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Devastator Squad or Dreadnought, which one is better for the points? On one hand you have AV on the other you've got wounds. So which would you guys rather put into your Heavy Support choice? The Dec squad would be the one that you get for the 25$ because I would need something for AT & AV.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
My main tank-busting tool! They always infiltrate in my army (see, but not be seen), so I always have the on a good spot to whack a tank or some other form of armour. If none are in the opponents army they go MEQ-bashing, which is really a point inefficient job if you haven't positioned them right.
4 Missile Launchers
My Dread (named Fenrisulfr *smiles*) is usually my assault vehicle. I let him drop pod in there and try to tie him up as soon as posible. He rips apart pretty much anything in CC. The Assault Cannon is a nice bonus but nothing more than that; it might take out 1 or two guys before he starts disembowling them at which poit he can't be shot at. This is the place he shines in.
So, to answer your question, I rather take both than having to chose. They have such different roles in my army that it is hard to replace one with the other. If your thinking of including a "Fire Power Dread" (with Missilebay and TL Lascannon) or a Devastator Squad, I would go for the Devastors. For pretty much the same amount of points you have more heavy weapons.
-Hope it helps
Purposes: Taking down enemey vehicles from dropping him in drop pod, support, distraction.
- Take down enemey vehicles fast
- Can move and shoot
- Have to anit vehilce wepons on it.
- Not to strong of armour.
- Will die fast if drop podded.
- Can be strong in anything needed to be. Anti vehilce and anti infantry or all around.
- Shoot down enemey targets easily.
- Can infiltrate if given the trait.
- Vunerable to enemey fire. And lots of it
- Huge point mountain. (Meaning lots of points on squad.)
- If not enough members in the squad can be very vunerable to your heavy weapon casualties.
So if your talking about taking one or the other go with the devastators. Drednought will die fast if drop podded. And the devastators have a lot more firing power than the drednought.
Personally, I can't stand any sort of unit that has to sit still in order to fire. It just drives me wild.
- Can carry more guns than any other unit in the Space Marine army
- Can take more damage (since the unit is made up of Infantry, rather than an armored vehicle).
- Can take advantage of certain Traits
- Can take weapons to suit their opponents
- They're useless if they move that turn
- Quite expensive in terms of points.
- Can be vulnerable to small arms fire, as they don't have an AV.
- Can be effected by Leadership based effects.
- Can move normally and still fire their weapons
- Are virtually immune to small arms fire
- Don't cost much when it comes to point cost
- Can be taken in a Drop Pod
- Can be equipped for totally different roles (fire support or Drop Pod kamakazie).
- Their armor isn't too thick, so they tend to go down easily to anti tank weapons.
- Are fairly slow (moving only 6" a turn)
- Are pretty bad in close combat, even if they keep their power fist.
Overall, I prefer Dreadnoughts as they're not as expensive, and they can also move and fire, rather than being forced to sit still.
Well Dreadnoughts would work better in a assaulting marine army with multiple targets closing in on the enemy it will be harder for them to kill them before they get close.
In a more shooty army then you better of with the Devastators as they can lay down a lot more firepower then the few heavy weapons that you can give the Dreadnought.
Dreadnoughts are also very weak in the face of say a guard army with a few lascannons as if hit a 3+ to pen isnt very good is it? Devastators can preform many rolls but are not as moblie needing to stay put to fire, deployment is very important with thses guys.
Having said that the blood angels Dreadnought with a muti-metla i saw in a white drawf looked so cool so they can add a lot of character to your army.
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
Lets advance this and say I make the dreadnought a venerable dreadnought w/extra armour.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
Another benefit of the Dreadnought is that Assault Cannon - one of the better weapons in the game, if you think about it. Quite good against non-MEQs and light tanks, and can, due to Rending, pick up the slack if you need help vs. MEQs and heavier tanks.
Personally, I'd take the Devastators over the Dreadnought.
Let's take a look.
Devastators, they're a nice way to get heavy weaponry on the field, especially in numbers. While not particularly cheap, they are a nice addition to any army.
The advantages of the Devastator over the Dreadnought is simple, numbers. Its a proven fact that Space Marine Infantry is HIGHLY more resilient than Space Marine Vehicles, by a large factor. This means that the Devastator is less likely to be made ineffective by casualties. After all they are wearing power armour, so are likely to survive incoming fire. More numbers equals longer survivability. Plus, they are a smaller target on the opponents list, the Dreadnought often has a higher priority ranking.
The disadvantage is that they must remain immobile to be effective. Being infantry, they cannot shoot heavy weaponry after moving, and can't opt to assault. This makes them sitting ducks, and very vulnerable to fast assaulting armies. Plus, they need good line of sight to their targets, and that doesn't usually happen, unless they have infiltrate.
The Advantages to the Dreadnought are simple. Armour, and strength. By sheer thickness of armour, the majority of small arms fire can't or has a tough time penetrating this armour. So, that's why it usually can move safely. It has great Close combat strength as well, even without the DCCW, it'll wound most on 2+, a very nice chance indeed. Also, you cannot forget that as a walker, the Dreadnought can move and shoot.
The disadvantage is that the Dreadnought is a vehicle, which can be considered having only one wound, so once the opponent penetrates the armour with all the anti tank weaponry that was inevitably going to be fired at it, its toast. Tanks are the most easily nullifiable units in the game. Once they can't shoot, they become bricks or de facto terrain, so they need to be used carefully. Even with venerable in there, you're opponent is just as likely or even more likely to negate your walker.
So, in short, I prefer the Devastator unit over the dreadnought, just by survivability.
It's an archtypical SM unit, Devastators are an IG squad in power armour. SM launch lightning Assaults and use thier mobility to achieve victory over larger forces.
They dont walk to the tops of hills, get the ML out and pretend to be IG in Power Armour. Devastators should be banned.
Mobility is how you win in 40K, Devastators have almost none they get out manouvered especialy as Heavy Support deploys first. As an IG player I simply shove a Russ in thier main firelane and laugh at the shear mediocrity of the loathed ML.
If you want to have 7ft men in huge clanky armour (usualy painted brightly) carrying overlarge weapons infiltrating, well I dont think the fluff is on your side somehow.
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