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I still consider myself a newbie and am trying to come up with the best assault squad in a meat grinder scenario. . .Seraphim on the fly or Dominions scare-pooling in a Rhino?
In a meatgrinder Seraphim will probably be your better choice given their mobility. Jetpacks do not rely on a Transport, thus the squad is not subject to being stranded like Dominions. Without a Transport they are also less cumbersome and easily hidden behind terrain from incomming fire, not to mention the mobility gives you an edge over your opponents slower units.
Note that regular Sister Squads can pretty much do what Dominions can anyway. The only reasons I can think of when you want a Dominion squad is when you don't want to waste points buying the minimum size of 10 sisters per squad, thus saving you 55pts, or when you need massed amounts of melta weaponary (Such times would be when facing Thousand Sons Marines, Monstrous Creatures or Elite tough infantry and you need garenteed kills)
I have to agree with Heiromyo, Dominions can be good depending on the situation but for this type of situation a squad of Seraphim will do much better, there capability to jump-shoot-jump ensures that if the target hasn't been whittled down enough they can safely get away. The added bonus of the Seraphim being every turn once they are in range they will be able to safely shoot where as the Dominions have to get in and out of there transport to really be of any true use.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
seraphimare much better than bog standard sisters, as said before. However, if you do want a rhino borne squad, a unit of celestians would be good. They are only marginally more expensive then normal sisters and then hit on a 3+ most of the time, so they are quite good in an assault for a sisters unit.
If you go the seraphim route, I'd also go for a Callidus Assassin. Attacking from two fronts will increase the survivability of both units, and the Callidus will only enhance the combat for the Seraphim