able to choose to fight either half squads or full squads, and are likely going to have a faster unit. The only time to take half squads is if you are taking the mini-purge squad, because you don't want them see any action anyways. (oh and I think you should never take the mini-purge squad...they are about as cost effective as assaulty inquisitors)
I agree with the full squad sentiment. There is nothing like unleashing 20 S4 shots on your enemy as you march forward!
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yeah just basically use 10 man squad, that will give you numbers you need to stand up to stuff but also to be able to dish out pain, cause 20 shots isent bad.
Chaos is a decison not a life
Bigger squads is always better. And unless you are building a "mini-purgation" static fire support squad (5-6 GKs w/2x psycannons) or a purgation squad, you shouldn't field GKs in squads fewer than 8 models.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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