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I see all kinds of drop podding armies out there. Dreadnoughts, Termies, Tac Squads with Special Weapons and PF's, and it all sounds nice and killy. However, before I convert my deathwing to be drop podding Sallies, I want to know, what are all your experiences with podding and winning a respectable amount of the time? Let me elaborate, I see the dice gods controlling when your entire army comes in. I feel that two or three units coming in at a time translates into two or three units getting pwned at a time. I'm sure I'm wrong here, but I need some vet opinions here. Fire Away!
I play an all drop pod list, and have played it many times against many different opponents.
Yes, the dice can really screw things up for you, but they can always do that.
The disadvantage of only having a portion of your army on the field at a time is made up for in the fact that you almost 100% control the engagements, and you can land your pods so that only a fraction of your opponents army can come to bear on your fraction. But you get to fire first.
The key to a good drop pod army is redundancy. Have lots of big units, so you have lots of pods, and have 2 or 3 units with the same job.
Drop pod lists certainly are not the end all and be all of Marine lists, but they really do provide some fun, and very flexible tactical options.
Ok, thanks, another question though: You say large units, which I very much agree with, but what is your opiniion on a Terminator-heavy force?
I plan on using just that in a Salamanders force, my list is essentially 2 groups of Assault Termies in pods, a group of normal Termies in a pod, and 2 HQ's and their retinue of Termies in pods. Now, the force is very fluffy, so effectiveness is often the exchange for fluff in that respect, master-crafted TH's for example hehe, or Heavy Flamers instead of Assault Cannons (although I still have 4 of these).
To me the logic would follow, large units of heavy troops (marines) is equivalent to smaller units of super-heavy troops. However, I may be sorely mistaken, any ideas?
I've played against terminator-heavy space wolves in drop pods, and it can be a very nasty army. The first strike with all those assault cannons (assuming your opponent has stuff on the table and you manage to go 2nd), bolters and "stuff" usually rips a big old chunk out of the enemy.
But as much as the pod army is a trick, there is a trick to beat it. Pods struggle vs armies that "castle" - leaving whatever arrives to fight all of the enemy and can't pick off units safely. And if you're up against an army that is off the table (usually in escalation) that makes you go first, it can put you heavily on the defensive with a very slow army.
Heavy flamers are usually best on dreadnoughts - mixing the goodness of the assault cannon with the nastiness of the heavy flamer . Terminators are best as mobile medium ranged shooty squads of death.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Ahh. The old drop pod question.
Well I myself play a part drop pod army.
I normally will drop Dreadnought with missle launcher and lascannon. Fast vehicle kill. An assault terminator squad on possibly another dreadnought. But I don't always drop them right by the enemey maybe behind the cover with some of my assault squads which I make excessive use of.:ninja:
Well, i went 30+ wins, and 1 loss at my local club. Most games i was well ahead by the end of the second turn, and generally had the opponent forfeit by the end of turn 3, or have no units at all left. Haven't been able to take them to a tourney yet, but I'm sure they do worse, since theoretically the players should be better. All in all i think drop pods are fantastic.I want to know, what are all your experiences with podding and winning a respectable amount of the time?
However, Deathwing don't necessary translate well into a drop pod army. Deathwing armies have a fair amount of range, considering they can move and shoot a combined 30 inches. Deathwing armies are also extremely short on models, and compounding that by fielding drop pods may also create more problems, as it both reduces the numbers of terminators you get, and the number of turns you get to shoot them. Deathwing are also more expensive for the points when compared to normal terminators, almost no gain tactically.
Tactical squad are by far the best drop podders, if you want to drop pod, i suggest using them over deathwing. However, if you already have death wing, but you want to drop pod, you could consider fielding 2 tactical squad in drop pods, and 3-5 terminator squads depending on the number of HQs you field. This easily fills out a 1500 point army. I suggest using trait marines to improve your points/effectiveness, since youll get a point break on the terminators, and more options with tactical marines.
SUPER NOTE: Codex dark angels is changing in a few months, rumor has it they might not even be able to drop pod, I strongly suggest you hold off on making any major changes until they do.
Once the mods get things settled, see the tactica section, or my sig for more details about drop pods, although currently all the links are broken. (Hint mods!)
First, I would not go with the assault termies personally. Drop pod armies work best when they concentrate on shooting. Also, if you are going for fluff, and are forced to give up Assault cannons for Heavy Flamers I would say you should definetly go for 8 or 10 man tac squads over Terminators. The Heavy Flamer is nice, but you need the extra punch of the Assault cannon is your going to have such a model poor list.
A termie heavy list is a lot like Armored Company. It's a good list that will devestate someone not prepared, but will be easy pickens for someone who is. If your opponent has a decent amount of ap2 you're going to really struggle.