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From all other experienced and motivated players I would like to hear some ideas of how to make an army stand out in a very unique, and jealous way. Something that really leaves other players jealous. This includes serious conversions, unique paint shemes as well as the use of unusual and rare models. Pictures are apreciated and inspired so please POST THEM, but please dont post simple little things like making a gun look cooler but sawing a handle off, or adding bits to a leman russ to make it look better.
I would like to hear some serious projects that people are into nowadays that will have every one in the GW look at you and say, something like "dude thats soo cool I want one".
Quick example: I just recently bought Aoshima dropship from ebay, from the movie series Aliens. I didnt get a chance to build it yet, but it will serve a role of a vulture in my drop regiment and will look pretty cool next to my unbuild valkyrie, of course when completed. That is definitely something every player in GW want after seeing me deploy it.
Last edited by WraithGuardian; January 12th, 2007 at 02:42.
Well I did add a bit to my fanatical guard's leman russ. I created a burning heretic by greenstuffing flames onto an old mordheim casualty model and than tide him to a pole. I paln to do another heretic wiht the new empire wizard(all the flames are already sculpted!!). I have added extra bits like auspexs, space marine scopes, and extra magizines to the arms, legs, and helmets.
In an Imperium of a million worlds, what is the death of one world in the cause of purity?
He who allows the alien to live,
shares its crime of existence.
well, when i tried to make my army stand out i converted EVERYTHING. it is also very stunning if you convert your own characters, becuase they always look better than the ones in the sets. when thinking of a way to convert its nice if you have some kind of common theme. for example, i gave my marines a norse theme, so i converted all the marines to look extra vicious and used alot of bits from the chaos barbarians set from fantasy. sometimes if your army has like traits or doctrines, it can help you figure out a conversion. If you could tell me your army and if it has any special rules/traits. its also very easy to customise armies by using alot of bits from many different sets.
oh if your interested, here is a link to my converted marines.
hope this helps.
Last edited by Koss; January 12th, 2007 at 03:05.
That is not dead which may eternal lie,
for in strange aeons even death may die.
The ideas are great, but hehe i am not the one needing help I just started the thread to help new guys with ideas of how to make their army look better and stand out, especially when they dont have much painting and converting experience. But...to answer your question, I use doctrines:
Special Weapon Teams
Last edited by WraithGuardian; January 12th, 2007 at 03:10.
Note: Long post, and for that i'm sorry
I'm not sure how to help generally, but having a theme spread throughout your entire army (other than just a colour set) really helps make them stand out.
This is what i'm modelling on my army, which I will use as an example.
My army, Skitarii, are based around an explorator's private army, travelling within a larger rogue trader fleet. These skitarii do not personally protect the titan chapters, they fight and explore the galaxy on behalf of the techpriests of Mars (not the Emperor!), searching out alien/ancient human technology and finding new forgeworld-suitable planets.
So the doctrines are (in 750 point battles, it takes ages to convert a large army like this)
Grenadiers (just one 10 man storm trooper squad, the rest of my troops are regular guardsmen converted into skitarii)
Close order drill.
As I want this represented in my army, I have decided to not go down the heavily armoured skitarii conversion path, yet I still want to have my models heavily converted. This means lots of bionics and weird tech.
Pretty much every 2nd or 3rd guardsman has a bionic arm or leg (old necron parts, or even clipped paper clips can help here), lots of wired in targetters and bionic eyes, random bits of technology (like one guy with a massive battery set strapped to his back, taken from a lascannon or multilaser power pack i think, with wires and lit-up screens attached).
Every squad has a servitor, either holding the heavy weapon, or more commonly just taking the part of a basic grunt, with a lasgun of some kind grafted onto an arm or raised over a shoulder like a servo arm.
I've also started creating heaps (I mean HEAPS) of servo skulls, using skulls from whatever sprues I can find and lots of space marine auspexes and targetters etc..., and these are being randomly scattered throughout the army. Several of my heavy bolter servitors have been modded from a space marine predator sponson as sentry guns (I wired models such as the witchhunter scribe directly into the gun, as though they are interfacing with it), however one of them is being carried through the air by a bunch of tethered servo skulls.
As for my techpriest, I converted him massively, with the priest body taken from a real priest model, the one with the goggles and a staff. The staff remains - i'll be painting a tank's blueprints on it, and for servo arms I have added stuff from all over the place, such as fabius bile's mechanical bits, and i've given him the techpriest's normal power axe in his other hand.
I am currently trying to make lots of adeptus mechanicus runes out of green stuff moulds, using the cog and skull from the back of the space marine dreadnought, and I hope to be able to put one of those on every righthand shoulderpad in my army.
Basically, i've given my whole army that arcane high-tech, high-training feel of a skitarii army. All my models will be tied together via the servo skulls, randomly placed throughout, on my tanks, following my heavy flamer sentinels, hovering above basic grunts etc...
So there you go - I hope this provides inspiration for some of you! Try not to completely rip-off my ideas, but if you have to, well, make sure you have fun doing so.
And I wish I had a digital camera.
Something bad to note when converting: Try not to have the carcasses of your enemies impaled on weapons, under feet, wedged in tank tracks et... Unless really really really incredibly well executed, it will simply make your models look tacky and will reduce the effect of your overall army. I see it too often on people who are looking for something to model, and I have yet to see it pay off.
So whilst I applaud the attempt at something different, I personally believe this is not the way to do it.
Last edited by Cadaver Junkie; January 12th, 2007 at 05:49. Reason: some spelling corrections, then I gave up
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
The devil is in the details in my experience. The small features that add an air of realism and makes the models seem like something more than just small chunks of metal and plastic. With a few exceptions, none of my models are dramatically converted, it was all pretty simple, simple enough to do on every model instead of just a few special ones, but they stand out pretty well on the tabletop. The Infantry squad wasn't overly difficult to convert, but all of my opponents have taken careful notice. The other big thing is painting. In most modern militaries you rarely find a situation where all of the equipment is color coded to the point you have in most IG armies, so including small color variances (other subdued colors that are distinctly different, but not overly distracting) can add a great element of realism.
The rough riders are a personal favorite conversion and something that ppl usually notice rather quickly. Again a simple yet ete-catching conversion with a unique use of color.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Do you have any pictures of yor tanks?
The Autoguns are bitz ordered from the necromunda range. Here's the only tanks painted for the army right now (currently have a leman russ and a dozen chimeras on the paint desk).
Last edited by Mastershake; January 18th, 2007 at 21:17.
Blais's Paint Studio-Getting broken armies good soft scores since 2009