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Iíve just started a guard army and Iíve reached that point where I have to choose whether to go for a Tank Heavy or Swarm army?
Iím not the type person to go for balanced armies as I like all my armies to have a distinct type of game play to them.
I will just point our that all my armies end up at the UK GT so normally with other lists I wouldnít consider a tank heavy army, however the improved comms sentinels counteract the escalation rules making a tank army for the GT possible.
So my question to all you Imperial Guard veterans is what in your eyes is the most effective Guard army: Mass Infantry or Mechanized Firepower?
I play a mechanised grenadier army, but I will never ever look down on an all infantry army, in a straight shootout my tanks will lose every time, but in return, I have strenghts that an infantry army doesn't and by using them I can win, it still doesn't change the fact that both armies are a force to be reckoned with.
Id say that it's up to you to decide which army attracts you the most, an infantry army will be well over 150 guardsmen to purchase and paint up, a mechanised army will be atleast 40 guardsmen and 6-8+ tanks. Do some research about the strenghts of these armies, try some armylists, take a look at what models you'd be using, the fluff of your future force and how you might be playing it before you decide, because simply asking which is stronger doesn't work with an Imperial Guard army because there are so many ways to differenciate one guard army from the next, we have so much variety and options available to us that such a thing is impossible.
Also remember that the Imperial Guard is a hard army to learn and master, an infantry army will lose ridicilous amounts of models too deepstriking monoliths and fear of the dark librarians while failing to disable that lascannon or meltagun might cripple your mechanised army, they both have strenghts and weaknesses, neither can be said to be the strongest - it's up to you to decide which army you think is more fun to play, paint and build. I say paint and build because when playing an Imperial Guard army, that is what you'll be doing alot of and if you don't enjoy doing that then the Imperial Guard is probably not for you.
P.S. Please use the normal sized font. :>
If you are talking about strickly tournament winning armies, I would go with mass Infantry. I have seen some IG Infantry heavy armies win some tournements, but I have also seen some AC list that have come very close as AC list can do well against take all comers from other armies.
The lists that would do really well IMO for a Tourney would look something like this:
Doctrines: Iron Discipline, Veterans, Close Order Drill, Drop Troops.
Have no upgrades other than the basics, more troop = more guns!:yes:
HQ: Set up just for Leadership with a Mortar and an attached Lascannon squad or two.
Elites: Three Veteran squads with Lascannons and 2 or three Plasma Guns.
Troops: Command squads with Heavy Bolters or Mortars, Iron Discipline or a command squad that drops with 4 plasma or 4 melta guns. All troop squads would have Missle Launcher and Plasma guns, or perhaps a couple of Heavy Bolters and Plasma Guns.
Fast Attack: Maybe one squad of Rough Riders, but probably none.
Heavy Support: None.
These list win by killing all the enemy and are less focussed on objectives. (who needs to worry about objectives if all the enemy is dead! )
I personally like the Tank Heavy armies to play, as they don't take so much time to set up and my shooting phase doesn't take 20 minutes, but if you want to win, this is the type of army to take.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
As far as which is better, niether or both, its just preference, as kaiser pointed out, there are advantages to both, as either can be played to great effect. I've played with both types, and have great success with both, so it comes down to your overall style of play, and more important, how much you like to assemble and paint.
Battlesuits, putting the BS in BullS*%t.
Just to expand on that, the IG don't usually win by capturing an objective through conventional means, but rather by denying objectives to the enemy by covering them with an ungodly amount of firepower.hese list win by killing all the enemy and are less focussed on objectives. (who needs to worry about objectives if all the enemy is dead! )
If you are going to capture an objective, it should usually be done in the last turn of the game by a tank making a 12" dash.
... only triumph could turn pooing his pants into a good thing..
Well the problem with doing both is that you dilute the strengths of either. Adding mechanized units will take away points that could say be put for conscripts, and vice versa. Hence in the US military we still make a difference between light and mechanized forces.