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I'm looking to shave some points off my 1500-2000 point lists. Are dreadnoughts armed with CC weapon and assault cannons only effective when podded?
I've had good and bad runs with my pair of drop pod dreads but I'm wondering if they would be better off starting on the table so they can fire on first turn.
Raven Claws Space Marine Chapter........2500 points
Waagh Rotskrag (in building process)
Member of the Fluffmaster Clan
In my past experience with my dreadnaught i never used him in a drop pod, mainly because I was fairly new and unaware of how drop pods really worked. But I usually had good results. The assualt cannon has good range and with 3 shots and rending it can do it's fair share of ranged damage. Even with a lascannon or the occational rocket pods he was formidable ad mid to long range. And in those battles when he was equiped with his power claw and assault cannon he usually made it into close combad midfight to help deal out the last handful of killing blows against whomever I was fighting.
My best guess for ya would be to try it out and see if it works well for you.
[SIGPIC][/SIGPIC]Spacemarines/Black Templars = 2500 Pts.
Orcs & Goblins - 1300 pts.
I can see Dreads being useful in and out of a Drop Pod. In the Drop Pod, you have the advantage of coming in where you want to come in, as well as the element of surprise. However, you can also strand your Dread with bad placement and get it killed as soon as it lands.
The advantage of the non-DP Dread would be mainly the fact that right off the bat, he'll probably be within range of at least one enemy unit, letting him shoot starting from the first turn. The disadvantage, of course, would be his speed - less likely to take objectives, etc., when he proceeds as slowly as he does - and another disadvantage is that he'll be more vulnerable to anti-tank weaponry on the table, especially if he is placed with LOS to him from more than one unit.
It wouldn't be so bad, though, if you have other units on the table that require the attention of anti-tank weapons - other Dreadnoughts, Rhinos, Land Speeders, Predators, etc.
If he is your only model with AV, I'd rather throw a Drop Pod on him, otherwise he'd be toast in the space of a turn or two.
I agree with Lost Nemisis. Dreads are pretty fragile, especially in a 2k list. But you should be fine if you have lots of other vehicles. With no other vehicles I would ditch them in favor of someting else then walk them across the field.
I've only used a dread in a few Marine games and found that keeping him cheaper is the way to go. Usually I stick with extra armor at most or venerable. Mine is used more for support in CC anyway so the Assault cannon/PF combo works good. I usually start by deploying him behind terrain and advance him when I can so at least he gets 1 round of shooting. I added a hunter killer missile and it worked once.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
As has been said before, Dreadnoughts outside of Drop Pods are fine, if taken in pairs. With such a low armor value, they drop easily to even the most moderate of anti tank weapons, so you'll need more than one to spread the enemy's shots out.
I've found that Dreadnought close combat weapons are rarely useful, so I always use a missile launcher. If I was going to Drop Pod, I'd use the power claw, but that's only so I could access the heavy flamer upgrade, which is the best one that a Drop Pod Dreadnought can have, in my opinion.
If your dreads are your only sorce of anti-tank... ML and lascan walking in from turn 1 is best. That being said, pointwise you may be better served with a predator tank with its higher moblity/survivability.
something to consider for tourneys. nice to have 2 drop podding dreads to camp out objectives, claim table quarters. since they arrive later in game it can casue your opponent to force moves or hold back instead of rushing for fear of rear assault.
Armies thus far....
Dreadnoughts dont need other vehicles if you hoard marines. Perfect example would be a BT army, if your field 60 near MEQs, then that alone will thin your opponents anti tank weapons.
Having the dreadnought adds firepower, and scares armies like nids, who would normally be able to freely assault into anything, suddendly need to make sure they actually have a chance of surviving a counter charge by a dreadnought - mostly for the outnumbering effect.