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As a guess weapon, does it require line of sight? There is a tactics here about them, but I saw that it said it was worth 75 when it is actually __, so I wanted to make sure it could hide behind cover and bound on the enemy. - That's 'cause the Whirlwind was cheaper when the tactica was written. The 3rd Edition Space Marine Codex was different in many ways. - Firedrake28
Last edited by Katie Drake; January 25th, 2007 at 06:29.
It's an Ordinance barrage, therefore it can be fired blind and at whatever unit you like (not just closest). Basically just lobbing a whole pile of explosives into the air and hoping they hit the mark.
Check the BGB: Pg. 31 and 32 - Barrage Weapons.
You are correct, I find they are best used in pairs also the points cost makes it very feasible. I prefer the mines myself as I use them for vehicle hunting by forcing people move those pesky falcons
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
I seem to haunt all the whirlwind threads lately...
I agree with the above poster. Vengeance rockets will ruin the day of your average eldar, orc or tyranid, but they'll do so in gigantic all-or-nothing shots.
Castellans are sweet in that they constrain movement, and they ignore all the fancy jump-troop, skimmer, rules and hit on rear armor of vehicles all the time (I've disabled a leman russ this way. Brave sod decided to drive through two castellan fields).
Castellan mines also last until the end of the game, I can't stress that enough (barring some ork player throwing his grotz to them.)
Last edited by Katie Drake; January 25th, 2007 at 06:31.
one question btw.. if a vehicle is equippted with machinespirit (a rough translation), it can fire even if its shaken or stunned. so, this would mean a whirlwind could fire it's missiles even if shaken or stunned if equippted with a machinespirit and ignores the crappy BF2 as it's an ordance weapon, right?
"You'd never imagine how many people would like an electric chair hanging on their wall. Especially if it fits the colour of the wallpaper."
Yep, that rule works for vindicators too. :ninja:
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Another thing to note is that the castellan mines can pin if they cause a casualty when an enemy unit decides to walk through it. (not when the mines are actually fired from the whirlwind however)
I also field whirlwinds in pairs and find it a unique and effective aspect in my army for dealing with those pesky 4+ units that can lay the hurt on my marines. (genestealers, eldar, firewarriors) Cheaper than heavy bolter devis.
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In my experience they do.
Think of a castellan as a mix twixt a minefield and an ord-blast.
If you hit some guy with two ordinance barrages, he's going to have to take both of them.
Castellans however are nasty insofar as the enemy doesn't get to 'pick off' models to minimize the damage from the 'barrage' as two overlapping castellan fields would essentially hit simultaneously (the movement is what triggers it, five models moving over the mines = five auto hits. Ten models = ten auto hits, and so on.) Hence if he's moving five models over two of the minefields, he's eating ten hits.
From a fluff perspective, the area is just ridiculously saturated with mines.
That said, castellans can be a bit of a pain to adjudicate since your foe might use the 'we just walk around it' defense, in which case you have to make sure that his various units can in fact make it to where they're going if they walked around the minefield.
Don't forget, I know people've said this before, but its golden...
Skimmers of all shapes and sizes.
Anything and everything moving over those mines, even if jumping.
Gets hit by the mines.