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Yes, I enjoy using allies.
No, I don't use allies.
Yeah I'd use them, but only for fluff reasons.
No, I wouldn't, but only for fluff reasons.
as far as i see there is no point to having allied units in your SM army seeing as space marines have a similar version of everything in there army, does anyone disagree? + being a BA player there is little honor in relying on allied units to fight for you so i would never use any allied unit EVER!
Well that is your opinion on it, though remember there are going to be some of us who don't agree with either choice in your poll. (I'm one of them.)
Allies are interesting from time to time and can do different things. A ten man squad of grey knights with storm bolters, benefitting from the true grit rule, and recieving boosted strength in close combat seems like a great addition to me; lets not forget that the squad automatically comes with a power weapon armed sergeant also recieving the boost in strength.
Then theres your bolter witches of the imperial cult; cheaper than a marine and just as good at shooting. Leaving the close combat to those who can do it a little better while offering medium range hell ala bolter and storm bolter fire.
Next up is your inquisitor, and depending on the ordo your looking at an awesome and hard to kill gun unit causing hellish damage in every turn.
The three above are just looking at a generalised use of normal sister squads, grey knights squads, and inquisitor lords. Its not even starting to cover using them with the parent army and playing the strengths to cover the weakness of something else in it...
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
It could really add a lot to your army. Especially Grey Knight Termies who get a lot of bonuses and yet only cost 6 points more than normal Termies. With their nemesis force weapon they can really do damage. Characters and Greater Daemons fear those greatly.
i play DA so i have no say in the matter.
it gets a bit cheesy though, when you can have the best of two armies without the worst of both. its good for fluffy armies, but for most games, i think its better to just stick with marines.
I'm in the same boat as drummbumm, as I play Dark Angels, but that doesn't mean I wont' put in my two cents.
I would most certainly include allies in my Space Marines, not because they're totally inept, but rather it gives me the opportunity to play test some units from the other Imperial Armies, so that I can practice with them.
For instance, in due time, I will acquire some Sisters of Battle, and being a Space Marine player, just trying to wing it as a pure WH army will be difficult, with the decrease in some of those stats. I'd be murdalized.
So, by keeping the Space Marines there, I have a nice back up for my practice using new units.
All in all, I'd would definitely take allies, but it'd be for fluff reasons or for practice using a new army.
I'd use allies, but not to cover weaknesses in my army.
When the mood strikes me, I'm known to feel the need to construct a fluffy army and play in non-competitive games with the intention of furthering a story, rather than crushing my opponent as quickly and efficiently as possible. I might consider allies for that reason, but my current tournament list just doesn't have room for any allies.
I think allies can function as both a useful addition to the army, as well as making an enjoyable change to a straight SM list. As has been discussed above, several available allied units can either do certain things better than marines(i.e. CC grey knights), or are comparable to them in certain respects but less expensive (SO. In a few situations (eg daemon heavy chaos opponent) SMs would also greatly benefit from the addition of an allied unit, as they often have speciality units/rules for dealing with certain situations.
As well as this, it can be really good fun to include a different type of unit in your army. It can add a twist to the tactical situation that can increase the entertainment value of a game. Fluff-wise an ally can really make sense, like in my above example vs daemons. In this sense it can add to a campaign storyline in a very satisfying way that is difficult to emulate with a straight SM list. Another important reason is because you like the models. The allies rule gives you ample reason to collect a unit of models that look cool even if you do not collect the army those models are from. A SOB (or even better a IST squad) can add some variety to an SM army which can make it more interesting to look at on the table(IMO).
I like the allies rules; they provide you with flexibilty and variety. I would not use them in every game, but as a change every now and then they do well. Just me 2 cents=)
I love the fact that the imperium has allies, it really ties the armies together well. Being a blood angel player, I can gurantee that I will take GK termies over my own termies. Plus there are those assassins, and the wicked looking chicks in chainmail.
-Life, Liberty, and the Pursuit Of All Who Threaten It-
-It is better to die on your feet than to live on your knees-
The only Imperial unit that I think is more desirable than the Space Marine counterpart is Grey Knight Terminators over Assault Terminators. With every other unit, the SM unit is generally preferable for the points.
My two bits....
Last edited by Diggums Hammer; January 18th, 2007 at 14:39.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil